Player Matchup

He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
UnaidedLemon51
Xing Tian
Level 83
God Stats
230W - 196L
1,580 SR
Queue Stats
355W - 348L
1,499 Elo+
Party 2
Team Averages
Level 114
1,527 SR
1,500 Elo+

VS

Team Averages
Level 117
1,457 SR
1,515 Elo+
Scylla
Scylla
Goblin Grip
Scylla
Level 101
God Stats
0W - 2L
1,312 SR
Queue Stats
87W - 81L
1,557 Elo+
Party 1
Ymir
Ymir
Lāundry
Ymir
Level 120
God Stats
7W - 12L
1,558 SR
Queue Stats
240W - 272L
1,385 Elo+
Solo
Medusa
Medusa
Poppinheimer
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 69L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 1 / 6
8,577
858
5,205
7,149
2,742
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
11
4 / 1 / 5
8,188
819
6,746
12,007
9,419
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
UnaidedLemon51
Xing Tian
10
2 / 2 / 6
8,001
800
4,177
7,663
6,171
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
2 / 4 / 2
8,136
814
6,926
6,840
2,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
9
0 / 4 / 2
6,813
681
940
8,970
7,059
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
11
2 / 2 / 1
7,590
759
10,604
6,012
2,542
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
1
6
7
W
Gilgamesh
 
Gilgamesh
4
1
5
6.5
L
Scylla
2
4
2
0.75
L
Ymir
0
4
2
0.25
L
Medusa
2
2
1
1.25
W
Xing Tian
UnaidedLemon51
Xing Tian
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,128
Damage
18,470
26,819
Taken
21,822
18,332
Mitigated
12,005
6,509
Healing
1,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
5,205
341
160
2,650
7,149
2,742
1,050
2,925
4,224
25,479
0
W
Gilgamesh
 
Gilgamesh
6,746
1,309
0
3,114
12,007
9,419
414
3,078
8,929
0
21,221
L
Scylla
6,926
1,078
0
160
6,840
2,404
140
3,338
3,502
27,963
0
L
Ymir
940
72
0
380
8,970
7,059
66
3,668
5,302
10,123
0
L
Medusa
10,604
4,828
0
1,258
6,012
2,542
74
2,510
3,430
0
32,600
W
Xing Tian
UnaidedLemon51
Xing Tian
4,177
310
256
329
7,663
6,171
0
2,296
5,367
15,173
187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,766
Gold Earned
22,539
83
Minions Killed
99
0
Camps Cleared
0
542,961
Distance Traveled
497,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,577
858
54
5
0
166,978
0
W
Gilgamesh
8,188
819
12
1
0
202,970
0
L
Scylla
8,136
814
50
5
0
177,669
0
L
Ymir
6,813
681
14
1
0
136,994
0
L
Medusa
7,590
759
35
4
0
183,032
0
W
Xing Tian
8,001
800
17
2
0
173,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role