Player Matchup

Izanami
Izanami
Aaron1008
Izanami
Level 50
God Stats
3W - 5L
1,605 SR
Queue Stats
56W - 69L
1,434 Elo+
Solo
Thanatos
Thanatos
Razorcc21
Thanatos
Level 42
God Stats
19W - 10L
1,189 SR
Queue Stats
82W - 84L
1,331 Elo+
Party 1
Zhong Kui
Zhong Kui
TLOU-danicc
Zhong Kui
Level 40
God Stats
3W - 3L
1,412 SR
Queue Stats
62W - 67L
1,322 Elo+
Party 1
Hades
Hades
j_o_l_j_l_l-DTH-
Hades
Level 33
God Stats
4W - 9L
1,500 SR
Queue Stats
80W - 112L
1,141 Elo+
Party 2
King Arthur
King Arthur
skeroq8
King Arthur
Level 28
God Stats
1W - 3L
1,421 SR
Queue Stats
35W - 46L
1,265 Elo+
Party 2
Team Averages
Level 39
1,425 SR
1,299 Elo+

VS

Team Averages
Level 81
1,509 SR
1,426 Elo+
Cabrakan
Cabrakan
Dewinshy
Cabrakan
Level 52
God Stats
5W - 5L
1,449 SR
Queue Stats
411W - 420L
1,388 Elo+
Solo
Chaac
Chaac
PABLO FRX
Chaac
Level 126
God Stats
20W - 28L
1,342 SR
Queue Stats
86W - 100L
1,369 Elo+
Solo
Izanami
Izanami
Unikilka
Izanami
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 120L
1,457 Elo+
Solo
Hades
Hades
Vo1d_SweezZzy
Hades
Level 109
God Stats
25W - 15L
1,630 SR
Queue Stats
168W - 171L
1,446 Elo+
Solo
Fenrir
Fenrir
fogofo
Fenrir
Level 64
God Stats
11W - 4L
1,626 SR
Queue Stats
55W - 49L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aaron1008
Izanami
10
1 / 3 / 2
6,595
440
6,200
8,995
2,839
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
Razorcc21
Thanatos
15
4 / 1 / 0
8,536
569
7,159
13,318
5,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
TLOU-danicc
Zhong Kui
11
2 / 1 / 3
7,021
468
6,997
7,611
6,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 0
6,808
454
1,996
11,606
4,536
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

King Arthur
skeroq8
King Arthur
11
0 / 1 / 0
6,280
419
2,556
10,553
10,034
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Dewinshy
Cabrakan
11
1 / 1 / 2
7,598
507
2,074
9,860
9,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
PABLO FRX
Chaac
15
1 / 1 / 0
8,955
597
5,978
10,500
8,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Unikilka
Izanami
13
2 / 2 / 2
7,847
523
6,853
8,730
3,055
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 0 / 2
10,703
714
13,262
9,727
5,196
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
fogofo
Fenrir
11
0 / 3 / 2
6,785
452
3,657
11,176
3,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
13
13
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Aaron1008
Izanami
1
3
2
0.67
W
Cabrakan
Dewinshy
Cabrakan
1
1
2
2
W
Chaac
PABLO FRX
Chaac
1
1
0
1
L
Thanatos
Razorcc21
Thanatos
4
1
0
4
L
Zhong Kui
TLOU-danicc
Zhong Kui
2
1
3
3.5
W
Izanami
Unikilka
Izanami
2
2
2
1.5
W
9
0
2
10
W
Fenrir
fogofo
Fenrir
0
3
2
0.33
L
0
7
0
0
L
King Arthur
skeroq8
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,908
Damage
31,824
52,083
Taken
49,993
29,458
Mitigated
29,994
18,498
Healing
19,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Aaron1008
Izanami
6,200
4,044
0
1,858
8,995
2,839
867
3,800
5,132
0
49,936
W
Cabrakan
Dewinshy
Cabrakan
2,074
324
0
3,258
9,860
9,446
203
3,373
6,447
13,414
0
W
Chaac
PABLO FRX
Chaac
5,978
872
59
4,220
10,500
8,541
849
874
9,626
0
67,311
L
Thanatos
Razorcc21
Thanatos
7,159
1,447
0
11,355
13,318
5,857
0
1,692
11,626
0
76,855
L
Zhong Kui
TLOU-danicc
Zhong Kui
6,997
1,007
0
3,238
7,611
6,192
275
2,521
5,046
32,186
0
W
Izanami
Unikilka
Izanami
6,853
3,933
0
1,951
8,730
3,055
0
2,245
6,485
0
63,895
W
13,262
1,572
180
7,277
9,727
5,196
1,438
2,541
7,186
96,356
0
W
Fenrir
fogofo
Fenrir
3,657
746
0
2,145
11,176
3,756
856
811
10,359
0
40,908
L
1,996
437
0
1,673
11,606
4,536
0
6,475
5,131
34,536
0
L
King Arthur
skeroq8
King Arthur
2,556
179
0
374
10,553
10,034
0
907
9,646
2,311
23,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,240
Gold Earned
41,888
350
Minions Killed
466
0
Camps Cleared
0
1,486,761
Distance Traveled
1,380,768
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,595
440
89
6
0
246,663
0
W
Cabrakan
7,598
507
17
1
0
274,746
7
W
Chaac
8,955
597
110
7
0
250,927
0
L
Thanatos
8,536
569
116
8
0
358,004
0
L
Zhong Kui
7,021
468
55
4
0
292,662
0
W
Izanami
7,847
523
119
8
0
275,945
0
W
Hades
10,703
714
163
11
0
273,448
0
W
Fenrir
6,785
452
57
4
0
305,702
0
L
Hades
6,808
454
63
4
0
266,605
0
L
King Arthur
6,280
419
27
2
0
322,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role