Player Matchup

Horus
Horus
Active7
Horus
Level 141
God Stats
6W - 6L
1,514 SR
Queue Stats
255W - 200L
1,600 Elo+
Party 2
Ao Kuang
Ao Kuang
Arkham-007
Ao Kuang
Level 27
God Stats
6W - 7L
1,419 SR
Queue Stats
11W - 20L
1,284 Elo+
Party 1
Ah Puch
Ah Puch
DoNtRaGeMoDe
Ah Puch
Level 107
God Stats
11W - 9L
1,528 SR
Queue Stats
45W - 31L
1,491 Elo+
Party 2
Medusa
Medusa
InVerdict
Medusa
Level 119
God Stats
23W - 25L
1,571 SR
Queue Stats
107W - 96L
1,550 Elo+
Party 2
Vamana
Vamana
Lacuna_Kenotita
Vamana
Level 108
God Stats
2W - 0L
1,692 SR
Queue Stats
44W - 41L
1,441 Elo+
Party 1
Team Averages
Level 100
1,545 SR
1,473 Elo+

VS

Team Averages
Level 57
1,600 SR
1,493 Elo+
Thanatos
Thanatos
Gittaro13
Thanatos
Level 62
God Stats
39W - 38L
1,499 SR
Queue Stats
188W - 178L
1,567 Elo+
Solo
Charybdis
Charybdis
IWoodsieI
Charybdis
Level 46
God Stats
8W - 9L
1,527 SR
Queue Stats
141W - 127L
1,504 Elo+
Solo
Ares
Ares
Truekrusha95
Ares
Level 53
God Stats
15W - 13L
1,617 SR
Queue Stats
47W - 58L
1,494 Elo+
Solo
Anubis
Anubis
fIdeellI26
Anubis
Level 66
God Stats
3W - 5L
1,694 SR
Queue Stats
27W - 33L
1,489 Elo+
Solo
Pele
Pele
kingpogha
Pele
Level 58
God Stats
5W - 5L
1,662 SR
Queue Stats
14W - 25L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Active7
Horus
12
5 / 0 / 10
8,143
679
7,198
11,018
8,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
Arkham-007
Ao Kuang
12
2 / 3 / 1
7,104
592
2,340
11,263
3,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
DoNtRaGeMoDe
Ah Puch
13
6 / 4 / 1
7,782
649
10,243
7,663
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
InVerdict
Medusa
13
4 / 1 / 4
7,340
612
11,444
7,824
3,089
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 3 / 3
7,197
600
3,863
8,076
4,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Gittaro13
Thanatos
12
3 / 5 / 3
7,024
585
4,731
11,507
4,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
IWoodsieI
Charybdis
10
0 / 3 / 0
5,916
493
4,513
11,323
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 1
5,779
482
2,176
11,924
7,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
fIdeellI26
Anubis
13
6 / 6 / 1
7,859
655
9,920
12,078
5,217
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
8
2 / 0 / 0
5,876
490
3,211
5,106
1,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
18
Kills
11
11
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
Active7
Horus
5
0
10
10
W
Ao Kuang
Arkham-007
Ao Kuang
2
3
1
0.83
W
Ah Puch
DoNtRaGeMoDe
Ah Puch
6
4
1
1.63
L
Thanatos
Gittaro13
Thanatos
3
5
3
0.9
L
Charybdis
IWoodsieI
Charybdis
0
3
0
0
W
Medusa
InVerdict
Medusa
4
1
4
6
W
1
3
3
0.83
L
0
5
1
0.1
L
Anubis
fIdeellI26
Anubis
6
6
1
1.08
L
Pele
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,088
Damage
24,551
45,844
Taken
51,938
21,870
Mitigated
22,138
16,726
Healing
17,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Active7
Horus
7,198
2,374
445
4,948
11,018
8,545
275
1,882
9,136
0
18,191
W
Ao Kuang
Arkham-007
Ao Kuang
2,340
470
0
6,261
11,263
3,815
133
1,936
9,207
43,790
0
W
Ah Puch
DoNtRaGeMoDe
Ah Puch
10,243
965
0
792
7,663
2,144
0
6,079
1,511
62,846
0
L
Thanatos
Gittaro13
Thanatos
4,731
1,472
0
5,377
11,507
4,606
0
3,715
7,648
0
45,098
L
Charybdis
IWoodsieI
Charybdis
4,513
2,743
0
3,705
11,323
3,436
343
0
11,323
0
41,277
W
Medusa
InVerdict
Medusa
11,444
6,101
0
3,123
7,824
3,089
1,067
925
6,899
0
61,474
W
3,863
1,448
0
1,157
8,076
4,277
357
1,422
6,654
0
41,490
L
2,176
169
846
2,062
11,924
7,006
164
1,220
10,572
19,496
0
L
Anubis
fIdeellI26
Anubis
9,920
433
0
3,493
12,078
5,217
670
7,105
4,598
52,550
0
L
Pele
3,211
916
0
1,597
5,106
1,873
0
0
5,106
0
26,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,566
Gold Earned
32,454
362
Minions Killed
307
0
Camps Cleared
0
1,244,140
Distance Traveled
1,104,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,143
679
15
1
0
259,280
0
W
Ao Kuang
7,104
592
78
7
0
292,571
0
W
Ah Puch
7,782
649
99
8
0
218,131
0
L
Thanatos
7,024
585
67
6
0
271,864
0
L
Charybdis
5,916
493
75
6
0
221,009
0
W
Medusa
7,340
612
89
7
0
223,810
0
W
Vamana
7,197
600
81
7
0
250,348
0
L
Ares
5,779
482
30
3
0
236,263
0
L
Anubis
7,859
655
87
7
0
225,614
0
L
Pele
5,876
490
48
4
0
150,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role