Player Matchup

Neith
Neith
CybertoNNN
Neith
Level 39
God Stats
44W - 52L
1,087 SR
Queue Stats
92W - 100L
1,400 Elo+
Solo
Freya
Freya
Fox1Ny
Freya
Level 28
God Stats
1W - 2L
1,785 SR
Queue Stats
18W - 24L
1,457 Elo+
Party 2
He Bo
He Bo
FreddyMF
He Bo
Level 103
God Stats
11W - 17L
1,374 SR
Queue Stats
120W - 108L
1,479 Elo+
Party 1
Awilix
Awilix
kimii
Awilix
Level 84
God Stats
25W - 26L
1,511 SR
Queue Stats
117W - 104L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
pastochka
Cthulhu
Level 44
God Stats
1W - 1L
1,704 SR
Queue Stats
35W - 46L
1,456 Elo+
Party 2
Team Averages
Level 60
1,492 SR
1,452 Elo+

VS

Team Averages
Level 114
1,481 SR
1,466 Elo+
Hachiman
Hachiman
Bobbleye
Hachiman
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,351 Elo+
Solo
Kuzenbo
Kuzenbo
CHR155YH0W311
Kuzenbo
Level 152
God Stats
3W - 3L
1,501 SR
Queue Stats
423W - 398L
1,534 Elo+
Solo
Set
Set
Sol69420
Set
Level 76
God Stats
29W - 25L
1,497 SR
Queue Stats
417W - 396L
1,531 Elo+
Solo
Anubis
Anubis
TelegaTopDodep
Anubis
Level 148
God Stats
166W - 166L
1,426 SR
Queue Stats
589W - 568L
1,488 Elo+
Solo
Ao Kuang
Ao Kuang
Zeas_42
Ao Kuang
Level 48
God Stats
8W - 7L
1,483 SR
Queue Stats
128W - 144L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
1 / 5 / 5
8,516
473
7,912
13,512
5,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Freya
Fox1Ny
Freya
14
1 / 7 / 3
8,691
483
7,539
16,061
5,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
FreddyMF
He Bo
15
6 / 5 / 1
9,796
544
10,910
10,205
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Awilix
kimii
Awilix
14
4 / 5 / 2
8,584
477
9,684
15,713
6,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
pastochka
Cthulhu
16
3 / 4 / 4
9,590
533
9,945
17,894
8,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bobbleye
Hachiman
17
3 / 3 / 8
10,586
588
11,815
12,931
5,530
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
14
2 / 4 / 4
9,262
515
9,883
16,055
14,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 2 / 2
10,422
579
13,468
14,248
10,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
7 / 4 / 7
10,530
585
13,203
16,723
8,711
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Zeas_42
Ao Kuang
16
7 / 2 / 5
10,171
565
10,508
16,126
6,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
15
Kills
26
26
Deaths
15
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Bobbleye
Hachiman
3
3
8
2.33
W
Kuzenbo
2
4
4
1
L
Neith
1
5
5
0.7
L
Freya
Fox1Ny
Freya
1
7
3
0.36
L
He Bo
FreddyMF
He Bo
6
5
1
1.3
W
7
2
2
4
W
7
4
7
2.63
W
Ao Kuang
Zeas_42
Ao Kuang
7
2
5
4.75
L
Awilix
kimii
Awilix
4
5
2
1
L
Cthulhu
pastochka
Cthulhu
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,990
Damage
58,877
73,385
Taken
76,083
29,012
Mitigated
46,186
14,295
Healing
21,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Bobbleye
Hachiman
11,815
6,748
0
5,596
12,931
5,530
2,473
4,630
7,935
0
81,174
W
Kuzenbo
9,883
2,832
0
2,305
16,055
14,388
344
5,809
9,672
59,588
34
L
Neith
7,912
2,251
0
2,266
13,512
5,254
30
7,714
5,750
0
63,736
L
Freya
Fox1Ny
Freya
7,539
2,149
0
3,927
16,061
5,657
0
3,818
12,243
50,865
0
L
He Bo
FreddyMF
He Bo
10,910
157
0
760
10,205
3,331
0
2,786
7,411
67,022
0
W
13,468
6,798
0
4,220
14,248
10,750
47
5,524
8,674
0
82,231
W
13,203
683
140
6,942
16,723
8,711
1,062
5,945
10,301
82,179
0
W
Ao Kuang
Zeas_42
Ao Kuang
10,508
2,599
0
2,223
16,126
6,807
1,008
5,143
10,855
69,634
0
L
Awilix
kimii
Awilix
9,684
3,962
0
4,512
15,713
6,309
0
6,181
9,464
0
55,715
L
Cthulhu
pastochka
Cthulhu
9,945
238
0
2,830
17,894
8,461
0
12,442
4,927
59,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,177
Gold Earned
50,971
504
Minions Killed
580
0
Camps Cleared
0
1,789,587
Distance Traveled
1,674,530
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,586
588
131
7
0
324,262
0
W
Kuzenbo
9,262
515
109
6
0
288,341
0
L
Neith
8,516
473
96
5
0
349,502
2
L
Freya
8,691
483
109
6
0
345,021
0
L
He Bo
9,796
544
87
5
0
320,564
0
W
Set
10,422
579
124
7
0
365,423
3
W
Anubis
10,530
585
117
7
0
300,355
3
W
Ao Kuang
10,171
565
99
6
0
396,149
0
L
Awilix
8,584
477
77
4
0
419,029
0
L
Cthulhu
9,590
533
135
8
0
355,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role