Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
LiLSumthin90
Medusa
Level 139
God Stats
0W - 1L
1,391 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Bellona
Bellona
aeis_aizad
Bellona
Level 46
God Stats
2W - 10L
1,466 SR
Queue Stats
42W - 73L
1,328 Elo+
Solo
Chronos
Chronos
iiSikez
Chronos
Level 128
God Stats
4W - 4L
1,568 SR
Queue Stats
219W - 205L
1,530 Elo+
Solo
Jormungandr
Jormungandr
xZxX_Titan_XxZx
Jormungandr
Level 154
God Stats
0W - 1L
1,288 SR
Queue Stats
1W - 5L
1,282 Elo+
Party 2
Team Averages
Level 119
1,442 SR
1,428 Elo+

VS

Team Averages
Level 119
1,486 SR
1,477 Elo+
Nike
Nike
ClassicRando_
Nike
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,465 Elo+
Party 1
Ymir
Ymir
MaGMaPooL2005
Ymir
Level 87
God Stats
3W - 2L
1,351 SR
Queue Stats
69W - 60L
1,448 Elo+
Solo
Neith
Neith
Silent_man007
Neith
Level 129
God Stats
16W - 21L
1,575 SR
Queue Stats
525W - 484L
1,503 Elo+
Party 1
Tiamat
Tiamat
Standupguy0
Tiamat
Level 155
God Stats
8W - 6L
1,686 SR
Queue Stats
423W - 430L
1,527 Elo+
Party 1
Mulan
Mulan
TheOneTage
Mulan
Level 129
God Stats
3W - 5L
1,319 SR
Queue Stats
115W - 127L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 2 / 0
5,830
530
3,092
8,142
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
7
1 / 5 / 0
4,739
431
1,689
7,307
2,314
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
aeis_aizad
Bellona
10
0 / 2 / 0
5,239
476
2,125
9,393
9,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
iiSikez
Chronos
11
0 / 2 / 1
6,270
570
3,126
7,579
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
xZxX_Titan_XxZx
Jormungandr
6
0 / 4 / 1
4,196
381
330
8,676
3,505
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
6,646
604
3,770
7,109
2,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

3
0 / 1 / 2
4,196
381
1,175
1,259
451
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
8 / 0 / 2
7,766
706
11,880
6,371
2,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tiamat
11
3 / 2 / 0
6,491
590
5,366
6,837
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
12
2 / 0 / 0
7,045
640
5,984
6,491
5,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
15
15
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
0
1
W
2
0
3
3.5
L
Medusa
1
5
0
0.2
W
0
1
2
1
W
8
0
2
9
W
Tiamat
3
2
0
1.5
W
Mulan
2
0
0
2
L
Bellona
aeis_aizad
Bellona
0
2
0
0
L
Chronos
iiSikez
Chronos
0
2
1
0.25
L
Jormungandr
xZxX_Titan_XxZx
Jormungandr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,362
Damage
28,175
41,097
Taken
28,067
21,397
Mitigated
14,060
6,830
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,092
910
0
1,463
8,142
3,489
0
814
7,328
0
38,420
W
3,770
977
0
458
7,109
2,953
0
654
6,455
0
56,697
L
Medusa
1,689
745
125
822
7,307
2,314
0
544
6,763
0
18,133
W
1,175
505
0
0
1,259
451
0
25
1,234
4,859
0
W
11,880
5,637
0
2,536
6,371
2,363
632
300
6,071
0
54,149
W
Tiamat
5,366
270
0
2,119
6,837
3,084
0
2,624
4,213
42,107
0
W
Mulan
5,984
547
0
3,356
6,491
5,209
0
0
6,491
150
49,054
L
Bellona
aeis_aizad
Bellona
2,125
768
0
2,595
9,393
9,251
0
150
9,243
0
26,978
L
Chronos
iiSikez
Chronos
3,126
1,204
0
1,825
7,579
2,838
196
4,641
2,938
48,225
0
L
Jormungandr
xZxX_Titan_XxZx
Jormungandr
330
192
0
0
8,676
3,505
0
724
7,952
9,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,274
Gold Earned
32,144
251
Minions Killed
326
0
Camps Cleared
0
955,392
Distance Traveled
940,910
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,830
530
55
5
0
189,341
0
W
Nike
6,646
604
89
8
0
266,452
0
L
Medusa
4,739
431
35
3
0
184,840
0
W
Ymir
4,196
381
8
1
0
45,398
1
W
Neith
7,766
706
78
7
0
226,216
0
W
Tiamat
6,491
590
72
7
0
210,160
0
W
Mulan
7,045
640
79
7
0
192,684
2
L
Bellona
5,239
476
49
4
0
198,083
0
L
Chronos
6,270
570
103
9
0
212,229
0
L
Jormungandr
4,196
381
9
1
0
170,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role