Player Matchup

Charon
Charon
HairyEtTubbyMan
Charon
Level 118
God Stats
13W - 7L
1,738 SR
Queue Stats
142W - 148L
1,545 Elo+
Party 1
Xbalanque
Xbalanque
JEFREYXDA
Xbalanque
Level 146
God Stats
17W - 7L
1,723 SR
Queue Stats
347W - 309L
1,457 Elo+
Solo
Nu Wa
Nu Wa
Silene91
Nu Wa
Level 36
God Stats
0W - 1L
1,352 SR
Queue Stats
15W - 21L
1,401 Elo+
Party 2
Fenrir
Fenrir
ronanDJ
Fenrir
Level 86
God Stats
2W - 2L
1,158 SR
Queue Stats
42W - 50L
1,443 Elo+
Party 2
Mercury
Mercury
sandjlafever
Mercury
Level 127
God Stats
0W - 2L
1,343 SR
Queue Stats
141W - 165L
1,475 Elo+
Party 1
Team Averages
Level 103
1,463 SR
1,464 Elo+

VS

Team Averages
Level 69
1,581 SR
1,467 Elo+
King Arthur
King Arthur
Banterbuus
King Arthur
Level 26
God Stats
1W - 1L
1,564 SR
Queue Stats
15W - 16L
1,470 Elo+
Party 3
Thanatos
Thanatos
Reighnor
Thanatos
Level 125
God Stats
2W - 3L
1,458 SR
Queue Stats
58W - 47L
1,548 Elo+
Party 3
Charon
Charon
WPlatypus
Charon
Level 22
God Stats
5W - 1L
1,576 SR
Queue Stats
27W - 27L
1,405 Elo+
Party 4
Olorun
Olorun
sprayzplayz
Olorun
Level 68
God Stats
5W - 1L
1,614 SR
Queue Stats
168W - 166L
1,435 Elo+
Party 4
Baron Samedi
Baron Samedi
zmankiller1
Baron Samedi
Level 103
God Stats
18W - 14L
1,691 SR
Queue Stats
358W - 379L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 5
7,293
521
3,802
14,212
13,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
JEFREYXDA
Xbalanque
13
2 / 5 / 1
7,706
550
9,400
14,232
5,490
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Silene91
Nu Wa
10
0 / 7 / 2
6,171
441
5,156
11,393
4,772
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
ronanDJ
Fenrir
12
4 / 4 / 0
7,645
546
5,997
12,913
7,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
sandjlafever
Mercury
12
2 / 5 / 1
7,480
534
6,034
11,994
4,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Banterbuus
King Arthur
13
2 / 4 / 2
7,562
540
6,335
13,526
12,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Reighnor
Thanatos
15
10 / 2 / 2
8,975
641
9,704
14,817
6,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
WPlatypus
Charon
13
1 / 1 / 15
8,209
586
4,785
9,913
8,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
13
7 / 1 / 5
8,734
624
10,378
7,149
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
zmankiller1
Baron Samedi
14
5 / 2 / 9
8,338
596
13,262
9,565
5,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
8
Kills
25
25
Deaths
10
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Banterbuus
King Arthur
2
4
2
0.75
L
0
4
5
0.63
L
Xbalanque
JEFREYXDA
Xbalanque
2
5
1
0.5
W
Thanatos
Reighnor
Thanatos
10
2
2
5.5
L
Nu Wa
Silene91
Nu Wa
0
7
2
0.14
W
Charon
WPlatypus
Charon
1
1
15
8.5
L
Fenrir
ronanDJ
Fenrir
4
4
0
1
L
Mercury
sandjlafever
Mercury
2
5
1
0.5
W
Olorun
7
1
5
9.5
W
Baron Samedi
zmankiller1
Baron Samedi
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,389
Damage
44,464
64,744
Taken
54,970
35,434
Mitigated
35,145
10,931
Healing
22,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Banterbuus
King Arthur
6,335
1,469
0
1,700
13,526
12,422
75
450
13,076
0
35,244
L
3,802
429
71
3,207
14,212
13,316
0
8,047
6,065
26,558
0
L
Xbalanque
JEFREYXDA
Xbalanque
9,400
4,138
0
5,659
14,232
5,490
0
6,704
7,524
0
67,716
W
Thanatos
Reighnor
Thanatos
9,704
2,217
0
10,697
14,817
6,066
0
1,420
13,381
0
63,754
L
Nu Wa
Silene91
Nu Wa
5,156
826
0
170
11,393
4,772
0
10,125
1,268
32,174
0
W
Charon
WPlatypus
Charon
4,785
974
382
2,379
9,913
8,504
0
2,122
7,679
20,994
0
L
Fenrir
ronanDJ
Fenrir
5,997
2,078
0
954
12,913
7,272
201
3,003
9,910
0
42,432
L
Mercury
sandjlafever
Mercury
6,034
2,429
0
870
11,994
4,584
291
573
11,421
0
51,665
W
Olorun
10,378
5,671
210
2,994
7,149
3,006
554
1,240
5,909
62,777
0
W
Baron Samedi
zmankiller1
Baron Samedi
13,262
581
1,278
2,568
9,565
5,147
286
3,960
5,605
71,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,295
Gold Earned
41,818
333
Minions Killed
371
0
Camps Cleared
0
1,331,225
Distance Traveled
1,466,866
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,562
540
59
4
0
241,579
0
L
Charon
7,293
521
29
2
0
268,595
0
L
Xbalanque
7,706
550
104
7
0
252,068
0
W
Thanatos
8,975
641
82
6
0
366,216
0
L
Nu Wa
6,171
441
53
4
0
224,804
0
W
Charon
8,209
586
16
1
0
299,651
2
L
Fenrir
7,645
546
65
5
0
302,492
0
L
Mercury
7,480
534
82
6
0
283,266
0
W
Olorun
8,734
624
111
8
0
297,744
4
W
Baron Samedi
8,338
596
103
7
0
261,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role