Player Matchup

Skadi
Skadi
AnarchyNarwhal
Skadi
Level 75
God Stats
0W - 3L
1,245 SR
Queue Stats
2W - 3L
1,487 Elo+
Solo
Chaac
Chaac
C Rock 1SG
Chaac
Level 108
God Stats
12W - 6L
1,793 SR
Queue Stats
259W - 268L
1,542 Elo+
Solo
Janus
Janus
JimiHendryx
Janus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 89L
1,549 Elo+
Solo
Team Averages
Level 90
1,513 SR
1,526 Elo+

VS

Team Averages
Level 90
1,503 SR
1,548 Elo+
Freya
Freya
Phoenix7498
Freya
Level 102
God Stats
3W - 1L
1,370 SR
Queue Stats
144W - 112L
1,521 Elo+
Party 1
Cerberus
Cerberus
StealthShadow12
Cerberus
Level 52
God Stats
2W - 3L
1,500 SR
Queue Stats
175W - 145L
1,488 Elo+
Party 1
Da Ji
Da Ji
VividPup3680328
Da Ji
Level 116
God Stats
23W - 9L
1,639 SR
Queue Stats
42W - 25L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,800
686
2,504
3,549
1,035
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
7
0 / 2 / 1
5,150
736
4,042
6,039
3,430
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

8
1 / 4 / 0
5,741
820
2,716
5,751
1,704
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 5
5,660
809
4,351
3,236
1,207
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
8
0 / 0 / 5
5,555
794
3,173
6,778
4,080
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
7 / 1 / 1
6,680
954
5,839
4,664
1,683
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
8
8
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Chaac
0
2
1
0.25
L
1
4
0
0.25
W
1
0
5
3.5
W
Cerberus
0
0
5
2.5
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,262
Damage
13,363
15,339
Taken
14,678
6,169
Mitigated
6,970
3,781
Healing
3,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,504
1,151
186
989
3,549
1,035
0
1,379
2,170
0
6,278
L
Chaac
4,042
690
0
2,255
6,039
3,430
0
4,574
1,277
0
11,360
L
2,716
274
0
351
5,751
1,704
0
1,886
3,865
26,949
0
W
4,351
1,423
0
400
3,236
1,207
145
624
2,584
16,933
0
W
Cerberus
3,173
117
0
1,728
6,778
4,080
0
1,017
5,761
10,093
0
W
5,839
2,081
0
1,606
4,664
1,683
128
1,535
3,129
0
18,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,691
Gold Earned
17,895
62
Minions Killed
62
0
Camps Cleared
0
308,023
Distance Traveled
401,316
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,800
686
6
1
0
75,269
0
L
Chaac
5,150
736
12
2
0
126,117
0
L
Janus
5,741
820
44
6
0
106,637
0
W
Freya
5,660
809
27
4
0
132,796
2
W
Cerberus
5,555
794
18
3
0
137,817
0
W
Da Ji
6,680
954
17
2
0
130,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role