Player Matchup

Mulan
Mulan
 
Mulan
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BlutigRoz
Charon
Level 65
God Stats
21W - 6L
1,825 SR
Queue Stats
29W - 33L
1,418 Elo+
Solo
Sol
Sol
Erebusskii
Sol
Level 142
God Stats
24W - 22L
1,403 SR
Queue Stats
178W - 204L
1,381 Elo+
Solo
Freya
Freya
FantheProYTR
Freya
Level 118
God Stats
4W - 3L
1,500 SR
Queue Stats
369W - 412L
1,451 Elo+
Party 2
Pele
Pele
Smuggyy
Pele
Level 93
God Stats
4W - 1L
1,320 SR
Queue Stats
147W - 161L
1,419 Elo+
Party 2
Team Averages
Level 99
1,509 SR
1,434 Elo+

VS

Team Averages
Level 96
1,531 SR
1,443 Elo+
Sol
Sol
Blunt4_2_0Force
Sol
Level 78
God Stats
69W - 62L
1,539 SR
Queue Stats
525W - 513L
1,454 Elo+
Solo
Cernunnos
Cernunnos
Kulgeye
Cernunnos
Level 46
God Stats
17W - 12L
1,595 SR
Queue Stats
59W - 76L
1,428 Elo+
Party 1
Mulan
Mulan
Macdaddyswag1
Mulan
Level 125
God Stats
7W - 5L
1,546 SR
Queue Stats
524W - 610L
1,428 Elo+
Solo
Artio
Artio
omegagaming90
Artio
Level 98
God Stats
11W - 11L
1,459 SR
Queue Stats
95W - 113L
1,461 Elo+
Party 1
Da Ji
Da Ji
sebaxro10
Da Ji
Level 135
God Stats
9W - 10L
1,516 SR
Queue Stats
47W - 48L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
0 / 0 / 2
6,079
608
4,905
10,866
7,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Charon
BlutigRoz
Charon
8
1 / 1 / 1
5,717
572
3,718
6,733
4,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
3 / 2 / 2
6,843
684
4,682
7,700
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 1 / 1
5,739
574
4,662
6,138
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
Smuggyy
Pele
13
6 / 1 / 2
7,359
736
5,770
9,287
3,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
5,801
580
5,915
7,446
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Kulgeye
Cernunnos
9
0 / 1 / 1
5,070
507
3,524
6,537
2,324
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 2 / 0
5,764
576
7,421
9,802
8,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
2 / 1 / 0
4,692
469
2,120
7,096
5,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
sebaxro10
Da Ji
9
1 / 4 / 2
5,453
545
3,999
9,813
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
5
5
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
0
0
2
1
L
2
4
1
0.63
W
Charon
BlutigRoz
Charon
1
1
1
1.5
W
3
2
2
2
W
1
1
1
1.5
L
Cernunnos
Kulgeye
Cernunnos
0
1
1
0.5
L
0
2
0
0
W
Pele
Smuggyy
Pele
6
1
2
7
L
2
1
0
2
L
Da Ji
sebaxro10
Da Ji
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,737
Damage
22,979
40,724
Taken
40,694
20,169
Mitigated
21,635
14,762
Healing
10,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
4,905
464
0
4,321
10,866
7,367
127
175
10,691
3,298
34,693
L
5,915
1,443
0
1,801
7,446
2,665
0
3,884
3,216
31,912
4,451
W
Charon
BlutigRoz
Charon
3,718
895
0
576
6,733
4,646
492
1,636
4,651
16,149
0
W
4,682
978
0
2,892
7,700
2,722
850
4,244
3,456
43,586
0
W
4,662
1,504
0
2,375
6,138
2,196
732
251
5,854
38,356
0
L
Cernunnos
Kulgeye
Cernunnos
3,524
1,527
0
2,425
6,537
2,324
0
2,952
3,585
0
35,806
L
7,421
1,213
0
2,184
9,802
8,123
0
698
9,104
367
39,842
W
Pele
Smuggyy
Pele
5,770
1,525
0
4,598
9,287
3,238
0
1,243
8,044
0
55,029
L
2,120
238
80
1,784
7,096
5,152
0
4,461
2,635
14,017
0
L
Da Ji
sebaxro10
Da Ji
3,999
830
0
2,669
9,813
3,371
0
1,400
8,359
0
32,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,737
Gold Earned
26,780
311
Minions Killed
249
0
Camps Cleared
0
1,059,710
Distance Traveled
983,761
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,079
608
56
6
0
194,307
4
L
Sol
5,801
580
60
6
0
181,776
0
W
Charon
5,717
572
17
2
0
216,708
0
W
Sol
6,843
684
75
8
0
193,096
0
W
Freya
5,739
574
74
7
0
212,193
0
L
Cernunnos
5,070
507
55
6
0
189,603
0
L
Mulan
5,764
576
52
5
0
181,004
0
W
Pele
7,359
736
89
9
0
243,406
0
L
Artio
4,692
469
17
2
0
207,284
0
L
Da Ji
5,453
545
65
7
0
224,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role