Player Matchup

Janus
Janus
Gold III
 
Janus
Gold III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum V
BookOfBrodin
Chronos
Platinum V
Level 141
God Stats
2W - 0L
1,595 SR
Queue Stats
116W - 110L
1,489 MMR
Solo
Izanami
Izanami
Gold I
LyricVI
Izanami
Gold I
Level 130
God Stats
379W - 313L
1,569 SR
Queue Stats
760W - 747L
1,489 MMR
Solo
Kali
Kali
Silver I
MessiLB
Kali
Silver I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,493 MMR
Solo
King Arthur
King Arthur
Bronze III
venator3G
King Arthur
Bronze III
Level 155
God Stats
1W - 0L
1,742 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,581 SR
1,494 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,489 SR
1,494 MMR
Shiva
Shiva
Gold II
Dekrasias
Shiva
Gold II
Level 147
God Stats
5W - 9L
1,627 SR
Queue Stats
290W - 299L
1,500 MMR
Solo
Surtr
Surtr
Gold I
JUANMA1505
Surtr
Gold I
Level 141
God Stats
6W - 6L
1,568 SR
Queue Stats
294W - 283L
1,513 MMR
Party 1
Vulcan
Vulcan
Gold III
Moelon
Vulcan
Gold III
Level 126
God Stats
3W - 6L
1,562 SR
Queue Stats
217W - 221L
1,496 MMR
Party 2
Hachiman
Hachiman
Gold III
Undostar1500
Hachiman
Gold III
Level 145
God Stats
3W - 6L
1,207 SR
Queue Stats
253W - 248L
1,464 MMR
Party 1
Cabrakan
Cabrakan
Gold III
aKevBot
Cabrakan
Gold III
Level 129
God Stats
7W - 8L
1,481 SR
Queue Stats
218W - 222L
1,496 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
6 / 2 / 3
11,860
593
11,537
12,300
5,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
BookOfBrodin
Chronos
15
1 / 2 / 12
11,018
551
10,441
20,654
11,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Izanami
LyricVI
Izanami
19
4 / 1 / 3
12,485
624
13,857
15,215
7,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Kali
MessiLB
Kali
20
9 / 1 / 4
13,291
665
17,311
22,583
11,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
venator3G
King Arthur
16
1 / 1 / 3
10,515
526
8,652
17,463
18,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BastetAnubisThanatosSusano

VS

Bans
TyrMartichorasRavanaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Dekrasias
Shiva
13
2 / 4 / 5
9,379
469
11,616
21,148
20,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
14
0 / 3 / 0
8,945
447
10,298
17,290
18,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
Moelon
Vulcan
17
4 / 5 / 1
11,087
554
12,326
13,500
6,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
Undostar1500
Hachiman
15
0 / 4 / 2
9,009
450
4,594
12,001
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
aKevBot
Cabrakan
16
1 / 5 / 3
9,843
492
7,266
21,913
14,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
21
Kills
7
7
Deaths
21
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
2
3
3.75
W
Chronos
BookOfBrodin
Chronos
1
2
12
3.5
L
Shiva
Dekrasias
Shiva
2
4
5
1.13
L
Surtr
0
3
0
0
W
Izanami
LyricVI
Izanami
4
1
3
5.5
W
Kali
MessiLB
Kali
9
1
4
11
L
Vulcan
Moelon
Vulcan
4
5
1
0.9
L
Hachiman
Undostar1500
Hachiman
0
4
2
0.25
L
Cabrakan
aKevBot
Cabrakan
1
5
3
0.5
W
King Arthur
venator3G
King Arthur
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,798
Damage
46,100
88,215
Taken
85,852
52,647
Mitigated
63,401
22,958
Healing
20,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,537
594
0
4,033
12,300
5,118
881
4,555
7,553
114,568
0
W
Chronos
BookOfBrodin
Chronos
10,441
2,778
2,264
3,483
20,654
11,238
1,664
7,912
12,527
45,894
0
L
Shiva
Dekrasias
Shiva
11,616
1,280
468
3,547
21,148
20,368
99
7,323
13,785
657
30,231
L
Surtr
10,298
2,625
0
3,841
17,290
18,120
8
2,783
14,507
3,370
60,129
W
Izanami
LyricVI
Izanami
13,857
9,187
0
6,500
15,215
7,104
4,387
2,167
13,006
0
146,819
W
Kali
MessiLB
Kali
17,311
7,848
0
6,178
22,583
11,003
1,535
4,854
17,494
0
127,638
L
Vulcan
Moelon
Vulcan
12,326
4,839
312
1,809
13,500
6,272
1,055
5,299
8,201
91,559
0
L
Hachiman
Undostar1500
Hachiman
4,594
2,406
0
3,320
12,001
3,928
0
1,256
10,745
0
60,057
L
Cabrakan
aKevBot
Cabrakan
7,266
1,124
0
7,007
21,913
14,713
0
5,775
16,117
75,709
0
W
King Arthur
venator3G
King Arthur
8,652
165
0
500
17,463
18,184
430
3,553
13,856
879
65,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,169
Gold Earned
48,263
715
Minions Killed
508
0
Camps Cleared
0
2,112,443
Distance Traveled
1,884,593
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,860
593
169
8
0
435,438
1
W
Chronos
11,018
551
47
2
0
405,028
8
L
Shiva
9,379
469
19
1
0
424,571
2
L
Surtr
8,945
447
95
5
0
327,770
2
W
Izanami
12,485
624
216
11
0
394,913
0
W
Kali
13,291
665
170
9
0
482,337
0
L
Vulcan
11,087
554
175
9
0
409,300
0
L
Hachiman
9,009
450
111
6
0
299,832
2
L
Cabrakan
9,843
492
108
5
0
423,120
1
W
King Arthur
10,515
526
113
6
0
394,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role