Player Matchup

Hercules
Hercules
Daytrixxx007
Hercules
Level 43
God Stats
0W - 1L
1,300 SR
Queue Stats
63W - 68L
1,400 Elo+
Party 3
Janus
Janus
LilGN74
Janus
Level 84
God Stats
7W - 3L
1,257 SR
Queue Stats
118W - 124L
1,443 Elo+
Party 3
Nemesis
Nemesis
MellowHype4519
Nemesis
Level 42
God Stats
5W - 4L
1,369 SR
Queue Stats
36W - 51L
1,377 Elo+
Solo
Bacchus
Bacchus
Rolando1313
Bacchus
Level 126
God Stats
1W - 2L
1,899 SR
Queue Stats
116W - 117L
1,491 Elo+
Party 1
Ullr
Ullr
silkyslider
Ullr
Level 119
God Stats
10W - 12L
1,411 SR
Queue Stats
101W - 98L
1,508 Elo+
Party 1
Team Averages
Level 83
1,447 SR
1,444 Elo+

VS

Team Averages
Level 90
1,554 SR
1,527 Elo+
Ra
Ra
 
Ra
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Daevin
Ah Muzen Cab
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,696 Elo+
Party 2
Ymir
Ymir
FungusChungus72
Ymir
Level 100
God Stats
8W - 4L
1,438 SR
Queue Stats
42W - 40L
1,511 Elo+
Party 2
Horus
Horus
Lowrld
Horus
Level 44
God Stats
25W - 20L
1,660 SR
Queue Stats
800W - 813L
1,436 Elo+
Solo
Ao Kuang
Ao Kuang
Rantarokiwi
Ao Kuang
Level 101
God Stats
2W - 0L
1,673 SR
Queue Stats
48W - 51L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Daytrixxx007
Hercules
11
0 / 5 / 0
6,429
459
5,875
13,217
10,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
LilGN74
Janus
12
1 / 5 / 0
7,340
524
4,536
8,155
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 2
6,480
463
5,562
11,528
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
Rolando1313
Bacchus
9
0 / 2 / 1
6,228
445
4,140
9,605
9,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
3 / 1 / 1
7,757
554
7,255
9,219
4,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 1 / 4
8,112
579
5,116
5,845
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
Daevin
Ah Muzen Cab
11
0 / 3 / 3
6,669
476
8,125
8,813
3,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 0 / 1
7,034
502
2,118
10,307
5,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Lowrld
Horus
14
5 / 0 / 0
8,226
588
7,282
10,390
10,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
Rantarokiwi
Ao Kuang
13
5 / 1 / 1
8,028
573
8,513
10,872
4,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
14
14
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
4
5
W
Ah Muzen Cab
Daevin
Ah Muzen Cab
0
3
3
0.5
L
Hercules
Daytrixxx007
Hercules
0
5
0
0
W
1
0
1
1.5
L
Janus
LilGN74
Janus
1
5
0
0.2
W
Horus
Lowrld
Horus
5
0
0
5
L
1
1
2
2
W
Ao Kuang
Rantarokiwi
Ao Kuang
5
1
1
5.5
L
Bacchus
Rolando1313
Bacchus
0
2
1
0.25
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,368
Damage
31,154
51,724
Taken
46,227
31,991
Mitigated
26,593
10,531
Healing
11,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,116
0
500
1,004
5,845
2,334
195
2,987
2,758
56,662
0
W
Ah Muzen Cab
Daevin
Ah Muzen Cab
8,125
3,376
0
255
8,813
3,668
826
1,030
7,783
0
56,030
L
Hercules
Daytrixxx007
Hercules
5,875
1,941
0
3,122
13,217
10,685
0
1,939
11,198
0
38,310
W
2,118
358
1,277
2,900
10,307
5,679
0
2,529
7,734
14,853
0
L
Janus
LilGN74
Janus
4,536
618
0
500
8,155
2,788
0
4,950
3,083
60,749
0
W
Horus
Lowrld
Horus
7,282
2,708
70
3,247
10,390
10,589
160
66
10,324
0
49,663
L
5,562
2,287
0
1,429
11,528
4,224
39
3,550
7,978
0
57,721
W
Ao Kuang
Rantarokiwi
Ao Kuang
8,513
3,444
0
1,774
10,872
4,323
180
1,928
8,886
54,961
0
L
Bacchus
Rolando1313
Bacchus
4,140
196
0
3,334
9,605
9,889
0
3,817
5,703
19,196
0
L
7,255
2,868
0
2,146
9,219
4,405
0
1,261
7,958
0
62,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,234
Gold Earned
38,069
388
Minions Killed
357
0
Camps Cleared
0
1,274,607
Distance Traveled
1,323,093
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,112
579
95
7
0
252,921
0
W
Ah Muzen Cab
6,669
476
84
6
0
233,491
0
L
Hercules
6,429
459
59
4
0
230,257
0
W
Ymir
7,034
502
31
2
0
238,914
7
L
Janus
7,340
524
108
8
0
227,495
0
W
Horus
8,226
588
67
5
0
267,797
0
L
Nemesis
6,480
463
83
6
0
303,539
0
W
Ao Kuang
8,028
573
80
6
0
329,970
0
L
Bacchus
6,228
445
18
1
0
273,440
0
L
Ullr
7,757
554
120
9
0
239,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role