Player Matchup

Jormungandr
Jormungandr
Silver IV
Qux2u
Jormungandr
Silver IV
Level 59
God Stats
5W - 4L
1,333 SR
Queue Stats
11W - 13L
1,201 MMR
Party 2
Bastet
Bastet
Gold IV
SheerMills
Bastet
Gold IV
Level 121
God Stats
20W - 7L
1,898 SR
Queue Stats
114W - 102L
1,297 MMR
Party 2
Discordia
Discordia
Gold I
Waterfactory
Discordia
Gold I
Level 87
God Stats
18W - 14L
1,494 SR
Queue Stats
82W - 75L
1,547 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 89
1,575 SR
1,349 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 83
1,540 SR
1,296 MMR
Fenrir
Fenrir
Silver IV
Aiizsa
Fenrir
Silver IV
Level 69
God Stats
2W - 3L
1,400 SR
Queue Stats
51W - 63L
1,209 MMR
Solo
Scylla
Scylla
Bronze III
IStayOriginal
Scylla
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,450 MMR
Party 1
Geb
Geb
Silver V
SethxSAVAGE96
Geb
Silver V
Level 97
God Stats
1W - 1L
1,721 SR
Queue Stats
4W - 11L
1,228 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Qux2u
Jormungandr
13
2 / 0 / 9
10,970
731
8,860
11,388
10,661
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bastet
SheerMills
Bastet
16
5 / 1 / 7
12,153
810
16,493
15,104
7,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
Waterfactory
Discordia
16
6 / 2 / 7
12,306
820
15,707
6,555
2,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Hou YiChang'eAnhurKuzenboHercules

VS

Bans
KumbhakarnaHorusTyrRamaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aiizsa
Fenrir
13
3 / 4 / 0
10,466
698
7,387
20,720
11,519
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 3 / 1
10,162
677
8,951
9,649
3,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 6 / 0
9,068
605
4,861
16,138
14,426
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
13
Kills
3
3
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aiizsa
Fenrir
3
4
0
0.75
L
0
3
1
0.17
W
Jormungandr
Qux2u
Jormungandr
2
0
9
6.5
L
0
6
0
0
W
Bastet
SheerMills
Bastet
5
1
7
8.5
W
Discordia
Waterfactory
Discordia
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,060
Damage
21,199
33,047
Taken
46,507
20,564
Mitigated
29,019
12,318
Healing
4,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aiizsa
Fenrir
7,387
1,647
0
2,282
20,720
11,519
0
11,943
8,616
0
29,303
L
8,951
665
0
250
9,649
3,074
0
6,067
3,511
58,576
0
W
Jormungandr
Qux2u
Jormungandr
8,860
2,528
0
3,436
11,388
10,661
299
5,429
5,887
37,775
0
L
4,861
1,037
225
1,857
16,138
14,426
0
6,878
9,196
12,919
0
W
Bastet
SheerMills
Bastet
16,493
5,402
0
8,049
15,104
7,486
1,231
6,616
8,447
0
58,971
W
Discordia
Waterfactory
Discordia
15,707
559
0
833
6,555
2,417
1,273
2,192
4,363
52,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,429
Gold Earned
29,696
164
Minions Killed
148
0
Camps Cleared
0
932,386
Distance Traveled
751,294
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,466
698
40
3
0
246,573
0
L
Scylla
10,162
677
92
6
0
262,762
0
W
Jormungandr
10,970
731
22
1
0
295,731
1
L
Geb
9,068
605
16
1
0
241,959
0
W
Bastet
12,153
810
75
5
0
339,430
0
W
Discordia
12,306
820
67
4
0
297,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role