Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Deobuel
Cthulhu
Level 29
God Stats
6W - 3L
1,724 SR
Queue Stats
30W - 36L
1,420 Elo+
Party 1
Bastet
Bastet
ImHerSlayerr
Bastet
Level 57
God Stats
2W - 2L
1,697 SR
Queue Stats
305W - 341L
1,396 Elo+
Solo
Hachiman
Hachiman
ItsActDio
Hachiman
Level 41
God Stats
10W - 5L
1,675 SR
Queue Stats
42W - 48L
1,433 Elo+
Party 1
Scylla
Scylla
dani241204K918
Scylla
Level 74
God Stats
1W - 3L
1,494 SR
Queue Stats
15W - 28L
1,297 Elo+
Party 3
Team Averages
Level 56
1,618 SR
1,409 Elo+

VS

Team Averages
Level 74
1,497 SR
1,450 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Eldishaha
Hou Yi
Level 66
God Stats
4W - 2L
1,534 SR
Queue Stats
28W - 26L
1,468 Elo+
Party 2
Ymir
Ymir
FwJosiasBruh
Ymir
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
153W - 146L
1,418 Elo+
Party 2
Baba Yaga
Baba Yaga
Juoky
Baba Yaga
Level 39
God Stats
9W - 4L
1,451 SR
Queue Stats
80W - 76L
1,427 Elo+
Solo
Thor
Thor
LeooHaHa
Thor
Level 146
God Stats
4W - 3L
1,498 SR
Queue Stats
195W - 181L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 4 / 0
5,439
453
3,780
10,081
6,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Deobuel
Cthulhu
10
2 / 0 / 3
6,536
545
8,261
9,491
9,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
5
1 / 1 / 0
4,647
387
2,358
4,904
1,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
ItsActDio
Hachiman
10
3 / 1 / 2
5,899
492
10,215
7,519
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 1
5,987
499
3,735
5,980
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 2 / 1
5,470
456
2,544
11,037
7,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
Eldishaha
Hou Yi
9
0 / 3 / 1
4,979
415
3,308
9,145
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 1 / 0
7,947
662
5,583
8,406
5,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
Juoky
Baba Yaga
12
1 / 0 / 1
6,509
542
4,255
6,075
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
12
3 / 1 / 0
6,600
550
6,234
12,200
4,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
7
Kills
8
8
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
0
0.25
W
Sylvanus
 
Sylvanus
0
2
1
0.25
L
Cthulhu
Deobuel
Cthulhu
2
0
3
3.5
W
Hou Yi
Eldishaha
Hou Yi
0
3
1
0.17
W
4
1
0
4
L
Bastet
1
1
0
1
L
Hachiman
ItsActDio
Hachiman
3
1
2
4
W
Baba Yaga
Juoky
Baba Yaga
1
0
1
1.5
W
Thor
3
1
0
3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,349
Damage
21,924
37,975
Taken
46,863
22,445
Mitigated
23,602
8,624
Healing
16,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,780
442
0
870
10,081
6,954
0
5,263
4,498
0
30,275
W
Sylvanus
 
Sylvanus
2,544
823
2,205
4,232
11,037
7,437
0
3,783
7,254
15,781
0
L
Cthulhu
Deobuel
Cthulhu
8,261
993
175
1,644
9,491
9,488
0
1,791
7,648
35,143
0
W
Hou Yi
Eldishaha
Hou Yi
3,308
1,734
45
2,508
9,145
3,543
0
2,848
6,297
0
29,817
W
5,583
1,437
0
3,459
8,406
5,854
84
0
8,406
57,818
0
L
Bastet
2,358
936
0
1,324
4,904
1,275
0
369
4,535
0
18,425
L
Hachiman
ItsActDio
Hachiman
10,215
6,138
0
3,261
7,519
2,910
0
777
6,742
0
42,375
W
Baba Yaga
Juoky
Baba Yaga
4,255
135
0
2,770
6,075
2,060
0
2,996
2,733
44,264
0
W
Thor
6,234
1,155
0
1,000
12,200
4,708
0
1,995
10,153
0
56,083
L
3,735
234
0
1,350
5,980
1,818
0
3,886
2,094
37,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,508
Gold Earned
31,505
255
Minions Killed
339
0
Camps Cleared
0
1,066,577
Distance Traveled
1,135,707
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,439
453
39
3
0
240,440
0
W
Sylvanus
5,470
456
29
2
0
202,786
4
L
Cthulhu
6,536
545
51
4
0
236,796
4
W
Hou Yi
4,979
415
45
4
0
214,337
0
W
Ymir
7,947
662
110
9
0
223,523
0
L
Bastet
4,647
387
28
2
0
128,708
0
L
Hachiman
5,899
492
59
5
0
228,880
2
W
Baba Yaga
6,509
542
78
7
0
247,819
0
W
Thor
6,600
550
77
6
0
247,242
0
L
Scylla
5,987
499
78
7
0
231,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role