Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
EldenBloom
Baron Samedi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,616 Elo+
Party 1
Cerberus
Cerberus
lordofchaos32
Cerberus
Level 104
God Stats
0W - 5L
1,196 SR
Queue Stats
186W - 210L
1,446 Elo+
Solo
Athena
Athena
marco0s
Athena
Level 79
God Stats
3W - 1L
1,517 SR
Queue Stats
281W - 274L
1,491 Elo+
Solo
Ravana
Ravana
replay_Hitman
Ravana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,428 Elo+
Party 1
Team Averages
Level 65
1,443 SR
1,496 Elo+

VS

Team Averages
Level 108
1,535 SR
1,480 Elo+
Agni
Agni
AaronS17
Agni
Level 99
God Stats
6W - 2L
1,812 SR
Queue Stats
168W - 90L
1,548 Elo+
Solo
Neith
Neith
KingPlunk
Neith
Level 181
God Stats
7W - 4L
1,377 SR
Queue Stats
693W - 725L
1,344 Elo+
Solo
Odin
Odin
Knight_of_Iron
Odin
Level 146
God Stats
8W - 10L
1,725 SR
Queue Stats
412W - 422L
1,548 Elo+
Solo
Jormungandr
Jormungandr
McNadaa
Jormungandr
Level 84
God Stats
4W - 3L
1,500 SR
Queue Stats
339W - 301L
1,556 Elo+
Solo
Olorun
Olorun
TheBMPar
Olorun
Level 28
God Stats
1W - 1L
1,260 SR
Queue Stats
15W - 17L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
3 / 7 / 6
10,292
735
8,387
15,459
8,472
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baron Samedi
EldenBloom
Baron Samedi
18
6 / 7 / 4
10,401
743
13,848
16,751
10,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
lordofchaos32
Cerberus
2
0 / 0 / 0
3,888
278
0
0
0
Athena
marco0s
Athena
18
2 / 5 / 9
9,958
711
7,671
24,406
26,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
4 / 4 / 5
9,406
672
12,803
18,988
20,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
20
10 / 1 / 12
12,343
882
25,596
12,666
6,203
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
KingPlunk
Neith
18
3 / 3 / 13
10,534
752
12,270
11,814
6,354
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
4 / 3 / 14
11,012
787
13,201
12,877
12,694
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
McNadaa
Jormungandr
20
6 / 1 / 14
11,470
819
11,896
12,922
17,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
TheBMPar
Olorun
14
0 / 7 / 9
9,147
653
4,725
13,702
6,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
85
15
Kills
23
23
Deaths
15
24
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
7
6
0.86
W
Agni
10
1
12
16
L
Baron Samedi
EldenBloom
Baron Samedi
6
7
4
1.14
W
Neith
KingPlunk
Neith
3
3
13
3.17
W
4
3
14
3.67
W
Jormungandr
McNadaa
Jormungandr
6
1
14
13
W
Olorun
TheBMPar
Olorun
0
7
9
0.64
L
Cerberus
lordofchaos32
Cerberus
0
0
0
0
L
Athena
marco0s
Athena
2
5
9
1.3
L
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,709
Damage
67,688
75,604
Taken
63,981
65,940
Mitigated
48,730
18,883
Healing
22,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,387
2,946
626
2,574
15,459
8,472
215
8,209
7,002
0
16,919
W
Agni
25,596
2,693
5,763
3,193
12,666
6,203
1,774
4,034
8,632
49,926
0
L
Baron Samedi
EldenBloom
Baron Samedi
13,848
454
1,799
2,662
16,751
10,105
527
9,945
6,353
29,709
0
W
Neith
KingPlunk
Neith
12,270
5,718
557
3,351
11,814
6,354
3,182
3,208
8,496
0
30,386
W
13,201
1,710
1,101
503
12,877
12,694
210
4,031
8,720
0
20,699
W
Jormungandr
McNadaa
Jormungandr
11,896
2,654
1,334
3,103
12,922
17,168
315
5,375
7,547
22,644
0
W
Olorun
TheBMPar
Olorun
4,725
1,766
1,088
2,628
13,702
6,311
2,061
5,199
8,297
19,005
0
L
Cerberus
lordofchaos32
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Athena
marco0s
Athena
7,671
2,296
2,684
6,704
24,406
26,796
267
11,671
12,354
19,416
0
L
12,803
1,458
0
1,834
18,988
20,567
356
10,804
7,573
229
21,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,945
Gold Earned
54,506
90
Minions Killed
163
0
Camps Cleared
0
916,481
Distance Traveled
1,358,003
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,292
735
20
1
0
211,794
0
W
Agni
12,343
882
52
4
0
296,940
0
L
Baron Samedi
10,401
743
41
3
0
199,408
0
W
Neith
10,534
752
37
3
0
252,674
0
W
Odin
11,012
787
25
2
0
294,508
0
W
Jormungandr
11,470
819
17
1
0
293,267
0
W
Olorun
9,147
653
32
2
0
220,614
1
L
Cerberus
3,888
278
0
0
0
0
0
L
Athena
9,958
711
11
1
0
239,226
0
L
Ravana
9,406
672
18
1
0
266,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role