Player Matchup

Bakasura
Bakasura
Gold II
 
Bakasura
Gold II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum V
AgniSuppOnly
Sobek
Platinum V
Level 149
God Stats
3W - 5L
1,484 SR
Queue Stats
164W - 161L
1,723 MMR
Party 2
Danzaburou
Danzaburou
Gold I
CritFenOnly
Danzaburou
Gold I
Level 108
God Stats
23W - 12L
1,630 SR
Queue Stats
330W - 321L
1,569 MMR
Party 2
Hou Yi
Hou Yi
Silver I
OnlyPlayConquest
Hou Yi
Silver I
Level 69
God Stats
7W - 7L
1,623 SR
Queue Stats
107W - 69L
1,647 MMR
Solo
Izanami
Izanami
Gold III
PepeMemeMagician
Izanami
Gold III
Level 129
God Stats
169W - 163L
1,562 SR
Queue Stats
501W - 535L
1,645 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,560 SR
1,617 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,526 SR
1,619 MMR
Fafnir
Fafnir
Gold I
 
Fafnir
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
Ahyrx
Awilix
Gold IV
Level 142
God Stats
7W - 2L
1,668 SR
Queue Stats
71W - 64L
1,560 MMR
Party 1
Scylla
Scylla
Gold III
D1 Coyote
Scylla
Gold III
Level 133
God Stats
45W - 30L
1,606 SR
Queue Stats
76W - 66L
1,767 MMR
Party 1
Anhur
Anhur
Gold II
Rascuache666
Anhur
Gold II
Level 187
God Stats
1W - 0L
1,285 SR
Queue Stats
191W - 195L
1,634 MMR
Solo
Guan Yu
Guan Yu
Platinum V
koalailuminati
Guan Yu
Platinum V
Level 159
God Stats
4W - 3L
1,569 SR
Queue Stats
94W - 93L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
7
2 / 0 / 0
4,690
521
1,299
6,340
1,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
1 / 2 / 3
4,786
532
3,737
8,531
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
CritFenOnly
Danzaburou
9
1 / 0 / 0
5,048
561
1,528
6,667
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
5,438
604
4,403
7,758
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 1
5,639
627
3,759
7,118
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BastetThorKali

VS

Bans
SusanoHachimanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
0 / 3 / 1
4,209
468
2,020
6,951
5,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
Ahyrx
Awilix
11
3 / 0 / 1
5,997
666
4,763
4,513
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
D1 Coyote
Scylla
10
0 / 0 / 0
5,273
586
3,763
3,577
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 1
5,400
600
3,923
6,935
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 1 / 1
5,635
626
3,813
6,487
5,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
5
5
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
0
0
2
W
Fafnir
 
Fafnir
0
3
1
0.17
L
1
2
3
1.25
W
Awilix
Ahyrx
Awilix
3
0
1
3.5
L
Danzaburou
CritFenOnly
Danzaburou
1
0
0
1
W
Scylla
D1 Coyote
Scylla
0
0
0
0
L
0
2
0
0
L
1
1
1
1.5
W
1
2
1
0.75
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,726
Damage
18,282
36,414
Taken
28,463
14,403
Mitigated
15,305
12,243
Healing
9,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,299
948
0
1,960
6,340
1,986
0
989
5,257
0
16,083
W
Fafnir
 
Fafnir
2,020
152
0
940
6,951
5,387
0
917
5,810
7,852
0
L
3,737
435
0
2,159
8,531
4,160
0
1,187
6,984
13,995
0
W
Awilix
Ahyrx
Awilix
4,763
2,632
0
2,975
4,513
1,523
493
157
4,210
0
42,712
L
Danzaburou
CritFenOnly
Danzaburou
1,528
482
0
2,704
6,667
2,197
0
2,267
4,113
0
35,094
W
Scylla
D1 Coyote
Scylla
3,763
615
0
750
3,577
1,051
0
908
2,497
37,168
0
L
4,403
2,568
0
2,753
7,758
3,860
0
0
7,758
0
42,788
L
3,759
2,579
0
2,667
7,118
2,200
212
498
6,484
0
49,639
W
3,923
1,865
0
3,335
6,935
1,900
572
1,004
5,585
0
36,563
W
3,813
638
34
1,458
6,487
5,444
0
291
6,170
0
34,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,601
Gold Earned
26,514
278
Minions Killed
274
0
Camps Cleared
0
845,091
Distance Traveled
950,953
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,690
521
41
5
0
161,249
0
W
Fafnir
4,209
468
7
1
0
179,984
0
L
Sobek
4,786
532
17
2
0
193,010
0
W
Awilix
5,997
666
75
8
0
229,310
0
L
Danzaburou
5,048
561
61
7
0
180,643
0
W
Scylla
5,273
586
83
9
0
174,984
0
L
Hou Yi
5,438
604
75
8
0
149,933
2
L
Izanami
5,639
627
84
9
0
160,256
2
W
Anhur
5,400
600
58
6
0
167,339
2
W
Guan Yu
5,635
626
51
6
0
199,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role