Player Matchup

Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Aloniuss
Mulan
Level 91
God Stats
5W - 1L
1,590 SR
Queue Stats
79W - 62L
1,519 Elo+
Party 1
Tiamat
Tiamat
Mozαrt
Tiamat
Level 172
God Stats
2W - 0L
1,721 SR
Queue Stats
39W - 42L
1,464 Elo+
Solo
Cupid
Cupid
ROKO27
Cupid
Level 129
God Stats
26W - 24L
1,584 SR
Queue Stats
209W - 202L
1,511 Elo+
Solo
Ares
Ares
nome-Marcelo
Ares
Level 106
God Stats
8W - 2L
1,944 SR
Queue Stats
120W - 103L
1,544 Elo+
Party 1
Team Averages
Level 131
1,668 SR
1,508 Elo+

VS

Team Averages
Level 79
1,473 SR
1,429 Elo+
Jing Wei
Jing Wei
NeeWave
Jing Wei
Level 60
God Stats
2W - 3L
1,500 SR
Queue Stats
27W - 20L
1,272 Elo+
Party 2
Bastet
Bastet
Shione-uwu
Bastet
Level 120
God Stats
45W - 35L
1,596 SR
Queue Stats
698W - 712L
1,576 Elo+
Solo
Ix Chel
Ix Chel
Stoppus12
Ix Chel
Level 74
God Stats
2W - 3L
1,456 SR
Queue Stats
143W - 120L
1,612 Elo+
Party 3
Baron Samedi
Baron Samedi
TekashTumhate
Baron Samedi
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 10L
1,084 Elo+
Party 2
King Arthur
King Arthur
Valkyrk
King Arthur
Level 127
God Stats
2W - 2L
1,313 SR
Queue Stats
177W - 153L
1,600 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 0 / 5
7,251
558
6,489
7,959
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Aloniuss
Mulan
11
0 / 3 / 3
6,465
497
8,304
12,801
7,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Mozαrt
Tiamat
14
4 / 1 / 3
8,390
645
9,753
9,223
6,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
ROKO27
Cupid
12
2 / 2 / 2
7,183
553
5,641
9,639
3,678
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 4 / 7
6,636
510
6,578
12,698
9,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
NeeWave
Jing Wei
11
2 / 3 / 4
6,945
534
6,677
10,335
3,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Shione-uwu
Bastet
13
2 / 2 / 3
7,620
586
6,530
9,053
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ix Chel
Stoppus12
Ix Chel
11
3 / 2 / 3
7,188
553
8,313
9,922
4,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
TekashTumhate
Baron Samedi
10
1 / 5 / 1
6,177
475
3,700
11,088
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Valkyrk
King Arthur
13
2 / 0 / 1
7,793
599
8,247
12,835
10,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
12
Kills
10
10
Deaths
12
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
5
6.5
W
Mulan
Aloniuss
Mulan
0
3
3
0.5
W
Tiamat
Mozαrt
Tiamat
4
1
3
5.5
L
Jing Wei
NeeWave
Jing Wei
2
3
4
1.33
W
Cupid
ROKO27
Cupid
2
2
2
1.5
L
Bastet
Shione-uwu
Bastet
2
2
3
1.75
L
Ix Chel
Stoppus12
Ix Chel
3
2
3
2.25
L
Baron Samedi
TekashTumhate
Baron Samedi
1
5
1
0.3
L
King Arthur
Valkyrk
King Arthur
2
0
1
2.5
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,765
Damage
33,467
52,320
Taken
53,233
30,586
Mitigated
25,946
14,331
Healing
20,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,489
980
0
990
7,959
2,880
0
2,015
5,825
0
33,507
W
Mulan
Aloniuss
Mulan
8,304
1,082
0
2,848
12,801
7,799
157
96
12,555
0
50,079
W
Tiamat
Mozαrt
Tiamat
9,753
1,434
0
2,882
9,223
6,274
0
2,493
6,730
73,579
0
L
Jing Wei
NeeWave
Jing Wei
6,677
5,277
0
2,715
10,335
3,631
0
4,311
5,860
0
36,000
W
Cupid
ROKO27
Cupid
5,641
3,285
0
5,196
9,639
3,678
317
2,963
6,676
0
50,291
L
Bastet
Shione-uwu
Bastet
6,530
1,118
63
4,617
9,053
3,325
0
2,319
6,657
0
62,548
L
Ix Chel
Stoppus12
Ix Chel
8,313
1,794
3,240
4,416
9,922
4,205
0
2,480
7,336
37,945
0
L
Baron Samedi
TekashTumhate
Baron Samedi
3,700
351
275
2,409
11,088
4,613
0
5,557
5,261
30,977
0
L
King Arthur
Valkyrk
King Arthur
8,247
1,484
0
2,817
12,835
10,172
142
998
11,321
0
58,458
W
6,578
527
0
2,415
12,698
9,955
0
4,477
8,221
16,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,925
Gold Earned
35,723
369
Minions Killed
371
0
Camps Cleared
0
1,321,639
Distance Traveled
1,366,045
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,251
558
59
5
0
261,810
2
W
Mulan
6,465
497
78
6
0
263,925
1
W
Tiamat
8,390
645
136
10
0
274,505
0
L
Jing Wei
6,945
534
78
6
0
260,519
1
W
Cupid
7,183
553
82
6
0
230,125
4
L
Bastet
7,620
586
98
8
0
299,741
0
L
Ix Chel
7,188
553
50
4
0
265,551
0
L
Baron Samedi
6,177
475
64
5
0
257,891
0
L
King Arthur
7,793
599
81
6
0
282,343
1
W
Ares
6,636
510
14
1
0
291,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role