Player Matchup

Thor
Thor
 
Thor
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AdonaiYhwhe
Scylla
Level 108
God Stats
0W - 4L
1,117 SR
Queue Stats
120W - 127L
1,474 Elo+
Party 1
Bacchus
Bacchus
Aranj
Bacchus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,289 Elo+
Solo
Tiamat
Tiamat
MiissNerdRage
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
xXxSAEVIO
Ra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 171L
1,474 Elo+
Party 1
Team Averages
Level 96
1,423 SR
1,447 Elo+

VS

Team Averages
Level 75
1,459 SR
1,480 Elo+
Chang'e
Chang'e
Durkaderk
Chang'e
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,539 Elo+
Solo
Xbalanque
Xbalanque
aPauloSun
Xbalanque
Level 44
God Stats
9W - 6L
1,551 SR
Queue Stats
749W - 560L
1,513 Elo+
Party 2
Janus
Janus
bofaybaykweh
Janus
Level 100
God Stats
1W - 0L
1,349 SR
Queue Stats
47W - 53L
1,404 Elo+
Solo
Thor
Thor
eyesreyeballs
Thor
Level 80
God Stats
2W - 4L
1,393 SR
Queue Stats
198W - 165L
1,504 Elo+
Party 2
Sobek
Sobek
gmoo
Sobek
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 108L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
5 / 7 / 5
9,145
831
14,643
15,603
7,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
18
5 / 3 / 8
10,000
909
14,043
8,361
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Aranj
Bacchus
8
0 / 4 / 3
6,630
603
2,446
7,401
7,568
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 6 / 11
8,356
760
5,147
12,736
8,243
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 5 / 4
8,962
815
3,477
7,492
3,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Durkaderk
Chang'e
17
3 / 3 / 14
9,043
822
7,959
12,521
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
aPauloSun
Xbalanque
18
8 / 4 / 11
10,640
967
12,880
13,062
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 5 / 10
9,265
842
11,538
7,584
2,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 2 / 18
9,800
891
10,329
10,850
9,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Sobek
gmoo
Sobek
14
1 / 2 / 11
8,632
785
1,108
9,629
7,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
88
13
Kills
24
25
Deaths
16
31
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
7
5
1.07
L
Scylla
5
3
8
3
L
Bacchus
Aranj
Bacchus
0
4
3
0.38
W
Chang'e
Durkaderk
Chang'e
3
3
14
3.33
L
0
6
11
0.92
W
Xbalanque
aPauloSun
Xbalanque
8
4
11
3.38
W
7
5
10
2.4
W
5
2
18
7
W
Sobek
gmoo
Sobek
1
2
11
3.25
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,756
Damage
43,814
51,593
Taken
53,646
30,745
Mitigated
27,580
10,955
Healing
22,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
14,643
1,267
1,147
2,612
15,603
7,960
229
6,192
8,952
0
21,207
L
Scylla
14,043
1,184
848
793
8,361
3,714
999
2,325
5,545
35,117
0
L
Bacchus
Aranj
Bacchus
2,446
182
259
647
7,401
7,568
0
3,328
3,889
3,377
0
W
Chang'e
Durkaderk
Chang'e
7,959
1,117
7,848
5,722
12,521
3,687
1,323
8,905
3,038
22,580
0
L
5,147
1,216
90
1,154
12,736
8,243
250
5,673
6,889
12,006
0
W
Xbalanque
aPauloSun
Xbalanque
12,880
5,129
1,017
2,640
13,062
4,984
4,332
6,553
5,949
0
41,242
W
11,538
226
94
417
7,584
2,508
339
2,904
4,561
15,959
0
W
10,329
1,044
1,268
2,397
10,850
9,315
1,031
3,698
6,463
92
18,068
W
Sobek
gmoo
Sobek
1,108
149
528
947
9,629
7,086
368
2,092
6,938
4,195
0
L
3,477
42
2,933
472
7,492
3,260
348
2,622
4,870
8,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,093
Gold Earned
47,380
100
Minions Killed
122
0
Camps Cleared
0
762,972
Distance Traveled
904,944
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,145
831
17
2
0
191,740
0
L
Scylla
10,000
909
55
5
0
172,239
0
L
Bacchus
6,630
603
1
0
0
104,718
0
W
Chang'e
9,043
822
29
3
0
184,958
0
L
Tiamat
8,356
760
16
1
0
176,554
0
W
Xbalanque
10,640
967
57
5
0
186,778
0
W
Janus
9,265
842
8
1
0
162,299
1
W
Thor
9,800
891
20
2
0
197,805
0
W
Sobek
8,632
785
8
1
0
173,104
0
L
Ra
8,962
815
11
1
0
117,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role