Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GrainedGibbon0
Zeus
Level 47
God Stats
80W - 41L
1,652 SR
Queue Stats
207W - 209L
1,562 Elo+
Solo
Erlang Shen
Erlang Shen
RamielBestGirl
Erlang Shen
Level 36
God Stats
1W - 1L
1,733 SR
Queue Stats
16W - 17L
1,405 Elo+
Solo
Izanami
Izanami
Vistosa
Izanami
Level 68
God Stats
13W - 14L
1,528 SR
Queue Stats
125W - 106L
1,517 Elo+
Party 3
Bacchus
Bacchus
clabratory
Bacchus
Level 8
God Stats
10W - 5L
1,570 SR
Queue Stats
11W - 10L
1,484 Elo+
Party 3
Team Averages
Level 41
1,597 SR
1,494 Elo+

VS

Team Averages
Level 52
1,642 SR
1,591 Elo+
Ao Kuang
Ao Kuang
KÁOTIC
Ao Kuang
Level 128
God Stats
2W - 2L
1,884 SR
Queue Stats
29W - 10L
1,683 Elo+
Party 1
Gilgamesh
Gilgamesh
LemmeSmashDat
Gilgamesh
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,582 Elo+
Party 1
Horus
Horus
OakLyons
Horus
Level 43
God Stats
4W - 1L
1,825 SR
Queue Stats
9W - 11L
1,575 Elo+
Party 2
Chang'e
Chang'e
RougeGodHades
Chang'e
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 45L
1,479 Elo+
Party 2
Heimdallr
Heimdallr
monecraftbos
Heimdallr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 3 / 3
7,392
528
6,470
12,415
4,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 3 / 1
8,551
611
16,486
11,083
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
RamielBestGirl
Erlang Shen
13
1 / 3 / 0
7,565
540
6,344
13,450
10,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Vistosa
Izanami
10
3 / 5 / 2
6,409
458
8,049
11,633
3,580
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
clabratory
Bacchus
11
2 / 2 / 3
7,072
505
6,616
10,484
11,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KÁOTIC
Ao Kuang
14
6 / 1 / 3
8,222
587
9,805
13,993
6,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
LemmeSmashDat
Gilgamesh
11
0 / 1 / 5
6,331
452
6,929
11,805
7,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
OakLyons
Horus
11
2 / 2 / 9
7,377
527
5,520
13,180
10,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
12
5 / 2 / 5
7,447
532
11,679
10,629
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
monecraftbos
Heimdallr
12
3 / 5 / 3
7,610
544
7,212
15,347
6,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
11
Kills
16
16
Deaths
11
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
3
0.83
L
4
3
1
1.5
W
Ao Kuang
KÁOTIC
Ao Kuang
6
1
3
7.5
W
Gilgamesh
LemmeSmashDat
Gilgamesh
0
1
5
2.5
W
Horus
OakLyons
Horus
2
2
9
3.25
L
Erlang Shen
RamielBestGirl
Erlang Shen
1
3
0
0.33
W
Chang'e
5
2
5
3.75
L
Izanami
Vistosa
Izanami
3
5
2
0.8
L
Bacchus
clabratory
Bacchus
2
2
3
1.75
W
Heimdallr
monecraftbos
Heimdallr
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,965
Damage
41,145
59,065
Taken
64,954
33,536
Mitigated
35,172
13,923
Healing
18,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,470
2,417
0
1,774
12,415
4,424
1,046
4,689
7,682
0
58,028
L
16,486
1,356
0
3,000
11,083
3,625
322
2,345
8,691
77,802
0
W
Ao Kuang
KÁOTIC
Ao Kuang
9,805
2,555
0
2,793
13,993
6,028
0
2,998
10,995
68,457
0
W
Gilgamesh
LemmeSmashDat
Gilgamesh
6,929
2,065
0
996
11,805
7,742
0
2,118
9,687
0
35,192
W
Horus
OakLyons
Horus
5,520
2,999
2,185
3,988
13,180
10,851
116
4,928
8,252
0
17,657
L
Erlang Shen
RamielBestGirl
Erlang Shen
6,344
3,478
0
4,466
13,450
10,638
0
3,118
9,822
0
53,530
W
Chang'e
11,679
1,818
1,417
3,445
10,629
4,051
838
2,950
7,679
59,326
0
L
Izanami
Vistosa
Izanami
8,049
5,584
0
1,915
11,633
3,580
0
6,306
5,327
0
53,267
L
Bacchus
clabratory
Bacchus
6,616
1,158
0
2,768
10,484
11,269
0
5,080
5,274
12,527
0
W
Heimdallr
monecraftbos
Heimdallr
7,212
3,305
0
3,687
15,347
6,500
0
10,251
5,096
0
48,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,989
Gold Earned
36,987
389
Minions Killed
354
0
Camps Cleared
0
1,348,571
Distance Traveled
1,392,523
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,392
528
88
6
0
308,761
0
L
Zeus
8,551
611
121
9
0
294,371
7
W
Ao Kuang
8,222
587
98
7
0
333,817
0
W
Gilgamesh
6,331
452
41
3
0
275,610
0
W
Horus
7,377
527
19
1
0
276,116
2
L
Erlang Shen
7,565
540
85
6
0
226,064
4
W
Chang'e
7,447
532
102
7
0
262,142
0
L
Izanami
6,409
458
79
6
0
241,639
0
L
Bacchus
7,072
505
16
1
0
277,736
0
W
Heimdallr
7,610
544
94
7
0
244,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role