Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Frodo_T_Baggens_
He Bo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 158L
1,463 Elo+
Solo
Agni
Agni
GOD OF MOBN
Agni
Level 139
God Stats
10W - 10L
1,268 SR
Queue Stats
841W - 853L
1,409 Elo+
Solo
Rama
Rama
eltotolpqtp
Rama
Level 206
God Stats
15W - 16L
1,309 SR
Queue Stats
893W - 894L
1,470 Elo+
Solo
Hun Batz
Hun Batz
lolatoo
Hun Batz
Level 107
God Stats
2W - 1L
1,495 SR
Queue Stats
206W - 202L
1,473 Elo+
Solo
Team Averages
Level 132
1,414 SR
1,463 Elo+

VS

Team Averages
Level 94
1,431 SR
1,425 Elo+
Baron Samedi
Baron Samedi
BTGGFMami
Baron Samedi
Level 101
God Stats
1W - 2L
1,477 SR
Queue Stats
404W - 461L
1,378 Elo+
Solo
Kali
Kali
ElaNoividDivided
Kali
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 60L
1,442 Elo+
Solo
Fafnir
Fafnir
M1ghty16
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,356 Elo+
Solo
Pele
Pele
Trollgod8469
Pele
Level 59
God Stats
1W - 4L
1,182 SR
Queue Stats
458W - 490L
1,453 Elo+
Solo
Shiva
Shiva
UnseenCloud6399
Shiva
Level 155
God Stats
27W - 32L
1,495 SR
Queue Stats
1,153W - 1,146L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
19
4 / 3 / 3
11,665
729
8,347
13,163
5,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
1 / 3 / 8
10,230
639
8,146
8,955
3,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 3 / 11
11,432
715
14,697
12,629
5,696
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 2 / 10
10,502
656
4,748
7,265
3,090
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
lolatoo
Hun Batz
20
7 / 4 / 4
12,451
778
13,882
12,898
7,045
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BTGGFMami
Baron Samedi
17
2 / 1 / 3
10,095
631
7,145
6,922
3,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 5 / 6
10,595
662
12,392
15,127
6,466
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
M1ghty16
Fafnir
17
3 / 6 / 7
10,635
665
12,225
20,813
25,805
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

1
0 / 0 / 0
3,969
248
0
256
64
20
4 / 2 / 5
11,691
731
10,851
14,299
9,818
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
14
Kills
12
15
Deaths
14
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
3
3
1.83
L
Baron Samedi
BTGGFMami
Baron Samedi
2
1
3
3.5
L
3
5
6
1.2
W
1
3
8
1.67
W
2
3
11
2.5
L
Fafnir
M1ghty16
Fafnir
3
6
7
1.08
L
0
0
0
0
L
4
2
5
3.25
W
0
2
10
2.5
W
Hun Batz
lolatoo
Hun Batz
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,820
Damage
42,613
54,910
Taken
57,417
25,589
Mitigated
45,431
21,536
Healing
19,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
8,347
830
5,063
4,815
13,163
5,996
773
5,325
7,782
28,350
0
L
Baron Samedi
BTGGFMami
Baron Samedi
7,145
48
2,259
2,821
6,922
3,278
0
2,991
3,811
28,202
0
L
12,392
3,369
986
3,169
15,127
6,466
0
8,991
6,114
0
20,516
W
8,146
1,170
1,295
1,299
8,955
3,762
783
4,382
4,505
19,999
0
W
14,697
962
1,244
2,635
12,629
5,696
2,065
2,351
9,876
42,958
0
L
Fafnir
M1ghty16
Fafnir
12,225
3,122
392
2,752
20,813
25,805
0
11,473
9,292
17,816
0
L
0
0
0
0
256
64
0
256
0
0
0
L
10,851
402
2,030
5,526
14,299
9,818
0
7,662
6,497
0
35,359
W
4,748
3,875
359
920
7,265
3,090
2,957
2,572
4,693
0
16,922
W
Hun Batz
lolatoo
Hun Batz
13,882
3,017
1,261
2,645
12,898
7,045
1,272
4,776
7,934
0
29,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,280
Gold Earned
46,985
175
Minions Killed
120
0
Camps Cleared
0
1,334,814
Distance Traveled
929,269
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,665
729
26
2
0
271,594
0
L
Baron Samedi
10,095
631
47
3
0
159,637
0
L
Kali
10,595
662
26
2
0
233,420
1
W
He Bo
10,230
639
29
2
0
253,494
0
W
Agni
11,432
715
60
4
0
272,242
0
L
Fafnir
10,635
665
1
0
0
242,885
0
L
Pele
3,969
248
0
0
0
0
0
L
Shiva
11,691
731
46
3
0
293,327
0
W
Rama
10,502
656
23
1
0
263,461
0
W
Hun Batz
12,451
778
37
2
0
274,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role