Player Matchup

Fenrir
Fenrir
AcidLxrd
Fenrir
Level 120
God Stats
2W - 2L
1,643 SR
Queue Stats
186W - 211L
1,428 Elo+
Solo
Sylvanus
Sylvanus
CHIKIRUTA
Sylvanus
Level 166
God Stats
5W - 6L
1,477 SR
Queue Stats
37W - 46L
1,491 Elo+
Party 3
Arachne
Arachne
MrChik-O-Stick
Arachne
Level 129
God Stats
0W - 3L
1,285 SR
Queue Stats
14W - 26L
1,371 Elo+
Party 1
The Morrigan
The Morrigan
Pharaoh Returns
The Morrigan
Level 183
God Stats
0W - 1L
1,352 SR
Queue Stats
97W - 82L
1,584 Elo+
Party 3
Charybdis
Charybdis
ProtocolD
Charybdis
Level 103
God Stats
0W - 4L
1,194 SR
Queue Stats
9W - 15L
1,385 Elo+
Party 1
Team Averages
Level 140
1,390 SR
1,452 Elo+

VS

Team Averages
Level 126
1,451 SR
1,501 Elo+
Janus
Janus
DESECRAT10N
Janus
Level 127
God Stats
6W - 7L
1,393 SR
Queue Stats
48W - 49L
1,606 Elo+
Solo
Danzaburou
Danzaburou
GenrlyDisturbd
Danzaburou
Level 191
God Stats
5W - 4L
1,254 SR
Queue Stats
580W - 570L
1,504 Elo+
Solo
King Arthur
King Arthur
TreeeMonsta
King Arthur
Level 63
God Stats
19W - 16L
1,436 SR
Queue Stats
39W - 40L
1,465 Elo+
Party 2
Bastet
Bastet
xTheMiggs
Bastet
Level 122
God Stats
16W - 10L
1,576 SR
Queue Stats
262W - 271L
1,449 Elo+
Solo
Sobek
Sobek
ČuckLord
Sobek
Level 127
God Stats
3W - 3L
1,598 SR
Queue Stats
122W - 108L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AcidLxrd
Fenrir
11
2 / 4 / 1
7,045
440
5,317
12,146
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
CHIKIRUTA
Sylvanus
11
1 / 3 / 3
6,465
404
4,750
15,005
11,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 5 / 0
6,717
420
3,436
11,496
4,401
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
Pharaoh Returns
The Morrigan
13
2 / 4 / 3
7,084
443
6,455
8,754
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
ProtocolD
Charybdis
12
0 / 5 / 0
7,010
438
6,371
12,744
4,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
8,193
512
7,394
8,393
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
GenrlyDisturbd
Danzaburou
17
5 / 0 / 1
10,625
664
8,772
11,544
5,158
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
TreeeMonsta
King Arthur
15
4 / 0 / 4
9,197
575
8,365
11,161
10,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bastet
xTheMiggs
Bastet
16
5 / 1 / 7
9,663
604
11,312
12,736
5,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
ČuckLord
Sobek
13
5 / 0 / 5
9,141
571
6,360
13,761
13,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
21
21
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AcidLxrd
Fenrir
2
4
1
0.63
L
Sylvanus
CHIKIRUTA
Sylvanus
1
3
3
0.83
W
2
4
1
0.63
W
Danzaburou
GenrlyDisturbd
Danzaburou
5
0
1
5.5
L
0
5
0
0
L
The Morrigan
Pharaoh Returns
The Morrigan
2
4
3
0.88
L
Charybdis
ProtocolD
Charybdis
0
5
0
0
W
King Arthur
TreeeMonsta
King Arthur
4
0
4
6
W
Bastet
xTheMiggs
Bastet
5
1
7
8.5
W
Sobek
ČuckLord
Sobek
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,329
Damage
42,203
60,145
Taken
57,595
28,279
Mitigated
37,227
11,995
Healing
20,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AcidLxrd
Fenrir
5,317
1,219
0
3,579
12,146
4,646
0
2,887
9,075
0
40,892
L
Sylvanus
CHIKIRUTA
Sylvanus
4,750
1,831
1,138
2,315
15,005
11,689
0
5,092
9,673
19,127
4,697
W
7,394
478
0
848
8,393
2,920
1,231
3,354
5,039
51,108
0
W
Danzaburou
GenrlyDisturbd
Danzaburou
8,772
4,077
0
7,403
11,544
5,158
3,356
1,084
10,460
0
90,283
L
3,436
2,923
0
565
11,496
4,401
0
531
10,965
0
35,263
L
The Morrigan
Pharaoh Returns
The Morrigan
6,455
556
0
855
8,754
3,394
0
2,996
5,684
47,158
1,185
L
Charybdis
ProtocolD
Charybdis
6,371
2,800
0
3,543
12,744
4,149
0
1,914
10,802
0
51,534
W
King Arthur
TreeeMonsta
King Arthur
8,365
248
0
883
11,161
10,539
175
172
10,989
368
66,166
W
Bastet
xTheMiggs
Bastet
11,312
2,955
0
4,442
12,736
5,199
668
3,141
9,595
0
84,124
W
Sobek
ČuckLord
Sobek
6,360
552
2,224
4,972
13,761
13,411
628
2,169
11,592
26,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,321
Gold Earned
46,819
343
Minions Killed
519
0
Camps Cleared
0
1,400,474
Distance Traveled
1,603,009
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,045
440
64
4
0
263,008
0
L
Sylvanus
6,465
404
41
3
0
280,035
4
W
Janus
8,193
512
96
6
0
302,779
0
W
Danzaburou
10,625
664
163
10
0
289,937
0
L
Arachne
6,717
420
62
4
0
321,074
0
L
The Morrigan
7,084
443
79
5
0
295,726
3
L
Charybdis
7,010
438
97
6
0
240,631
0
W
King Arthur
9,197
575
94
6
0
318,689
2
W
Bastet
9,663
604
130
8
0
366,489
1
W
Sobek
9,141
571
36
2
0
325,115
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role