Player Matchup

Tiamat
Tiamat
Duecems
Tiamat
Level 8
God Stats
2W - 2L
1,530 SR
Queue Stats
13W - 8L
1,463 Elo+
Party 1
Cerberus
Cerberus
Solbein
Cerberus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 9L
1,490 Elo+
Party 1
Ishtar
Ishtar
YoungSandwichHD
Ishtar
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 13L
1,502 Elo+
Party 1
Team Averages
Level 54
1,510 SR
1,485 Elo+

VS

Team Averages
Level 75
1,595 SR
1,391 Elo+
Cernunnos
Cernunnos
Goldmace
Cernunnos
Level 106
God Stats
3W - 2L
1,557 SR
Queue Stats
37W - 45L
1,452 Elo+
Party 2
Baron Samedi
Baron Samedi
atyckoski
Baron Samedi
Level 89
God Stats
1W - 1L
1,729 SR
Queue Stats
18W - 23L
1,345 Elo+
Party 2
Charon
Charon
ninjacatz87
Charon
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Duecems
Tiamat
12
3 / 4 / 3
9,671
691
9,491
13,087
8,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Solbein
Cerberus
12
1 / 6 / 6
9,448
675
7,604
19,953
16,113
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 3 / 4
10,143
725
9,311
13,520
5,560
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Goldmace
Cernunnos
16
12 / 1 / 1
12,833
917
21,156
12,780
5,257
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
atyckoski
Baron Samedi
12
0 / 5 / 11
10,047
718
12,860
10,348
5,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charon
14
1 / 2 / 12
10,712
765
7,938
10,976
9,978
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
8
Kills
13
13
Deaths
8
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Duecems
Tiamat
3
4
3
1.13
W
Cernunnos
Goldmace
Cernunnos
12
1
1
12.5
L
Cerberus
Solbein
Cerberus
1
6
6
0.67
L
4
3
4
2
W
Baron Samedi
atyckoski
Baron Samedi
0
5
11
1.1
W
Charon
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,406
Damage
41,954
46,560
Taken
34,104
30,174
Mitigated
20,259
5,933
Healing
8,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Duecems
Tiamat
9,491
458
0
844
13,087
8,501
0
6,926
6,161
40,184
0
W
Cernunnos
Goldmace
Cernunnos
21,156
10,946
0
3,595
12,780
5,257
1,843
5,644
7,136
0
85,131
L
Cerberus
Solbein
Cerberus
7,604
387
0
1,517
19,953
16,113
141
7,986
11,819
15,749
694
L
9,311
6,441
0
3,572
13,520
5,560
87
5,191
8,329
0
40,526
W
Baron Samedi
atyckoski
Baron Samedi
12,860
2,185
869
2,018
10,348
5,024
810
5,435
4,913
47,667
0
W
Charon
7,938
1,645
192
1,510
10,976
9,978
412
6,128
4,848
16,510
1,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,262
Gold Earned
33,592
142
Minions Killed
163
0
Camps Cleared
0
682,533
Distance Traveled
728,785
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,671
691
46
3
0
232,302
6
W
Cernunnos
12,833
917
103
7
0
255,193
0
L
Cerberus
9,448
675
35
3
0
230,218
0
L
Ishtar
10,143
725
61
4
0
220,013
4
W
Baron Samedi
10,047
718
43
3
0
226,005
0
W
Charon
10,712
765
17
1
0
247,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role