Player Matchup

Ravana
Ravana
Darksoul_qP_
Ravana
Level 172
God Stats
6W - 8L
1,405 SR
Queue Stats
127W - 125L
1,489 Elo+
Solo
Zeus
Zeus
NightXiso
Zeus
Level 149
God Stats
5W - 7L
1,974 SR
Queue Stats
707W - 655L
1,501 Elo+
Solo
Scylla
Scylla
Syr-O_O-
Scylla
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 40L
1,272 Elo+
Solo
Charon
Charon
ÍMissHer
Charon
Level 26
God Stats
2W - 0L
1,710 SR
Queue Stats
20W - 17L
1,532 Elo+
Party 1
Pele
Pele
Ørly
Pele
Level 95
God Stats
14W - 3L
1,764 SR
Queue Stats
107W - 99L
1,517 Elo+
Party 1
Team Averages
Level 109
1,670 SR
1,462 Elo+

VS

Team Averages
Level 122
1,515 SR
1,532 Elo+
Sobek
Sobek
AroQ02
Sobek
Level 95
God Stats
7W - 5L
1,538 SR
Queue Stats
92W - 73L
1,581 Elo+
Party 2
Ix Chel
Ix Chel
Inkoks92
Ix Chel
Level 129
God Stats
6W - 4L
1,611 SR
Queue Stats
133W - 110L
1,528 Elo+
Solo
Erlang Shen
Erlang Shen
TheMarck2002
Erlang Shen
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 87L
1,595 Elo+
Party 2
King Arthur
King Arthur
Tyuhug
King Arthur
Level 117
God Stats
31W - 25L
1,549 SR
Queue Stats
147W - 139L
1,449 Elo+
Party 3
Jing Wei
Jing Wei
Woltax59
Jing Wei
Level 139
God Stats
1W - 1L
1,376 SR
Queue Stats
133W - 134L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
12
1 / 0 / 3
7,098
645
6,341
3,862
2,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Zeus
12
4 / 1 / 1
7,167
652
8,677
6,993
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Syr-O_O-
Scylla
8
0 / 5 / 0
4,938
449
1,342
5,323
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
ÍMissHer
Charon
10
1 / 0 / 4
6,579
598
5,434
11,715
9,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
Ørly
Pele
12
4 / 2 / 1
7,350
668
6,592
9,294
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AroQ02
Sobek
10
2 / 1 / 2
5,969
543
3,394
10,022
8,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
Inkoks92
Ix Chel
12
4 / 2 / 4
7,149
650
8,968
8,166
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
TheMarck2002
Erlang Shen
10
2 / 2 / 4
6,085
553
6,810
11,183
4,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Tyuhug
King Arthur
12
0 / 1 / 0
6,353
578
2,059
8,312
5,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
Woltax59
Jing Wei
10
0 / 4 / 0
5,629
512
3,240
7,794
3,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
10
Kills
8
8
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
AroQ02
Sobek
2
1
2
3
W
Ravana
1
0
3
2.5
L
Ix Chel
Inkoks92
Ix Chel
4
2
4
3
W
Zeus
4
1
1
4.5
W
Scylla
Syr-O_O-
Scylla
0
5
0
0
L
Erlang Shen
TheMarck2002
Erlang Shen
2
2
4
2
L
King Arthur
Tyuhug
King Arthur
0
1
0
0
L
Jing Wei
Woltax59
Jing Wei
0
4
0
0
W
Charon
ÍMissHer
Charon
1
0
4
3
W
Pele
Ørly
Pele
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,386
Damage
24,471
37,187
Taken
45,477
20,779
Mitigated
24,501
11,548
Healing
10,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AroQ02
Sobek
3,394
370
0
2,836
10,022
8,392
81
4,109
5,659
13,555
0
W
Ravana
6,341
1,209
0
1,576
3,862
2,897
0
257
3,605
0
48,597
L
Ix Chel
Inkoks92
Ix Chel
8,968
1,184
972
2,063
8,166
2,825
359
2,470
5,562
53,794
0
W
Zeus
8,677
2,809
0
3,513
6,993
2,760
357
1,105
5,800
58,209
0
W
Scylla
Syr-O_O-
Scylla
1,342
416
0
130
5,323
1,800
0
3,732
1,591
20,817
0
L
Erlang Shen
TheMarck2002
Erlang Shen
6,810
4,182
0
2,469
11,183
4,952
0
1,805
9,021
0
43,978
L
King Arthur
Tyuhug
King Arthur
2,059
299
0
786
8,312
5,206
0
152
7,648
0
46,250
L
Jing Wei
Woltax59
Jing Wei
3,240
2,741
0
1,385
7,794
3,126
315
6,569
1,225
0
34,969
W
Charon
ÍMissHer
Charon
5,434
1,094
0
3,883
11,715
9,862
331
3,451
8,264
28,605
0
W
Pele
Ørly
Pele
6,592
1,168
0
2,446
9,294
3,460
208
3,850
5,444
0
54,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,132
Gold Earned
31,185
345
Minions Killed
326
0
Camps Cleared
0
1,115,877
Distance Traveled
1,183,382
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,969
543
11
1
0
259,100
4
W
Ravana
7,098
645
94
9
0
212,717
2
L
Ix Chel
7,149
650
108
10
0
235,722
1
W
Zeus
7,167
652
95
9
0
205,841
3
W
Scylla
4,938
449
42
4
0
182,410
2
L
Erlang Shen
6,085
553
66
6
0
269,765
0
L
King Arthur
6,353
578
83
8
0
217,307
0
L
Jing Wei
5,629
512
58
5
0
201,488
0
W
Charon
6,579
598
20
2
0
238,889
0
W
Pele
7,350
668
94
9
0
276,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role