Player Matchup

Cthulhu
Cthulhu
ACeMainy
Cthulhu
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 90L
1,297 Elo+
Party 2
Nu Wa
Nu Wa
Nightflyer107
Nu Wa
Level 85
God Stats
145W - 150L
1,511 SR
Queue Stats
182W - 206L
1,449 Elo+
Solo
Da Ji
Da Ji
Rōnin02
Da Ji
Level 86
God Stats
0W - 3L
1,120 SR
Queue Stats
62W - 65L
1,305 Elo+
Party 2
Tsukuyomi
Tsukuyomi
THEGANGG
Tsukuyomi
Level 4
God Stats
0W - 2L
1,469 SR
Queue Stats
1W - 3L
1,191 Elo+
Party 2
Chernobog
Chernobog
jibsinacrib
Chernobog
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 57L
1,291 Elo+
Party 2
Team Averages
Level 69
1,420 SR
1,307 Elo+

VS

Team Averages
Level 70
1,332 SR
1,408 Elo+
Thanatos
Thanatos
IAM860DA2
Thanatos
Level 67
God Stats
2W - 3L
1,245 SR
Queue Stats
69W - 90L
1,351 Elo+
Solo
Janus
Janus
PapaGrande91
Janus
Level 77
God Stats
20W - 20L
1,528 SR
Queue Stats
204W - 206L
1,450 Elo+
Party 1
Charon
Charon
PapaSam30
Charon
Level 47
God Stats
3W - 7L
1,353 SR
Queue Stats
128W - 134L
1,397 Elo+
Party 1
The Morrigan
The Morrigan
Tanjiro919
The Morrigan
Level 63
God Stats
7W - 9L
1,235 SR
Queue Stats
262W - 261L
1,432 Elo+
Solo
Izanami
Izanami
btbj2007
Izanami
Level 98
God Stats
2W - 0L
1,299 SR
Queue Stats
52W - 62L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ACeMainy
Cthulhu
10
0 / 2 / 1
7,104
444
5,164
14,552
9,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 6 / 1
7,284
455
7,656
10,800
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
Rōnin02
Da Ji
13
4 / 5 / 0
7,741
484
6,310
15,467
5,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
THEGANGG
Tsukuyomi
13
1 / 4 / 1
7,490
468
4,083
12,505
4,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
jibsinacrib
Chernobog
12
1 / 1 / 1
7,211
451
7,776
9,256
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IAM860DA2
Thanatos
14
3 / 2 / 5
8,547
534
6,360
12,761
4,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
7 / 0 / 1
9,797
612
13,012
6,783
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
PapaSam30
Charon
13
3 / 0 / 6
8,542
534
6,140
11,281
11,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
Tanjiro919
The Morrigan
14
3 / 3 / 1
8,915
557
7,975
6,992
2,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
btbj2007
Izanami
12
2 / 2 / 5
7,643
478
8,153
8,579
2,987
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
7
Kills
18
18
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ACeMainy
Cthulhu
0
2
1
0.25
W
Thanatos
IAM860DA2
Thanatos
3
2
5
2.75
L
1
6
1
0.25
W
7
0
1
7.5
W
Charon
PapaSam30
Charon
3
0
6
6
L
Da Ji
Rōnin02
Da Ji
4
5
0
0.8
L
Tsukuyomi
THEGANGG
Tsukuyomi
1
4
1
0.38
W
The Morrigan
Tanjiro919
The Morrigan
3
3
1
1.17
W
Izanami
btbj2007
Izanami
2
2
5
2.25
L
Chernobog
jibsinacrib
Chernobog
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,989
Damage
41,640
62,580
Taken
46,396
25,570
Mitigated
24,583
20,455
Healing
18,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ACeMainy
Cthulhu
5,164
341
1,837
3,231
14,552
9,458
0
4,689
9,769
25,289
0
W
Thanatos
IAM860DA2
Thanatos
6,360
1,591
0
10,274
12,761
4,779
131
3,212
9,549
0
59,328
L
7,656
2,528
243
1,921
10,800
3,030
975
8,352
1,997
45,474
0
W
13,012
88
0
250
6,783
2,817
607
3,366
3,417
89,120
0
W
Charon
PapaSam30
Charon
6,140
2,105
0
3,998
11,281
11,430
283
3,285
7,996
28,009
0
L
Da Ji
Rōnin02
Da Ji
6,310
850
0
4,931
15,467
5,729
0
2,795
12,512
0
45,728
L
Tsukuyomi
THEGANGG
Tsukuyomi
4,083
1,679
0
4,191
12,505
4,373
51
5,301
6,896
0
48,751
W
The Morrigan
Tanjiro919
The Morrigan
7,975
2,100
0
2,070
6,992
2,570
72
773
6,219
60,985
4,819
W
Izanami
btbj2007
Izanami
8,153
5,600
0
1,818
8,579
2,987
654
2,443
6,046
0
54,544
L
Chernobog
jibsinacrib
Chernobog
7,776
4,386
0
4,101
9,256
2,980
0
3,092
6,088
0
57,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,830
Gold Earned
43,444
357
Minions Killed
470
0
Camps Cleared
0
1,506,180
Distance Traveled
1,576,074
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,104
444
46
3
0
295,417
7
W
Thanatos
8,547
534
86
5
0
364,167
0
L
Nu Wa
7,284
455
67
4
0
267,448
0
W
Janus
9,797
612
152
10
0
337,618
0
W
Charon
8,542
534
35
2
0
284,563
1
L
Da Ji
7,741
484
60
4
0
344,678
4
L
Tsukuyomi
7,490
468
84
5
0
293,104
0
W
The Morrigan
8,915
557
93
6
0
287,044
4
W
Izanami
7,643
478
104
7
0
302,682
0
L
Chernobog
7,211
451
100
6
0
305,533
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role