Player Matchup

Ao Kuang
Ao Kuang
ADayToBeBATMAN
Ao Kuang
Level 50
God Stats
4W - 1L
1,562 SR
Queue Stats
8W - 10L
1,399 Elo+
Solo
Xbalanque
Xbalanque
PipeDice
Xbalanque
Level 36
God Stats
5W - 4L
1,271 SR
Queue Stats
72W - 68L
1,463 Elo+
Party 2
Bakasura
Bakasura
Tnuomvierk
Bakasura
Level 29
God Stats
42W - 34L
1,537 SR
Queue Stats
156W - 143L
1,499 Elo+
Party 3
Cabrakan
Cabrakan
jejea
Cabrakan
Level 26
God Stats
1W - 5L
1,835 SR
Queue Stats
77W - 76L
1,562 Elo+
Party 2
Mulan
Mulan
lvela
Mulan
Level 87
God Stats
3W - 1L
1,536 SR
Queue Stats
45W - 46L
1,475 Elo+
Party 3
Team Averages
Level 46
1,548 SR
1,480 Elo+

VS

Team Averages
Level 42
1,378 SR
1,441 Elo+
Fenrir
Fenrir
Malekithxvenn
Fenrir
Level 78
God Stats
1W - 3L
1,351 SR
Queue Stats
101W - 95L
1,417 Elo+
Party 1
Nu Wa
Nu Wa
Miggy23987
Nu Wa
Level 48
God Stats
11W - 12L
1,517 SR
Queue Stats
36W - 35L
1,453 Elo+
Party 1
Ishtar
Ishtar
ObsidianAnvil
Ishtar
Level 31
God Stats
0W - 2L
1,189 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
Heimdallr
Heimdallr
akssc
Heimdallr
Level 49
God Stats
1W - 3L
1,262 SR
Queue Stats
101W - 133L
1,473 Elo+
Solo
Atlas
Atlas
jOMATHAN
Atlas
Level 5
God Stats
2W - 3L
1,573 SR
Queue Stats
3W - 5L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
1 / 0 / 3
8,619
539
4,003
9,089
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xbalanque
PipeDice
Xbalanque
13
4 / 2 / 2
7,932
496
9,004
9,298
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
Tnuomvierk
Bakasura
16
4 / 1 / 3
9,366
585
9,597
14,123
6,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
jejea
Cabrakan
12
2 / 0 / 4
7,937
496
5,219
12,371
13,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
lvela
Mulan
13
3 / 1 / 0
8,242
515
8,594
13,612
11,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,989
499
4,000
13,444
5,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nu Wa
12
1 / 3 / 0
7,295
456
8,956
6,989
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 2
7,354
460
6,544
10,423
4,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
akssc
Heimdallr
12
0 / 3 / 1
6,840
428
5,639
12,759
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
jOMATHAN
Atlas
11
1 / 4 / 0
6,838
427
4,401
12,268
10,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
4
4
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
1
0
3
2.5
L
2
3
2
1
L
Nu Wa
1
3
0
0.33
L
0
1
2
1
W
Xbalanque
PipeDice
Xbalanque
4
2
2
2.5
W
Bakasura
Tnuomvierk
Bakasura
4
1
3
5.5
L
Heimdallr
akssc
Heimdallr
0
3
1
0.17
L
Atlas
jOMATHAN
Atlas
1
4
0
0.25
W
Cabrakan
jejea
Cabrakan
2
0
4
4
W
Mulan
lvela
Mulan
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,417
Damage
29,540
58,493
Taken
55,883
38,624
Mitigated
28,306
18,142
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
4,003
825
0
1,929
9,089
3,185
0
2,763
6,326
74,728
0
L
4,000
2,708
0
2,472
13,444
5,456
0
3,202
10,042
0
61,656
L
Nu Wa
8,956
5,059
0
0
6,989
2,333
684
925
5,538
53,518
0
L
6,544
3,724
0
4,849
10,423
4,249
198
2,197
8,116
0
65,070
W
Xbalanque
PipeDice
Xbalanque
9,004
3,718
0
5,351
9,298
3,789
503
2,313
6,985
0
64,887
W
Bakasura
Tnuomvierk
Bakasura
9,597
7,470
0
5,220
14,123
6,429
1,983
3,997
10,126
0
82,822
L
Heimdallr
akssc
Heimdallr
5,639
2,309
0
3,926
12,759
5,777
0
1,039
11,555
0
42,037
L
Atlas
jOMATHAN
Atlas
4,401
2,069
0
855
12,268
10,491
35
1,971
9,937
14,770
0
W
Cabrakan
jejea
Cabrakan
5,219
825
0
3,882
12,371
13,347
108
3,071
9,300
20,051
0
W
Mulan
lvela
Mulan
8,594
594
0
1,760
13,612
11,874
156
1,225
12,387
0
45,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,096
Gold Earned
36,316
486
Minions Killed
374
0
Camps Cleared
0
1,647,974
Distance Traveled
1,417,940
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,619
539
133
8
0
359,104
0
L
Fenrir
7,989
499
92
6
0
327,754
1
L
Nu Wa
7,295
456
74
5
0
267,165
0
L
Ishtar
7,354
460
121
8
0
253,620
0
W
Xbalanque
7,932
496
105
7
0
285,980
1
W
Bakasura
9,366
585
158
10
0
331,206
0
L
Heimdallr
6,840
428
71
4
0
281,644
0
L
Atlas
6,838
427
16
1
0
287,757
0
W
Cabrakan
7,937
496
23
1
0
326,106
7
W
Mulan
8,242
515
67
4
0
345,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role