Player Matchup

Ne Zha
Ne Zha
KoolAid 4517
Ne Zha
Level 155
God Stats
1W - 6L
1,200 SR
Queue Stats
22W - 36L
1,339 Elo+
Party 1
Ishtar
Ishtar
Mahatab
Ishtar
Level 108
God Stats
9W - 9L
1,474 SR
Queue Stats
148W - 148L
1,444 Elo+
Solo
Kukulkan
Kukulkan
Santiyuu
Kukulkan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,440 Elo+
Solo
Erlang Shen
Erlang Shen
TAVIOMAFIOSO
Erlang Shen
Level 143
God Stats
12W - 11L
1,538 SR
Queue Stats
173W - 179L
1,482 Elo+
Solo
Maui
Maui
nveus2142
Maui
Level 102
God Stats
10W - 12L
1,477 SR
Queue Stats
58W - 73L
1,495 Elo+
Party 1
Team Averages
Level 115
1,438 SR
1,440 Elo+

VS

Team Averages
Level 134
1,327 SR
1,369 Elo+
Danzaburou
Danzaburou
JamieShane88
Danzaburou
Level 85
God Stats
8W - 5L
1,309 SR
Queue Stats
66W - 79L
1,389 Elo+
Party 3
Odin
Odin
Maumolian
Odin
Level 155
God Stats
4W - 2L
1,370 SR
Queue Stats
99W - 108L
1,421 Elo+
Party 3
Fenrir
Fenrir
PRODIGYXxXANGEL
Fenrir
Level 159
God Stats
1W - 2L
1,348 SR
Queue Stats
3W - 5L
1,280 Elo+
Party 2
Atlas
Atlas
Sneedy
Atlas
Level 130
God Stats
1W - 4L
1,403 SR
Queue Stats
60W - 81L
1,416 Elo+
Party 2
Ix Chel
Ix Chel
TheVanMan09
Ix Chel
Level 143
God Stats
2W - 2L
1,203 SR
Queue Stats
76W - 95L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 7 / 2
6,771
677
9,425
11,817
5,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Mahatab
Ishtar
14
1 / 1 / 1
7,315
732
8,981
7,147
3,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Kukulkan
Santiyuu
Kukulkan
14
2 / 5 / 2
7,400
740
6,991
9,018
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
TAVIOMAFIOSO
Erlang Shen
13
1 / 2 / 1
7,004
700
5,896
10,214
9,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Maui
12
1 / 3 / 3
7,413
741
3,041
13,122
10,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JamieShane88
Danzaburou
14
4 / 2 / 5
7,676
768
7,819
7,713
3,374
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
16
3 / 1 / 2
8,491
849
4,060
10,898
10,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
7 / 3 / 6
8,270
827
6,999
9,774
4,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Sneedy
Atlas
14
2 / 0 / 12
8,147
815
10,842
11,117
8,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
TheVanMan09
Ix Chel
14
2 / 0 / 12
7,599
760
12,527
6,154
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
6
Kills
18
18
Deaths
6
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
JamieShane88
Danzaburou
4
2
5
3.25
L
Ne Zha
1
7
2
0.29
L
Ishtar
Mahatab
Ishtar
1
1
1
1.5
W
Odin
3
1
2
4
W
7
3
6
3.33
L
Kukulkan
Santiyuu
Kukulkan
2
5
2
0.6
W
Atlas
Sneedy
Atlas
2
0
12
8
L
Erlang Shen
TAVIOMAFIOSO
Erlang Shen
1
2
1
0.75
W
Ix Chel
TheVanMan09
Ix Chel
2
0
12
8
L
Maui
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,334
Damage
42,247
51,318
Taken
45,656
32,391
Mitigated
28,807
9,183
Healing
14,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
JamieShane88
Danzaburou
7,819
4,049
0
1,932
7,713
3,374
1,491
1,818
5,252
0
21,521
L
Ne Zha
9,425
606
163
793
11,817
5,520
0
6,649
5,051
0
20,865
L
Ishtar
Mahatab
Ishtar
8,981
4,211
0
1,781
7,147
3,254
1,222
3,114
3,828
0
30,992
W
Odin
4,060
1,274
0
2,801
10,898
10,480
126
736
9,620
0
33,030
W
6,999
991
0
2,621
9,774
4,106
815
2,295
7,258
0
16,817
L
Kukulkan
Santiyuu
Kukulkan
6,991
1,627
132
1,504
9,018
3,988
0
4,056
4,630
21,124
0
W
Atlas
Sneedy
Atlas
10,842
3,849
0
3,996
11,117
8,754
76
3,535
7,184
21,927
0
L
Erlang Shen
TAVIOMAFIOSO
Erlang Shen
5,896
1,794
337
2,204
10,214
9,397
293
1,706
8,281
0
17,956
W
Ix Chel
TheVanMan09
Ix Chel
12,527
1,445
1,459
1,379
6,154
2,093
461
1,313
4,724
27,105
0
L
Maui
3,041
613
1,323
946
13,122
10,232
81
6,983
5,795
4,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,903
Gold Earned
40,183
159
Minions Killed
193
0
Camps Cleared
0
925,370
Distance Traveled
988,478
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,676
768
39
4
0
166,847
0
L
Ne Zha
6,771
677
19
2
0
183,721
1
L
Ishtar
7,315
732
57
6
0
193,940
0
W
Odin
8,491
849
55
6
0
184,718
0
W
Fenrir
8,270
827
27
3
0
219,079
0
L
Kukulkan
7,400
740
40
4
0
182,294
0
W
Atlas
8,147
815
25
3
0
210,559
4
L
Erlang Shen
7,004
700
37
4
0
147,599
0
W
Ix Chel
7,599
760
47
5
0
207,275
0
L
Maui
7,413
741
6
1
0
217,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role