Player Matchup

Kali
Kali
Ilikepeach69
Kali
Level 194
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 56L
1,338 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
OzzmosisGames
Morgan Le Fay
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,513 Elo+
Party 1
Ah Puch
Ah Puch
Rezztastic
Ah Puch
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,317 Elo+
Party 1
Ares
Ares
SOULREAPRv3
Ares
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,419 Elo+
Party 1
Yemoja
Yemoja
Saphira Fang
Yemoja
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 36L
1,401 Elo+
Party 1
Team Averages
Level 118
1,500 SR
1,398 Elo+

VS

Team Averages
Level 138
1,514 SR
1,507 Elo+
Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DFU Zer03326
Lancelot
Level 147
God Stats
5W - 2L
1,316 SR
Queue Stats
327W - 304L
1,452 Elo+
Solo
Khepri
Khepri
OGMattyB4918
Khepri
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,701 Elo+
Solo
Sun Wukong
Sun Wukong
Woffster
Sun Wukong
Level 126
God Stats
2W - 0L
1,733 SR
Queue Stats
144W - 160L
1,411 Elo+
Solo
Anubis
Anubis
lippyskipy2
Anubis
Level 144
God Stats
2W - 7L
1,523 SR
Queue Stats
280W - 259L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 3
9,365
669
8,012
13,721
7,870
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
OzzmosisGames
Morgan Le Fay
17
3 / 3 / 4
9,303
665
13,750
11,304
5,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Rezztastic
Ah Puch
16
2 / 7 / 3
8,789
628
7,326
13,727
7,372
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 5 / 6
8,594
614
4,469
16,738
19,953
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Yemoja
16
1 / 5 / 5
8,491
607
5,029
17,246
16,654
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
4 / 1 / 12
10,422
744
7,699
12,625
10,697
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lancelot
DFU Zer03326
Lancelot
18
6 / 3 / 15
11,140
796
14,995
14,759
16,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Khepri
17
2 / 3 / 16
11,215
801
9,865
19,612
22,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Woffster
Sun Wukong
17
7 / 5 / 11
10,797
771
16,123
20,629
28,488
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
19
5 / 0 / 13
11,755
840
17,719
8,573
6,070
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
91
10
Kills
24
24
Deaths
12
21
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
1
12
10
W
Lancelot
DFU Zer03326
Lancelot
6
3
15
4.5
L
4
4
3
1.38
W
Khepri
2
3
16
3.33
L
Morgan Le Fay
OzzmosisGames
Morgan Le Fay
3
3
4
1.67
L
Ah Puch
Rezztastic
Ah Puch
2
7
3
0.5
L
0
5
6
0.6
L
Yemoja
1
5
5
0.7
W
Sun Wukong
Woffster
Sun Wukong
7
5
11
2.5
W
Anubis
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,586
Damage
66,401
72,736
Taken
76,198
57,699
Mitigated
84,468
16,939
Healing
37,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,699
134
17,811
8,242
12,625
10,697
2,060
4,589
7,832
14,922
0
W
Lancelot
DFU Zer03326
Lancelot
14,995
1,684
2,084
1,545
14,759
16,669
1,298
4,325
10,174
0
31,386
L
8,012
2,604
264
2,549
13,721
7,870
0
5,308
8,413
0
20,938
W
Khepri
9,865
581
1,344
2,758
19,612
22,544
918
7,163
11,830
18,358
0
L
Morgan Le Fay
OzzmosisGames
Morgan Le Fay
13,750
2,152
970
2,636
11,304
5,850
0
5,517
5,690
26,707
0
L
Ah Puch
Rezztastic
Ah Puch
7,326
1,341
0
456
13,727
7,372
0
7,512
6,127
23,071
0
L
4,469
303
0
520
16,738
19,953
0
8,643
7,442
9,923
0
L
Yemoja
5,029
985
7,289
2,255
17,246
16,654
0
8,062
8,501
12,744
0
W
Sun Wukong
Woffster
Sun Wukong
16,123
2,022
843
1,195
20,629
28,488
488
7,455
12,740
0
30,609
W
Anubis
17,719
968
532
843
8,573
6,070
3,666
5,640
2,933
53,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,542
Gold Earned
55,329
100
Minions Killed
200
0
Camps Cleared
0
1,152,682
Distance Traveled
1,487,574
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,422
744
20
1
0
316,447
0
W
Lancelot
11,140
796
42
3
0
323,636
0
L
Kali
9,365
669
27
2
0
281,727
0
W
Khepri
11,215
801
27
2
0
280,774
0
L
Morgan Le Fay
9,303
665
17
1
0
246,479
0
L
Ah Puch
8,789
628
28
2
0
201,359
0
L
Ares
8,594
614
8
1
0
218,180
0
L
Yemoja
8,491
607
20
1
0
204,937
0
W
Sun Wukong
10,797
771
20
1
0
281,407
0
W
Anubis
11,755
840
91
7
0
285,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role