Player Matchup

Sun Wukong
Sun Wukong
Arcoid
Sun Wukong
Level 20
God Stats
4W - 1L
1,455 SR
Queue Stats
114W - 40L
1,569 Elo+
Party 2
Charon
Charon
Cyberknine
Charon
Level 84
God Stats
18W - 11L
1,608 SR
Queue Stats
62W - 63L
1,551 Elo+
Party 1
Neith
Neith
JThreeFive
Neith
Level 16
God Stats
1W - 0L
1,794 SR
Queue Stats
9W - 8L
1,447 Elo+
Party 2
Baba Yaga
Baba Yaga
TacoTony
Baba Yaga
Level 140
God Stats
6W - 1L
1,947 SR
Queue Stats
85W - 80L
1,561 Elo+
Party 1
Hel
Hel
yellowitsabbie
Hel
Level 138
God Stats
6W - 0L
1,249 SR
Queue Stats
113W - 39L
1,650 Elo+
Party 2
Team Averages
Level 80
1,610 SR
1,556 Elo+

VS

Team Averages
Level 132
1,479 SR
1,486 Elo+
Janus
Janus
 
Janus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
John420time
Anubis
Level 128
God Stats
99W - 86L
1,576 SR
Queue Stats
186W - 196L
1,469 Elo+
Solo
Atlas
Atlas
RANKz101
Atlas
Level 147
God Stats
0W - 1L
1,285 SR
Queue Stats
18W - 24L
1,431 Elo+
Solo
Chiron
Chiron
Ristau34
Chiron
Level 137
God Stats
144W - 166L
1,533 SR
Queue Stats
971W - 948L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arcoid
Sun Wukong
13
0 / 1 / 4
6,738
842
6,959
9,515
6,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Cyberknine
Charon
11
0 / 4 / 2
6,160
770
3,776
11,954
6,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
12
2 / 0 / 1
6,349
794
6,832
8,460
2,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baba Yaga
TacoTony
Baba Yaga
13
3 / 1 / 3
6,843
855
8,610
6,861
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 3
6,494
812
5,651
6,909
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
5 / 0 / 0
7,321
915
8,176
6,355
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
 
Sun Wukong
13
1 / 2 / 4
6,235
779
5,588
10,039
7,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
7
0 / 0 / 0
3,626
453
0
0
0
Atlas
RANKz101
Atlas
10
0 / 0 / 2
5,457
682
4,407
6,472
4,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
Ristau34
Chiron
12
0 / 4 / 1
6,047
756
5,983
12,178
4,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
6
Kills
6
6
Deaths
6
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
5
0
0
5
L
Sun Wukong
 
Sun Wukong
1
2
4
1.5
W
Sun Wukong
Arcoid
Sun Wukong
0
1
4
2
W
Charon
Cyberknine
Charon
0
4
2
0.25
W
Neith
2
0
1
2.5
L
Anubis
0
0
0
0
L
Atlas
RANKz101
Atlas
0
0
2
1
L
Chiron
Ristau34
Chiron
0
4
1
0.13
W
Baba Yaga
TacoTony
Baba Yaga
3
1
3
4.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,828
Damage
24,154
43,699
Taken
35,044
20,542
Mitigated
19,163
15,352
Healing
4,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,176
130
0
750
6,355
2,796
0
2,936
3,387
30,270
0
L
Sun Wukong
 
Sun Wukong
5,588
437
0
1,161
10,039
7,055
0
5,516
4,293
0
18,215
W
Sun Wukong
Arcoid
Sun Wukong
6,959
1,089
0
1,042
9,515
6,310
251
3,840
5,184
0
28,160
W
Charon
Cyberknine
Charon
3,776
233
1,137
803
11,954
6,166
697
2,580
9,182
10,163
0
W
Neith
6,832
2,802
0
397
8,460
2,918
1,022
2,638
5,439
0
15,974
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Atlas
RANKz101
Atlas
4,407
1,507
0
241
6,472
4,346
0
3,066
3,406
8,696
0
L
Chiron
Ristau34
Chiron
5,983
1,755
450
2,176
12,178
4,966
0
6,515
5,663
0
23,186
W
Baba Yaga
TacoTony
Baba Yaga
8,610
400
0
1,603
6,861
2,756
30
1,333
5,425
25,389
0
W
5,651
471
5,863
4,507
6,909
2,392
627
947
5,788
19,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,584
Gold Earned
28,686
166
Minions Killed
150
0
Camps Cleared
0
902,239
Distance Traveled
645,752
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,321
915
66
8
0
195,999
0
L
Sun Wukong
6,235
779
38
5
0
178,307
0
W
Sun Wukong
6,738
842
55
7
0
178,702
0
W
Charon
6,160
770
19
2
0
174,018
0
W
Neith
6,349
794
23
3
0
168,818
0
L
Anubis
3,626
453
0
0
0
0
0
L
Atlas
5,457
682
8
1
0
109,564
0
L
Chiron
6,047
756
38
5
0
161,882
3
W
Baba Yaga
6,843
855
44
6
0
177,074
0
W
Hel
6,494
812
25
3
0
203,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role