Player Matchup

Nu Wa
Nu Wa
HEADBUTTER69
Nu Wa
Level 33
God Stats
1W - 2L
1,462 SR
Queue Stats
9W - 13L
1,450 Elo+
Solo
Thanatos
Thanatos
HeavenlyStench
Thanatos
Level 49
God Stats
0W - 1L
1,471 SR
Queue Stats
19W - 23L
1,405 Elo+
Solo
Janus
Janus
MEXHector1
Janus
Level 45
God Stats
1W - 4L
1,537 SR
Queue Stats
156W - 151L
1,450 Elo+
Solo
Team Averages
Level 42
1,490 SR
1,435 Elo+

VS

Team Averages
Level 43
1,575 SR
1,521 Elo+
Ra
Ra
K2Kridd
Ra
Level 44
God Stats
2W - 0L
1,493 SR
Queue Stats
130W - 152L
1,372 Elo+
Solo
Jormungandr
Jormungandr
LamdaGorden
Jormungandr
Level 37
God Stats
29W - 11L
1,623 SR
Queue Stats
63W - 52L
1,593 Elo+
Party 1
King Arthur
King Arthur
MyklFerdus
King Arthur
Level 48
God Stats
13W - 18L
1,609 SR
Queue Stats
64W - 54L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
10,621
664
10,695
10,512
3,913
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
12
2 / 10 / 2
10,570
661
5,858
14,607
5,819
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
12
1 / 1 / 2
10,649
666
7,436
8,155
3,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 6
11,117
695
5,165
8,033
2,248
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
LamdaGorden
Jormungandr
15
9 / 1 / 3
12,605
788
12,356
15,467
13,942
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
MyklFerdus
King Arthur
14
5 / 1 / 8
12,127
758
11,685
13,756
11,828
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
15
15
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Thanatos
2
10
2
0.3
W
1
3
6
1.33
W
Jormungandr
LamdaGorden
Jormungandr
9
1
3
10.5
L
Janus
1
1
2
2
W
King Arthur
MyklFerdus
King Arthur
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,989
Damage
29,206
33,274
Taken
37,256
12,941
Mitigated
28,018
3,004
Healing
2,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,695
2,527
0
500
10,512
3,913
208
5,229
5,235
35,839
0
L
Thanatos
5,858
707
0
2,254
14,607
5,819
0
8,727
5,880
0
15,032
W
5,165
583
690
1,057
8,033
2,248
601
4,947
3,046
50,804
0
W
Jormungandr
LamdaGorden
Jormungandr
12,356
1,537
0
0
15,467
13,942
286
6,598
8,789
47,903
0
L
Janus
7,436
199
0
250
8,155
3,209
208
4,766
3,381
50,970
0
W
King Arthur
MyklFerdus
King Arthur
11,685
1,127
0
1,000
13,756
11,828
162
6,810
6,898
325
39,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,840
Gold Earned
35,849
132
Minions Killed
158
0
Camps Cleared
0
806,906
Distance Traveled
973,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,621
664
35
2
0
262,289
0
L
Thanatos
10,570
661
14
1
0
296,386
0
W
Ra
11,117
695
68
4
0
323,291
0
W
Jormungandr
12,605
788
54
3
0
311,765
0
L
Janus
10,649
666
83
5
0
248,231
0
W
King Arthur
12,127
758
36
2
0
338,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role