Player Matchup

Set
Set
InjusticeReigns
Set
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
248W - 193L
1,564 Elo+
Solo
Guan Yu
Guan Yu
UL_mussi_99
Guan Yu
Level 143
God Stats
18W - 15L
1,559 SR
Queue Stats
227W - 233L
1,471 Elo+
Solo
Nu Wa
Nu Wa
aZ Damnation
Nu Wa
Level 154
God Stats
7W - 7L
1,677 SR
Queue Stats
164W - 151L
1,567 Elo+
Solo
Atlas
Atlas
qwertyxxx111
Atlas
Level 99
God Stats
2W - 1L
1,928 SR
Queue Stats
128W - 126L
1,428 Elo+
Party 1
Hachiman
Hachiman
tytmanik08
Hachiman
Level 65
God Stats
6W - 3L
1,668 SR
Queue Stats
58W - 41L
1,490 Elo+
Party 1
Team Averages
Level 121
1,666 SR
1,504 Elo+

VS

Team Averages
Level 122
1,514 SR
1,454 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
HaZe96
Tsukuyomi
Level 123
God Stats
24W - 22L
1,594 SR
Queue Stats
626W - 621L
1,470 Elo+
Solo
Surtr
Surtr
MoonlightKiana
Surtr
Level 152
God Stats
7W - 8L
1,628 SR
Queue Stats
203W - 183L
1,505 Elo+
Solo
Ymir
Ymir
SilverDaimond
Ymir
Level 51
God Stats
1W - 4L
1,243 SR
Queue Stats
16W - 15L
1,401 Elo+
Party 2
Bakasura
Bakasura
XxLegendWolfxX
Bakasura
Level 127
God Stats
9W - 8L
1,602 SR
Queue Stats
178W - 195L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
6,486
649
8,238
8,040
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
UL_mussi_99
Guan Yu
10
1 / 2 / 1
5,679
568
3,098
9,524
7,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 4
6,888
689
6,318
5,450
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 2 / 4
5,587
559
4,509
8,158
4,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
tytmanik08
Hachiman
8
2 / 0 / 2
5,099
510
5,332
2,142
663
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 3 / 0
6,037
604
3,713
7,232
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
HaZe96
Tsukuyomi
10
2 / 3 / 1
5,577
558
2,664
7,282
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 2 / 1
5,497
550
7,535
11,375
7,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 2 / 1
5,157
516
2,830
8,270
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
8
0 / 3 / 2
4,710
471
3,113
9,161
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
13
Kills
5
5
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
3
0
0.33
L
Tsukuyomi
HaZe96
Tsukuyomi
2
3
1
0.83
W
5
1
2
6
L
1
2
1
0.75
L
1
2
1
0.75
W
Guan Yu
UL_mussi_99
Guan Yu
1
2
1
0.75
L
Bakasura
0
3
2
0.33
W
4
0
4
6
W
1
2
4
1.5
W
Hachiman
tytmanik08
Hachiman
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,495
Damage
19,855
33,314
Taken
43,320
18,706
Mitigated
20,258
8,668
Healing
10,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,713
90
0
1,040
7,232
2,360
0
3,341
3,891
49,659
0
L
Tsukuyomi
HaZe96
Tsukuyomi
2,664
572
0
818
7,282
2,392
0
862
6,420
0
37,037
W
8,238
3,974
0
999
8,040
3,648
0
1,580
6,460
0
46,325
L
7,535
2,872
0
2,467
11,375
7,506
0
1,475
9,900
471
42,065
L
2,830
812
0
2,870
8,270
4,350
0
2,234
6,036
8,678
0
W
Guan Yu
UL_mussi_99
Guan Yu
3,098
280
54
2,982
9,524
7,562
0
497
9,027
517
35,869
L
Bakasura
3,113
2,390
0
3,246
9,161
3,650
0
3,185
5,976
0
23,521
W
6,318
1,272
0
1,689
5,450
1,979
6
2,140
3,310
55,248
0
W
4,509
1,759
0
1,816
8,158
4,854
264
2,077
5,611
21,934
0
W
Hachiman
tytmanik08
Hachiman
5,332
4,219
0
1,128
2,142
663
543
667
1,365
0
29,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,739
Gold Earned
26,978
314
Minions Killed
283
0
Camps Cleared
0
1,001,672
Distance Traveled
1,010,481
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,037
604
91
9
0
201,447
0
L
Tsukuyomi
5,577
558
57
6
0
237,535
1
W
Set
6,486
649
71
7
0
230,081
0
L
Surtr
5,497
550
66
7
0
172,038
0
L
Ymir
5,157
516
5
1
0
202,809
2
W
Guan Yu
5,679
568
72
7
0
205,580
5
L
Bakasura
4,710
471
64
6
0
196,652
0
W
Nu Wa
6,888
689
94
9
0
209,171
2
W
Atlas
5,587
559
23
2
0
185,205
0
W
Hachiman
5,099
510
54
5
0
171,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role