Player Matchup

Medusa
Medusa
Boafang
Medusa
Level 132
God Stats
4W - 1L
1,545 SR
Queue Stats
104W - 106L
1,527 Elo+
Solo
Ao Kuang
Ao Kuang
Dusk Jackal
Ao Kuang
Level 152
God Stats
0W - 1L
1,623 SR
Queue Stats
19W - 22L
1,493 Elo+
Solo
Da Ji
Da Ji
FMorganR
Da Ji
Level 174
God Stats
3W - 2L
1,865 SR
Queue Stats
209W - 192L
1,491 Elo+
Solo
Ratatoskr
Ratatoskr
Hipoplay
Ratatoskr
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 99L
1,399 Elo+
Solo
Achilles
Achilles
JulianOdin
Achilles
Level 154
God Stats
0W - 1L
1,268 SR
Queue Stats
10W - 15L
1,295 Elo+
Solo
Team Averages
Level 157
1,560 SR
1,441 Elo+

VS

Team Averages
Level 158
1,553 SR
1,591 Elo+
Merlin
Merlin
Comy21
Merlin
Level 143
God Stats
11W - 5L
1,715 SR
Queue Stats
254W - 229L
1,550 Elo+
Solo
Zhong Kui
Zhong Kui
GMunnny
Zhong Kui
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 190L
1,456 Elo+
Solo
Hades
Hades
HEAN27
Hades
Level 154
God Stats
53W - 29L
1,550 SR
Queue Stats
730W - 704L
1,525 Elo+
Solo
Cu Chulainn
Cu Chulainn
L_ACE_D
Cu Chulainn
Level 168
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 131L
1,553 Elo+
Solo
Artemis
Artemis
Shadow-At-Night
Artemis
Level 168
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 21L
1,872 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Boafang
Medusa
16
2 / 4 / 7
9,730
695
12,322
11,074
5,316
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
Dusk Jackal
Ao Kuang
18
6 / 5 / 4
10,375
741
14,624
21,027
10,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
FMorganR
Da Ji
18
4 / 7 / 6
10,583
756
9,754
14,677
15,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ratatoskr
Hipoplay
Ratatoskr
15
2 / 7 / 7
9,359
669
7,545
19,751
14,039
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
JulianOdin
Achilles
17
3 / 6 / 6
10,180
727
10,807
16,988
24,266
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Comy21
Merlin
16
1 / 5 / 18
10,262
733
11,435
10,383
4,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
GMunnny
Zhong Kui
20
11 / 2 / 14
12,247
875
23,760
11,906
12,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hades
HEAN27
Hades
18
3 / 4 / 19
10,816
773
12,847
23,947
18,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
L_ACE_D
Cu Chulainn
17
3 / 5 / 14
11,518
823
7,108
17,298
21,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
9 / 3 / 17
11,839
846
17,155
9,997
5,209
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
109
17
Kills
27
29
Deaths
19
30
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Medusa
Boafang
Medusa
2
4
7
1.38
W
Merlin
Comy21
Merlin
1
5
18
2
L
Ao Kuang
Dusk Jackal
Ao Kuang
6
5
4
1.6
L
Da Ji
FMorganR
Da Ji
4
7
6
1
W
Zhong Kui
GMunnny
Zhong Kui
11
2
14
9
W
Hades
HEAN27
Hades
3
4
19
3.13
L
Ratatoskr
Hipoplay
Ratatoskr
2
7
7
0.79
L
Achilles
JulianOdin
Achilles
3
6
6
1
W
Cu Chulainn
L_ACE_D
Cu Chulainn
3
5
14
2
W
9
3
17
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,052
Damage
72,305
83,517
Taken
73,531
69,807
Mitigated
62,277
19,942
Healing
20,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Boafang
Medusa
12,322
4,031
698
2,048
11,074
5,316
0
5,762
5,169
0
38,207
W
Merlin
Comy21
Merlin
11,435
1,580
668
1,173
10,383
4,603
0
931
9,190
36,328
0
L
Ao Kuang
Dusk Jackal
Ao Kuang
14,624
1,671
295
6,453
21,027
10,978
0
11,689
9,020
28,653
0
L
Da Ji
FMorganR
Da Ji
9,754
1,747
680
862
14,677
15,208
0
8,063
6,313
379
13,774
W
Zhong Kui
GMunnny
Zhong Kui
23,760
3,811
82
2,589
11,906
12,855
2,585
2,210
8,772
44,229
0
W
Hades
HEAN27
Hades
12,847
1,472
1,280
9,267
23,947
18,339
984
4,365
18,940
30,149
0
L
Ratatoskr
Hipoplay
Ratatoskr
7,545
1,486
1,419
5,791
19,751
14,039
0
12,538
6,717
0
19,520
L
Achilles
JulianOdin
Achilles
10,807
1,249
0
1,696
16,988
24,266
0
8,256
8,057
0
20,096
W
Cu Chulainn
L_ACE_D
Cu Chulainn
7,108
941
845
2,645
17,298
21,271
366
4,651
12,014
0
14,170
W
17,155
7,877
922
1,474
9,997
5,209
4,581
2,755
6,570
0
29,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,227
Gold Earned
56,682
145
Minions Killed
163
0
Camps Cleared
0
1,236,731
Distance Traveled
1,266,205
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,730
695
51
4
0
268,120
0
W
Merlin
10,262
733
41
3
0
249,879
0
L
Ao Kuang
10,375
741
30
2
0
240,947
0
L
Da Ji
10,583
756
11
1
0
219,647
0
W
Zhong Kui
12,247
875
55
4
0
259,337
0
W
Hades
10,816
773
34
2
0
242,988
0
L
Ratatoskr
9,359
669
31
2
0
247,543
0
L
Achilles
10,180
727
22
2
0
260,474
0
W
Cu Chulainn
11,518
823
15
1
0
282,313
0
W
Artemis
11,839
846
18
1
0
231,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role