Player Matchup

Ne Zha
Ne Zha
Hezii HK
Ne Zha
Level 46
God Stats
26W - 32L
1,379 SR
Queue Stats
96W - 131L
1,246 Elo+
Party 1
Atlas
Atlas
Lavii HK
Atlas
Level 17
God Stats
24W - 25L
1,365 SR
Queue Stats
89W - 123L
1,233 Elo+
Party 1
Ra
Ra
UKnoRice
Ra
Level 42
God Stats
2W - 1L
1,730 SR
Queue Stats
24W - 24L
1,286 Elo+
Party 1
Team Averages
Level 35
1,491 SR
1,255 Elo+

VS

Team Averages
Level 56
1,442 SR
1,326 Elo+
Ra
Ra
Gnarledpiano15
Ra
Level 38
God Stats
17W - 21L
1,579 SR
Queue Stats
57W - 99L
1,294 Elo+
Solo
Fenrir
Fenrir
KnownEAGLE1043
Fenrir
Level 104
God Stats
8W - 25L
1,394 SR
Queue Stats
398W - 449L
1,404 Elo+
Party 2
Cthulhu
Cthulhu
xd PSYCHO4472
Cthulhu
Level 27
God Stats
10W - 8L
1,354 SR
Queue Stats
158W - 205L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hezii HK
Ne Zha
12
5 / 1 / 8
10,052
838
8,441
9,248
3,607
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Lavii HK
Atlas
13
4 / 0 / 10
10,322
860
9,211
11,025
6,729
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
8 / 1 / 6
11,249
937
13,764
8,331
3,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
7,887
657
2,658
7,476
2,131
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 8 / 1
7,813
651
3,750
14,879
5,218
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
11
1 / 4 / 0
8,285
690
7,868
14,841
13,116
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
17
Kills
1
2
Deaths
17
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Ne Zha
Hezii HK
Ne Zha
5
1
8
9
L
0
8
1
0.06
W
Atlas
Lavii HK
Atlas
4
0
10
9
W
8
1
6
11
L
Cthulhu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,416
Damage
14,276
28,604
Taken
37,196
13,976
Mitigated
20,465
10,922
Healing
758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,658
251
216
288
7,476
2,131
0
5,428
1,996
17,827
0
W
Ne Zha
Hezii HK
Ne Zha
8,441
2,274
149
1,233
9,248
3,607
662
2,292
6,956
0
31,416
L
3,750
969
0
189
14,879
5,218
0
7,243
7,636
0
12,090
W
Atlas
Lavii HK
Atlas
9,211
4,076
230
5,040
11,025
6,729
382
4,110
6,550
32,332
0
W
13,764
2,697
1,333
2,937
8,331
3,640
636
3,389
4,942
57,418
0
L
Cthulhu
7,868
377
65
0
14,841
13,116
0
10,367
4,348
20,436
1,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,623
Gold Earned
23,985
147
Minions Killed
59
0
Camps Cleared
0
704,473
Distance Traveled
561,501
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,887
657
19
2
0
121,500
1
W
Ne Zha
10,052
838
21
2
0
251,249
0
L
Fenrir
7,813
651
18
2
0
213,599
0
W
Atlas
10,322
860
35
3
0
238,839
0
W
Ra
11,249
937
91
8
0
214,385
1
L
Cthulhu
8,285
690
22
2
0
226,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role