Player Matchup

Thanatos
Thanatos
Platinum I
ChiTownTy
Thanatos
Platinum I
Level 104
God Stats
2W - 2L
1,280 SR
Queue Stats
60W - 46L
1,821 MMR
Solo
Merlin
Merlin
Silver V
FatherRahm
Merlin
Silver V
Level 205
God Stats
8W - 7L
1,773 SR
Queue Stats
499W - 527L
646 MMR
Solo
Arachne
Arachne
Gold I
HeWhoWillNotDie
Arachne
Gold I
Level 175
God Stats
103W - 78L
1,674 SR
Queue Stats
282W - 292L
1,696 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Thoma1412
Sun Wukong
Gold II
Level 114
God Stats
7W - 4L
1,699 SR
Queue Stats
79W - 80L
1,530 MMR
Solo
Rama
Rama
Gold I
billydirtywater
Rama
Gold I
Level 149
God Stats
8W - 7L
1,645 SR
Queue Stats
245W - 245L
1,612 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,614 SR
1,461 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,546 SR
1,458 MMR
Susano
Susano
Gold III
Kaedeeeee
Susano
Gold III
Level 83
God Stats
1W - 1L
1,763 SR
Queue Stats
55W - 35L
1,830 MMR
Solo
Jormungandr
Jormungandr
Bronze V
MaximumBinkie64
Jormungandr
Bronze V
Level 128
God Stats
2W - 2L
1,284 SR
Queue Stats
34W - 37L
1,462 MMR
Solo
Osiris
Osiris
Silver V
StoicSolo
Osiris
Silver V
Level 187
God Stats
1W - 4L
1,443 SR
Queue Stats
1,703W - 1,716L
611 MMR
Solo
Cernunnos
Cernunnos
Gold III
Thizzi091
Cernunnos
Gold III
Level 141
God Stats
3W - 4L
1,643 SR
Queue Stats
69W - 67L
1,715 MMR
Solo
Tiamat
Tiamat
Gold II
TionSensei
Tiamat
Gold II
Level 104
God Stats
4W - 1L
1,597 SR
Queue Stats
40W - 32L
1,672 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ChiTownTy
Thanatos
19
13 / 3 / 4
13,019
651
23,262
22,560
10,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
FatherRahm
Merlin
16
3 / 2 / 7
10,239
512
14,128
14,147
5,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
3 / 3 / 8
11,090
555
11,490
21,871
9,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Thoma1412
Sun Wukong
15
3 / 1 / 10
9,185
459
10,204
17,128
11,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
5 / 3 / 7
11,920
596
7,264
14,038
5,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
ThorMartichorasLancelotKali

VS

Bans
HadesHachimanCu ChulainnRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Kaedeeeee
Susano
15
8 / 5 / 1
10,003
500
16,240
22,834
6,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
MaximumBinkie64
Jormungandr
12
1 / 6 / 2
7,987
399
12,101
19,899
13,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Osiris
StoicSolo
Osiris
13
0 / 8 / 3
8,088
404
8,345
19,389
20,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
Thizzi091
Cernunnos
17
2 / 4 / 0
9,937
497
9,678
16,411
8,044
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
TionSensei
Tiamat
15
1 / 4 / 0
9,369
468
13,530
15,484
10,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
18
27
Kills
12
12
Deaths
27
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ChiTownTy
Thanatos
13
3
4
5
W
Merlin
FatherRahm
Merlin
3
2
7
3.25
W
3
3
8
2.33
L
Susano
Kaedeeeee
Susano
8
5
1
1.7
L
Jormungandr
MaximumBinkie64
Jormungandr
1
6
2
0.33
L
Osiris
StoicSolo
Osiris
0
8
3
0.19
L
Cernunnos
Thizzi091
Cernunnos
2
4
0
0.5
W
Sun Wukong
Thoma1412
Sun Wukong
3
1
10
8
L
Tiamat
TionSensei
Tiamat
1
4
0
0.25
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,348
Damage
59,894
89,744
Taken
94,017
42,710
Mitigated
58,667
36,018
Healing
22,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ChiTownTy
Thanatos
23,262
7,390
0
20,945
22,560
10,492
0
3,198
18,526
0
115,604
W
Merlin
FatherRahm
Merlin
14,128
381
0
790
14,147
5,869
162
6,633
6,720
67,505
0
W
11,490
8,556
0
5,523
21,871
9,315
268
4,718
16,427
0
106,632
L
Susano
Kaedeeeee
Susano
16,240
5,726
0
7,209
22,834
6,637
0
3,555
19,065
0
70,830
L
Jormungandr
MaximumBinkie64
Jormungandr
12,101
2,796
232
4,111
19,899
13,210
21
5,032
14,623
50,248
0
L
Osiris
StoicSolo
Osiris
8,345
2,152
0
2,355
19,389
20,168
0
1,559
17,770
0
35,908
L
Cernunnos
Thizzi091
Cernunnos
9,678
4,534
0
6,495
16,411
8,044
691
228
16,139
0
97,078
W
Sun Wukong
Thoma1412
Sun Wukong
10,204
1,560
443
3,727
17,128
11,665
0
7,086
9,240
0
35,057
L
Tiamat
TionSensei
Tiamat
13,530
621
0
2,495
15,484
10,608
0
3,017
12,084
75,707
0
W
7,264
5,574
0
4,590
14,038
5,369
2,361
2,321
11,450
0
104,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,453
Gold Earned
45,384
611
Minions Killed
522
0
Camps Cleared
0
2,076,619
Distance Traveled
1,883,956
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,019
651
135
7
0
463,571
0
W
Merlin
10,239
512
138
7
0
400,320
7
W
Arachne
11,090
555
139
7
0
442,990
0
L
Susano
10,003
500
97
5
0
441,019
0
L
Jormungandr
7,987
399
54
3
0
340,116
5
L
Osiris
8,088
404
43
2
0
371,568
6
L
Cernunnos
9,937
497
158
8
0
351,747
4
W
Sun Wukong
9,185
459
33
2
0
399,772
5
L
Tiamat
9,369
468
170
9
0
379,506
4
W
Rama
11,920
596
166
8
0
369,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role