Player Matchup

Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Bhumble4
Kukulkan
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,458 Elo+
Solo
Xbalanque
Xbalanque
MetalLiqss
Xbalanque
Level 29
God Stats
1W - 2L
1,525 SR
Queue Stats
96W - 107L
1,445 Elo+
Solo
Erlang Shen
Erlang Shen
loosegeers
Erlang Shen
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
352W - 335L
1,551 Elo+
Solo
Team Averages
Level 117
1,505 SR
1,491 Elo+

VS

Team Averages
Level 147
1,543 SR
1,505 Elo+
Ares
Ares
 
Ares
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Eccentric Doll
Ah Puch
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
138W - 154L
1,489 Elo+
Party 1
Serqet
Serqet
FaithfulDoll
Serqet
Level 157
God Stats
10W - 15L
1,635 SR
Queue Stats
377W - 369L
1,487 Elo+
Party 1
Fenrir
Fenrir
HiPNoTiX
Fenrir
Level 177
God Stats
7W - 6L
1,541 SR
Queue Stats
268W - 272L
1,542 Elo+
Solo
Nike
Nike
mommalarry840
Nike
Level 144
God Stats
3W - 4L
1,540 SR
Queue Stats
101W - 89L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 2 / 3
6,028
1,206
5,588
4,359
2,972
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
 
Yu Huang
10
1 / 4 / 2
5,576
1,115
7,303
5,918
2,773
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
Bhumble4
Kukulkan
12
1 / 3 / 1
5,916
1,183
3,131
4,066
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
MetalLiqss
Xbalanque
5
0 / 1 / 0
4,449
890
907
1,541
497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
loosegeers
Erlang Shen
13
2 / 2 / 3
5,876
1,175
4,926
7,300
6,727
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 1 / 8
5,908
1,182
1,678
4,708
4,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 2 / 7
6,342
1,268
6,385
4,196
2,198
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
11
1 / 2 / 7
5,814
1,163
3,694
4,848
2,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
HiPNoTiX
Fenrir
10
3 / 2 / 5
5,780
1,156
3,119
6,730
6,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 0 / 4
6,729
1,346
5,537
5,899
5,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
12
12
Deaths
7
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
2
3
1.75
L
Yu Huang
 
Yu Huang
1
4
2
0.5
W
Ares
 
Ares
0
1
8
4
L
Kukulkan
Bhumble4
Kukulkan
1
3
1
0.5
W
2
2
7
2.75
W
Serqet
1
2
7
2.25
W
Fenrir
HiPNoTiX
Fenrir
3
2
5
2.75
L
Xbalanque
MetalLiqss
Xbalanque
0
1
0
0
L
Erlang Shen
loosegeers
Erlang Shen
2
2
3
1.75
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,855
Damage
20,413
23,184
Taken
26,381
14,449
Mitigated
20,599
4,337
Healing
6,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,588
606
0
1,057
4,359
2,972
0
1,796
2,313
0
9,962
L
Yu Huang
 
Yu Huang
7,303
361
36
403
5,918
2,773
0
1,809
3,865
10,350
0
W
Ares
 
Ares
1,678
134
488
970
4,708
4,391
0
1,609
3,039
3,950
0
L
Kukulkan
Bhumble4
Kukulkan
3,131
280
0
194
4,066
1,480
0
1,433
2,234
11,987
0
W
6,385
809
385
524
4,196
2,198
0
1,930
2,266
18,100
0
W
Serqet
3,694
905
254
502
4,848
2,818
0
1,657
3,191
0
5,367
W
Fenrir
HiPNoTiX
Fenrir
3,119
1,294
362
867
6,730
6,186
0
2,025
4,705
0
4,802
L
Xbalanque
MetalLiqss
Xbalanque
907
470
0
346
1,541
497
0
697
844
0
1,392
L
Erlang Shen
loosegeers
Erlang Shen
4,926
2,559
237
2,064
7,300
6,727
0
2,109
4,668
0
10,441
W
5,537
797
954
1,536
5,899
5,006
0
3,240
2,659
0
8,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,845
Gold Earned
30,573
60
Minions Killed
51
0
Camps Cleared
0
444,002
Distance Traveled
591,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,028
1,206
11
2
0
100,055
0
L
Yu Huang
5,576
1,115
9
2
0
98,634
0
W
Ares
5,908
1,182
4
1
0
128,211
0
L
Kukulkan
5,916
1,183
32
6
0
91,162
0
W
Ah Puch
6,342
1,268
27
5
0
115,826
0
W
Serqet
5,814
1,163
10
2
0
114,148
0
W
Fenrir
5,780
1,156
4
1
0
108,085
0
L
Xbalanque
4,449
890
2
0
0
38,526
0
L
Erlang Shen
5,876
1,175
6
1
0
115,625
0
W
Nike
6,729
1,346
6
1
0
125,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role