Player Matchup

Fafnir
Fafnir
Akwatypus
Fafnir
Level 147
God Stats
6W - 2L
1,609 SR
Queue Stats
198W - 218L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
AupoDiv
Gilgamesh
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,455 Elo+
Party 1
Ra
Ra
IGodlyGZ
Ra
Level 104
God Stats
1W - 0L
1,447 SR
Queue Stats
127W - 100L
1,574 Elo+
Party 2
Zeus
Zeus
Roxitas
Zeus
Level 102
God Stats
1W - 0L
1,317 SR
Queue Stats
25W - 15L
1,734 Elo+
Party 2
Serqet
Serqet
byterrasst
Serqet
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,253 Elo+
Solo
Team Averages
Level 101
1,475 SR
1,505 Elo+

VS

Team Averages
Level 121
1,521 SR
1,502 Elo+
Hera
Hera
 
Hera
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Donaire_86
King Arthur
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 36L
1,520 Elo+
Solo
Terra
Terra
MizterColeMiner
Terra
Level 125
God Stats
2W - 1L
1,831 SR
Queue Stats
239W - 259L
1,555 Elo+
Solo
Rama
Rama
RamstainerHell
Rama
Level 108
God Stats
1W - 2L
1,405 SR
Queue Stats
47W - 105L
1,331 Elo+
Party 3
Apollo
Apollo
smighty41
Apollo
Level 148
God Stats
1W - 2L
1,371 SR
Queue Stats
31W - 22L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Akwatypus
Fafnir
17
2 / 4 / 16
11,253
804
7,895
23,023
34,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
AupoDiv
Gilgamesh
16
3 / 3 / 12
9,940
710
13,106
18,655
20,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

20
6 / 0 / 8
11,882
849
15,410
6,659
4,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
Roxitas
Zeus
19
9 / 1 / 9
11,890
849
27,746
12,743
6,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Serqet
byterrasst
Serqet
17
2 / 1 / 13
10,766
769
5,252
19,168
21,623
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
1 / 5 / 8
8,710
622
13,860
12,186
6,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Donaire_86
King Arthur
16
2 / 4 / 6
8,744
625
10,821
19,415
24,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 1 / 6
9,658
690
8,882
14,024
15,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
2 / 6 / 4
8,493
607
12,438
13,890
7,877
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
smighty41
Apollo
17
2 / 6 / 5
9,681
692
13,357
15,070
8,429
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
22
Kills
9
9
Deaths
22
58
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
5
8
1
W
Fafnir
Akwatypus
Fafnir
2
4
16
2.5
W
Gilgamesh
AupoDiv
Gilgamesh
3
3
12
3
L
King Arthur
Donaire_86
King Arthur
2
4
6
1.25
W
6
0
8
10
L
2
1
6
5
L
2
6
4
0.67
W
Zeus
Roxitas
Zeus
9
1
9
13.5
W
Serqet
byterrasst
Serqet
2
1
13
8.5
L
Apollo
smighty41
Apollo
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,409
Damage
59,358
80,248
Taken
74,585
87,360
Mitigated
63,012
37,133
Healing
27,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
13,860
3,459
823
2,166
12,186
6,620
147
8,239
3,535
27,674
0
W
Fafnir
Akwatypus
Fafnir
7,895
2,010
1,169
4,738
23,023
34,587
647
4,935
17,448
10,990
0
W
Gilgamesh
AupoDiv
Gilgamesh
13,106
1,907
1,678
1,842
18,655
20,312
2,109
5,553
12,638
0
21,732
L
King Arthur
Donaire_86
King Arthur
10,821
1,004
2,616
2,672
19,415
24,194
0
11,431
7,018
0
18,239
W
15,410
1,021
17,653
3,986
6,659
4,313
889
2,072
4,492
56,859
0
L
8,882
141
5,448
5,932
14,024
15,892
0
9,327
3,949
15,726
0
L
12,438
9,232
1,703
1,336
13,890
7,877
0
10,898
2,665
0
19,110
W
Zeus
Roxitas
Zeus
27,746
2,626
401
756
12,743
6,525
945
3,750
8,687
52,200
0
W
Serqet
byterrasst
Serqet
5,252
662
1,860
3,050
19,168
21,623
786
6,077
12,514
0
4,994
L
Apollo
smighty41
Apollo
13,357
5,930
2,110
2,416
15,070
8,429
150
10,547
3,675
0
42,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,731
Gold Earned
45,286
182
Minions Killed
137
0
Camps Cleared
0
1,370,462
Distance Traveled
1,235,490
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,710
622
38
3
0
217,331
0
W
Fafnir
11,253
804
1
0
0
254,006
0
W
Gilgamesh
9,940
710
19
1
0
231,136
0
L
King Arthur
8,744
625
8
1
0
269,758
0
W
Ra
11,882
849
105
8
0
298,559
0
L
Terra
9,658
690
6
0
0
260,140
0
L
Rama
8,493
607
16
1
0
205,520
1
W
Zeus
11,890
849
52
4
0
276,062
0
W
Serqet
10,766
769
5
0
0
310,699
0
L
Apollo
9,681
692
69
5
0
282,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role