Player Matchup

Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum V
ChiKnees
Thor
Platinum V
Level 155
God Stats
7W - 0L
1,730 SR
Queue Stats
38W - 13L
1,961 MMR
Party 3
Sol
Sol
Platinum IV
WASBETTERONXBOX
Sol
Platinum IV
Level 105
God Stats
10W - 4L
1,654 SR
Queue Stats
68W - 54L
1,771 MMR
Solo
Horus
Horus
Platinum II
kadnom
Horus
Platinum II
Level 54
God Stats
3W - 1L
1,757 SR
Queue Stats
80W - 61L
1,769 MMR
Solo
Yemoja
Yemoja
Gold II
sljag
Yemoja
Gold II
Level 149
God Stats
39W - 28L
1,703 SR
Queue Stats
204W - 194L
1,648 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,669 SR
1,730 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,487 SR
1,734 MMR
Skadi
Skadi
Platinum V
 
Skadi
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold III
Bc 7 8 92236
Pele
Gold III
Level 146
God Stats
13W - 13L
1,628 SR
Queue Stats
89W - 94L
1,765 MMR
Party 1
Geb
Geb
Platinum IV
Bigglesworth8
Geb
Platinum IV
Level 96
God Stats
2W - 5L
1,243 SR
Queue Stats
319W - 313L
1,672 MMR
Party 2
Scylla
Scylla
Platinum III
WinterVenture
Scylla
Platinum III
Level 140
God Stats
6W - 9L
1,450 SR
Queue Stats
260W - 237L
1,892 MMR
Party 2
Surtr
Surtr
Gold I
xKiRBYS 4 5Hotx
Surtr
Gold I
Level 159
God Stats
14W - 14L
1,615 SR
Queue Stats
101W - 89L
1,841 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 0 / 0
4,644
663
1,554
3,008
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
8
1 / 0 / 0
4,608
658
2,216
5,819
1,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
4 / 0 / 1
5,153
736
6,405
4,681
1,341
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
kadnom
Horus
10
4 / 0 / 0
5,493
785
5,667
6,290
3,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
sljag
Yemoja
7
0 / 0 / 3
4,572
653
1,715
3,448
1,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
CliodhnaAo KuangSusano

VS

Bans
ThanatosKaliMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
6
0 / 1 / 0
3,563
509
2,020
4,258
1,487
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

6
0 / 2 / 0
3,745
535
3,119
6,547
2,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 2 / 0
3,748
535
1,501
5,481
3,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

8
0 / 0 / 0
4,361
623
1,544
1,980
558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 0
4,412
630
3,624
8,817
3,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
9
Kills
0
0
Deaths
9
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
L
Skadi
 
Skadi
0
1
0
0
L
0
2
0
0
L
0
2
0
0
W
Thor
1
0
0
1
W
4
0
1
4.5
L
0
0
0
0
W
Horus
kadnom
Horus
4
0
0
4
W
Yemoja
sljag
Yemoja
0
0
3
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,557
Damage
11,808
23,246
Taken
27,083
9,806
Mitigated
11,749
12,629
Healing
7,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,554
69
0
1,250
3,008
927
0
1,047
1,861
37,623
0
L
Skadi
 
Skadi
2,020
190
0
658
4,258
1,487
0
3,264
994
0
19,788
L
3,119
727
0
2,007
6,547
2,131
0
2,701
3,846
0
22,118
L
1,501
64
0
1,648
5,481
3,678
0
3,124
2,357
6,998
0
W
Thor
2,216
828
0
2,924
5,819
1,910
0
824
4,927
0
27,729
W
6,405
3,369
0
2,868
4,681
1,341
917
696
3,985
40,296
0
L
1,544
273
0
680
1,980
558
0
585
1,395
29,455
0
W
Horus
kadnom
Horus
5,667
2,965
0
3,395
6,290
3,811
0
194
6,023
0
33,915
W
Yemoja
sljag
Yemoja
1,715
750
1,311
881
3,448
1,817
0
310
3,138
11,056
0
L
3,624
1,755
0
2,545
8,817
3,895
0
41
8,143
261
30,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,470
Gold Earned
19,829
255
Minions Killed
193
0
Camps Cleared
0
690,015
Distance Traveled
683,370
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,644
663
65
9
0
137,673
0
L
Skadi
3,563
509
36
5
0
113,876
2
L
Pele
3,745
535
37
5
0
166,741
0
L
Geb
3,748
535
7
1
0
148,359
0
W
Thor
4,608
658
52
7
0
148,860
0
W
Sol
5,153
736
60
9
0
120,058
0
L
Scylla
4,361
623
66
9
0
130,760
1
W
Horus
5,493
785
56
8
0
147,329
1
W
Yemoja
4,572
653
22
3
0
136,095
3
L
Surtr
4,412
630
47
7
0
123,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role