Player Matchup

Awilix
Awilix
DanosRX8
Awilix
Level 147
God Stats
2W - 4L
1,285 SR
Queue Stats
592W - 594L
1,488 Elo+
Solo
Fenrir
Fenrir
MaeBlues
Fenrir
Level 108
God Stats
2W - 3L
1,889 SR
Queue Stats
156W - 162L
1,460 Elo+
Party 1
Sol
Sol
S1stemat3K
Sol
Level 97
God Stats
5W - 2L
1,632 SR
Queue Stats
275W - 253L
1,505 Elo+
Party 1
Olorun
Olorun
SalpheT
Olorun
Level 129
God Stats
4W - 1L
1,610 SR
Queue Stats
406W - 408L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Tandyr
Cthulhu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,333 Elo+
Solo
Team Averages
Level 101
1,583 SR
1,451 Elo+

VS

Team Averages
Level 112
1,510 SR
1,507 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Der LowBoB
Thoth
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 115L
1,506 Elo+
Party 2
Chernobog
Chernobog
HankeKlaut
Chernobog
Level 144
God Stats
1W - 2L
1,469 SR
Queue Stats
167W - 156L
1,501 Elo+
Party 2
Ix Chel
Ix Chel
IMr Nacho
Ix Chel
Level 88
God Stats
1W - 1L
1,524 SR
Queue Stats
187W - 189L
1,591 Elo+
Party 2
Poseidon
Poseidon
Shizkaberry
Poseidon
Level 126
God Stats
3W - 2L
1,557 SR
Queue Stats
179W - 182L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DanosRX8
Awilix
17
3 / 2 / 7
10,175
678
5,017
10,583
4,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
MaeBlues
Fenrir
17
4 / 1 / 9
10,164
678
9,374
11,345
7,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 1 / 9
11,645
776
17,931
12,241
5,389
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
SalpheT
Olorun
18
2 / 1 / 11
10,391
693
8,381
12,942
6,167
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Tandyr
Cthulhu
18
3 / 3 / 12
11,314
754
12,974
18,222
11,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 2 / 0
7,817
521
5,614
9,240
7,875
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
18
3 / 4 / 2
9,780
652
11,664
13,136
5,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
HankeKlaut
Chernobog
20
1 / 2 / 6
10,246
683
5,390
9,912
4,935
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ix Chel
IMr Nacho
Ix Chel
16
1 / 4 / 5
9,196
613
11,261
12,775
5,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Shizkaberry
Poseidon
16
2 / 6 / 2
9,224
615
12,494
12,737
4,891
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
17
Kills
7
8
Deaths
18
48
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Awilix
DanosRX8
Awilix
3
2
7
3.25
L
Thoth
3
4
2
1
L
Chernobog
HankeKlaut
Chernobog
1
2
6
2
L
Ix Chel
IMr Nacho
Ix Chel
1
4
5
0.88
W
Fenrir
MaeBlues
Fenrir
4
1
9
8.5
W
5
1
9
9.5
W
Olorun
SalpheT
Olorun
2
1
11
7.5
L
Poseidon
Shizkaberry
Poseidon
2
6
2
0.5
W
Cthulhu
Tandyr
Cthulhu
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,677
Damage
46,423
65,333
Taken
57,800
35,314
Mitigated
28,665
35,581
Healing
21,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,614
309
1,211
2,345
9,240
7,875
0
4,898
4,342
12,279
0
W
Awilix
DanosRX8
Awilix
5,017
955
667
893
10,583
4,847
0
4,772
5,811
74
15,463
L
Thoth
11,664
429
591
2,517
13,136
5,626
0
10,365
2,771
22,405
0
L
Chernobog
HankeKlaut
Chernobog
5,390
1,520
2,154
1,864
9,912
4,935
0
6,723
3,189
0
38,894
L
Ix Chel
IMr Nacho
Ix Chel
11,261
351
5,281
3,760
12,775
5,338
0
8,769
3,954
15,893
0
W
Fenrir
MaeBlues
Fenrir
9,374
1,516
2,837
3,415
11,345
7,684
1,062
6,003
5,237
0
16,200
W
17,931
2,098
2,045
5,332
12,241
5,389
1,361
8,447
3,540
45,927
0
W
Olorun
SalpheT
Olorun
8,381
2,180
9,750
6,681
12,942
6,167
1,721
10,052
2,890
21,837
0
L
Poseidon
Shizkaberry
Poseidon
12,494
429
308
1,165
12,737
4,891
0
8,578
4,159
22,795
0
W
Cthulhu
Tandyr
Cthulhu
12,974
77
2,024
1,937
18,222
11,227
0
11,494
6,728
26,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,689
Gold Earned
46,263
163
Minions Killed
151
0
Camps Cleared
0
1,375,726
Distance Traveled
1,243,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,817
521
11
1
0
169,535
0
W
Awilix
10,175
678
9
1
0
240,327
0
L
Thoth
9,780
652
22
1
0
284,995
0
L
Chernobog
10,246
683
68
5
0
279,538
0
L
Ix Chel
9,196
613
16
1
0
256,187
0
W
Fenrir
10,164
678
20
1
0
299,464
0
W
Sol
11,645
776
69
5
0
293,603
0
W
Olorun
10,391
693
34
2
0
258,158
0
L
Poseidon
9,224
615
34
2
0
253,358
0
W
Cthulhu
11,314
754
31
2
0
284,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role