Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
KongSenpai
Charybdis
Level 65
God Stats
21W - 11L
1,665 SR
Queue Stats
77W - 70L
1,526 Elo+
Solo
Ah Puch
Ah Puch
Legion1412
Ah Puch
Level 111
God Stats
1W - 3L
1,500 SR
Queue Stats
50W - 52L
1,551 Elo+
Solo
Ymir
Ymir
Radas4321
Ymir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,416 Elo+
Party 1
He Bo
He Bo
tomi17s
He Bo
Level 84
God Stats
0W - 5L
1,105 SR
Queue Stats
19W - 16L
1,450 Elo+
Party 1
Team Averages
Level 75
1,454 SR
1,489 Elo+

VS

Team Averages
Level 70
1,534 SR
1,436 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
DieIsaac20
Xing Tian
Level 45
God Stats
16W - 14L
1,441 SR
Queue Stats
147W - 142L
1,339 Elo+
Solo
Kukulkan
Kukulkan
WolfRehkitz189
Kukulkan
Level 113
God Stats
54W - 41L
1,568 SR
Queue Stats
124W - 126L
1,469 Elo+
Solo
Jormungandr
Jormungandr
gamer260605
Jormungandr
Level 79
God Stats
4W - 3L
1,656 SR
Queue Stats
245W - 221L
1,354 Elo+
Solo
Arachne
Arachne
selvgod-utsuger
Arachne
Level 67
God Stats
23W - 29L
1,504 SR
Queue Stats
237W - 250L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
2 / 5 / 0
5,911
537
2,166
9,018
3,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
KongSenpai
Charybdis
9
1 / 3 / 0
5,304
482
6,179
7,437
2,363
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Legion1412
Ah Puch
11
1 / 3 / 0
6,032
548
3,847
6,640
3,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ymir
5
0 / 5 / 1
4,801
436
2,057
8,587
4,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
tomi17s
He Bo
8
0 / 2 / 0
5,025
457
1,265
3,960
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
5 / 1 / 4
6,800
618
9,680
9,779
3,654
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
DieIsaac20
Xing Tian
10
4 / 1 / 4
7,175
652
2,711
7,763
7,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
13
1 / 1 / 2
7,197
654
1,219
4,598
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
gamer260605
Jormungandr
13
5 / 1 / 0
7,953
723
4,780
7,731
5,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
1 / 1 / 5
6,251
568
2,302
6,186
2,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
4
Kills
16
18
Deaths
5
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
0
0.4
W
Cernunnos
 
Cernunnos
5
1
4
7
W
Xing Tian
DieIsaac20
Xing Tian
4
1
4
6
L
Charybdis
KongSenpai
Charybdis
1
3
0
0.33
L
Ah Puch
Legion1412
Ah Puch
1
3
0
0.33
L
Ymir
0
5
1
0.1
W
Kukulkan
1
1
2
2
W
Jormungandr
gamer260605
Jormungandr
5
1
0
5
W
1
1
5
3.5
L
He Bo
tomi17s
He Bo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,514
Damage
20,692
35,642
Taken
36,057
15,069
Mitigated
20,555
7,898
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,166
930
0
2,886
9,018
3,043
0
1,645
7,259
0
25,912
W
Cernunnos
 
Cernunnos
9,680
5,217
0
4,963
9,779
3,654
1,673
1,221
8,558
0
43,000
W
Xing Tian
DieIsaac20
Xing Tian
2,711
263
0
1,128
7,763
7,157
274
443
7,186
14,660
0
L
Charybdis
KongSenpai
Charybdis
6,179
4,314
0
1,204
7,437
2,363
0
1,076
6,361
0
30,734
L
Ah Puch
Legion1412
Ah Puch
3,847
219
0
1,664
6,640
3,622
0
3,729
2,911
29,840
0
L
Ymir
2,057
690
626
524
8,587
4,887
0
927
7,660
7,303
0
W
Kukulkan
1,219
113
0
480
4,598
1,925
884
1,045
3,553
59,182
0
W
Jormungandr
gamer260605
Jormungandr
4,780
1,087
0
1,587
7,731
5,648
0
3,121
3,905
54,638
0
W
2,302
2,011
0
2,095
6,186
2,171
1,019
746
5,329
0
29,803
L
He Bo
tomi17s
He Bo
1,265
0
0
994
3,960
1,154
0
1,219
2,741
20,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,073
Gold Earned
35,376
186
Minions Killed
320
0
Camps Cleared
0
815,845
Distance Traveled
1,079,499
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,911
537
40
4
0
135,911
0
W
Cernunnos
6,800
618
61
6
0
193,455
2
W
Xing Tian
7,175
652
11
1
0
199,337
0
L
Charybdis
5,304
482
40
4
0
189,344
0
L
Ah Puch
6,032
548
53
5
0
203,298
0
L
Ymir
4,801
436
10
1
0
144,546
3
W
Kukulkan
7,197
654
86
8
0
227,212
0
W
Jormungandr
7,953
723
108
10
0
210,091
0
W
Arachne
6,251
568
54
5
0
249,404
0
L
He Bo
5,025
457
43
4
0
142,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role