Player Matchup

Danzaburou
Danzaburou
Gabe3210
Danzaburou
Level 95
God Stats
42W - 37L
1,544 SR
Queue Stats
81W - 90L
1,468 Elo+
Party 1
Ares
Ares
IcyHelvete
Ares
Level 159
God Stats
2W - 4L
1,301 SR
Queue Stats
229W - 199L
1,511 Elo+
Solo
Jormungandr
Jormungandr
MadMagician01
Jormungandr
Level 123
God Stats
0W - 1L
1,309 SR
Queue Stats
207W - 192L
1,511 Elo+
Party 1
Janus
Janus
MisterMario19
Janus
Level 102
God Stats
7W - 7L
1,496 SR
Queue Stats
127W - 130L
1,508 Elo+
Party 1
Ratatoskr
Ratatoskr
TyrantsShadow
Ratatoskr
Level 159
God Stats
1W - 4L
1,165 SR
Queue Stats
134W - 118L
1,587 Elo+
Solo
Team Averages
Level 128
1,363 SR
1,517 Elo+

VS

Team Averages
Level 119
1,517 SR
1,493 Elo+
Anhur
Anhur
FFouz
Anhur
Level 158
God Stats
13W - 10L
1,573 SR
Queue Stats
49W - 40L
1,546 Elo+
Solo
Da Ji
Da Ji
Intervoid
Da Ji
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,312 Elo+
Party 2
Odin
Odin
SILENTKILLER415
Odin
Level 126
God Stats
13W - 11L
1,604 SR
Queue Stats
224W - 277L
1,499 Elo+
Solo
Sol
Sol
tightbuss
Sol
Level 129
God Stats
1W - 0L
1,339 SR
Queue Stats
16W - 8L
1,597 Elo+
Party 2
Ix Chel
Ix Chel
yeahchile
Ix Chel
Level 23
God Stats
7W - 5L
1,570 SR
Queue Stats
39W - 31L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gabe3210
Danzaburou
11
1 / 4 / 1
6,725
480
1,149
10,209
3,593
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 5 / 5
6,411
458
5,683
16,414
14,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
MadMagician01
Jormungandr
14
1 / 1 / 2
7,770
555
8,918
11,358
9,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
4 / 7 / 0
7,615
544
3,225
8,571
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
TyrantsShadow
Ratatoskr
11
1 / 2 / 4
6,707
479
8,578
14,369
6,535
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FFouz
Anhur
14
3 / 1 / 3
8,022
573
8,507
8,250
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Da Ji
Intervoid
Da Ji
13
6 / 1 / 6
8,256
590
7,831
11,618
4,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 1 / 0
8,405
600
6,610
11,003
7,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
6 / 1 / 6
9,272
662
15,842
11,301
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ix Chel
yeahchile
Ix Chel
11
3 / 3 / 4
7,259
519
7,455
8,928
4,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
7
Kills
19
19
Deaths
7
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
FFouz
Anhur
3
1
3
4.5
L
Danzaburou
Gabe3210
Danzaburou
1
4
1
0.38
L
0
5
5
0.5
W
Da Ji
Intervoid
Da Ji
6
1
6
9
L
Jormungandr
MadMagician01
Jormungandr
1
1
2
2
L
4
7
0
0.57
W
1
1
0
1
L
Ratatoskr
TyrantsShadow
Ratatoskr
1
2
4
1.5
W
6
1
6
9
W
Ix Chel
yeahchile
Ix Chel
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,553
Damage
46,245
60,921
Taken
51,100
37,514
Mitigated
23,729
8,895
Healing
17,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
FFouz
Anhur
8,507
5,124
0
4,588
8,250
3,211
778
2,213
5,881
0
62,200
L
Danzaburou
Gabe3210
Danzaburou
1,149
0
0
2,307
10,209
3,593
0
2,846
7,363
0
37,778
L
5,683
357
0
2,486
16,414
14,454
0
8,279
7,891
19,954
0
W
Da Ji
Intervoid
Da Ji
7,831
2,852
0
875
11,618
4,668
0
1,740
9,802
0
58,769
L
Jormungandr
MadMagician01
Jormungandr
8,918
2,100
0
2,101
11,358
9,636
0
124
11,234
61,100
0
L
3,225
361
0
477
8,571
3,296
0
4,125
4,162
40,491
0
W
6,610
1,657
0
1,216
11,003
7,795
0
7,101
3,902
0
65,966
L
Ratatoskr
TyrantsShadow
Ratatoskr
8,578
1,214
0
1,524
14,369
6,535
0
7,203
6,859
0
49,883
W
15,842
6,066
0
6,664
11,301
4,016
2,720
3,043
8,076
69,432
0
W
Ix Chel
yeahchile
Ix Chel
7,455
1,041
1,037
2,661
8,928
4,039
443
3,440
5,297
25,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,228
Gold Earned
41,214
354
Minions Killed
471
0
Camps Cleared
0
1,445,042
Distance Traveled
1,320,683
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,022
573
103
7
0
240,054
3
L
Danzaburou
6,725
480
69
5
0
279,991
0
L
Ares
6,411
458
22
2
0
275,494
5
W
Da Ji
8,256
590
83
6
0
308,026
0
L
Jormungandr
7,770
555
108
8
0
260,085
1
L
Janus
7,615
544
74
5
0
264,079
0
W
Odin
8,405
600
130
9
0
233,506
0
L
Ratatoskr
6,707
479
81
6
0
365,393
0
W
Sol
9,272
662
129
9
0
251,115
0
W
Ix Chel
7,259
519
26
2
0
287,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role