Player Matchup

Sol
Sol
Diamond V
JCCDiosYT
Sol
Diamond V
Level 126
God Stats
9W - 2L
1,732 SR
Queue Stats
31W - 6L
2,204 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,732 SR
2,204 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,601 SR
1,606 MMR
Vulcan
Vulcan
Gold V
GlizzyGoblín
Vulcan
Gold V
Level 147
God Stats
0W - 1L
1,601 SR
Queue Stats
46W - 35L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 0
13,821
987
9,944
19,061
10,165
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
ArachneUllrChronosFreyaHe Bo

VS

Bans
BakasuraChang'eKaliSusanoHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 0
11,704
836
11,870
11,799
10,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,944
Damage
11,870
19,061
Taken
11,799
10,165
Mitigated
10,568
13,106
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,870
3,936
0
0
11,799
10,568
0
10,237
1,562
64,428
0
W
9,944
4,318
0
13,106
19,061
10,165
2,718
12,031
7,030
96,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,821
Gold Earned
11,704
163
Minions Killed
118
5
Camps Cleared
6
275,860
Distance Traveled
270,771
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,704
836
118
8
6
270,771
4
W
Sol
13,821
987
163
12
5
275,860
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role