Player Matchup

King Arthur
King Arthur
BigBudstin
King Arthur
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 44L
1,633 Elo+
Party 1
Guan Yu
Guan Yu
McNadaa
Guan Yu
Level 84
God Stats
1W - 3L
1,305 SR
Queue Stats
339W - 301L
1,573 Elo+
Party 1
Da Ji
Da Ji
RCM5962
Da Ji
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 52L
1,494 Elo+
Party 1
Medusa
Medusa
ShadowMamba1276
Medusa
Level 126
God Stats
1W - 2L
1,489 SR
Queue Stats
430W - 439L
1,518 Elo+
Party 1
Apollo
Apollo
wonju
Apollo
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,566 Elo+
Solo
Team Averages
Level 92
1,459 SR
1,557 Elo+

VS

Team Averages
Level 103
1,601 SR
1,435 Elo+
Merlin
Merlin
MTP120
Merlin
Level 107
God Stats
2W - 1L
1,700 SR
Queue Stats
72W - 89L
1,383 Elo+
Solo
Charybdis
Charybdis
R4TB0Y
Charybdis
Level 135
God Stats
5W - 0L
1,827 SR
Queue Stats
168W - 139L
1,475 Elo+
Solo
Nu Wa
Nu Wa
SpiritXZero
Nu Wa
Level 103
God Stats
1W - 0L
1,273 SR
Queue Stats
55W - 53L
1,424 Elo+
Solo
Chang'e
Chang'e
TaintedZERO
Chang'e
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 162L
1,367 Elo+
Solo
Charon
Charon
cyuwute
Charon
Level 108
God Stats
6W - 0L
1,708 SR
Queue Stats
531W - 535L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigBudstin
King Arthur
13
0 / 10 / 8
7,669
697
5,955
21,797
13,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
McNadaa
Guan Yu
16
3 / 5 / 7
9,867
897
7,280
16,049
15,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
RCM5962
Da Ji
14
3 / 6 / 4
8,962
815
6,442
11,937
5,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 8 / 5
9,900
900
15,921
14,665
5,901
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Apollo
wonju
Apollo
16
3 / 5 / 6
9,632
876
10,775
12,589
5,644
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MTP120
Merlin
16
5 / 4 / 19
9,763
888
12,114
9,810
4,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
R4TB0Y
Charybdis
17
15 / 4 / 11
10,912
992
20,382
12,489
7,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 2 / 20
9,931
903
15,319
7,513
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
TaintedZERO
Chang'e
17
5 / 1 / 25
9,886
899
11,193
12,077
6,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
cyuwute
Charon
18
4 / 1 / 29
11,281
1,026
12,448
13,293
15,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
138
12
Kills
34
34
Deaths
12
30
Assists
104
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BigBudstin
King Arthur
0
10
8
0.4
W
Merlin
MTP120
Merlin
5
4
19
3.63
L
Guan Yu
McNadaa
Guan Yu
3
5
7
1.3
W
Charybdis
R4TB0Y
Charybdis
15
4
11
5.13
L
Da Ji
RCM5962
Da Ji
3
6
4
0.83
L
3
8
5
0.69
W
5
2
20
7.5
W
Chang'e
TaintedZERO
Chang'e
5
1
25
17.5
W
Charon
cyuwute
Charon
4
1
29
18.5
L
Apollo
wonju
Apollo
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,373
Damage
71,456
77,037
Taken
55,182
46,241
Mitigated
36,684
15,317
Healing
22,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BigBudstin
King Arthur
5,955
708
1,067
698
21,797
13,572
270
15,997
5,170
251
13,479
W
Merlin
MTP120
Merlin
12,114
849
453
400
9,810
4,889
856
65
9,475
25,078
0
L
Guan Yu
McNadaa
Guan Yu
7,280
131
3,947
4,539
16,049
15,889
172
8,589
7,015
0
12,960
W
Charybdis
R4TB0Y
Charybdis
20,382
7,627
1,465
2,182
12,489
7,008
2,995
0
12,450
0
37,830
L
Da Ji
RCM5962
Da Ji
6,442
543
242
546
11,937
5,235
0
8,605
2,924
0
12,431
L
15,921
4,924
608
272
14,665
5,901
1,993
8,533
5,904
0
29,850
W
15,319
7,125
544
1,374
7,513
3,185
1,596
175
7,084
27,781
0
W
Chang'e
TaintedZERO
Chang'e
11,193
2,167
7,782
5,304
12,077
6,476
1,287
119
11,677
20,622
0
W
Charon
cyuwute
Charon
12,448
2,990
305
2,460
13,293
15,126
823
76
12,757
23,446
0
L
Apollo
wonju
Apollo
10,775
5,089
1,423
1,975
12,589
5,644
1,938
8,181
4,086
0
35,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,030
Gold Earned
51,773
115
Minions Killed
133
0
Camps Cleared
0
981,078
Distance Traveled
1,023,372
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,669
697
7
1
0
179,298
0
W
Merlin
9,763
888
24
2
0
201,439
0
L
Guan Yu
9,867
897
3
0
0
232,643
0
W
Charybdis
10,912
992
34
3
0
194,670
0
L
Da Ji
8,962
815
12
1
0
198,431
0
L
Medusa
9,900
900
33
3
0
178,239
0
W
Nu Wa
9,931
903
25
2
0
195,347
0
W
Chang'e
9,886
899
26
2
0
222,059
0
W
Charon
11,281
1,026
24
2
0
209,857
0
L
Apollo
9,632
876
60
5
0
192,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role