Player Matchup

Ravana
Ravana
IamFainterMule
Ravana
Level 177
God Stats
34W - 21L
1,574 SR
Queue Stats
162W - 163L
1,526 Elo+
Solo
Aphrodite
Aphrodite
PrettyPablo
Aphrodite
Level 107
God Stats
30W - 33L
1,499 SR
Queue Stats
291W - 300L
1,481 Elo+
Party 2
Sol
Sol
R0LL0S
Sol
Level 67
God Stats
8W - 9L
1,441 SR
Queue Stats
63W - 76L
1,433 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Tommypolakovich
Morgan Le Fay
Level 106
God Stats
26W - 13L
1,400 SR
Queue Stats
79W - 66L
1,499 Elo+
Party 2
Gilgamesh
Gilgamesh
unOEriiE
Gilgamesh
Level 62
God Stats
30W - 16L
1,480 SR
Queue Stats
146W - 170L
1,424 Elo+
Party 3
Team Averages
Level 104
1,479 SR
1,473 Elo+

VS

Team Averages
Level 83
1,598 SR
1,449 Elo+
Sobek
Sobek
Aptbead
Sobek
Level 54
God Stats
9W - 15L
1,453 SR
Queue Stats
84W - 73L
1,492 Elo+
Party 1
The Morrigan
The Morrigan
Lincoln 2016
The Morrigan
Level 87
God Stats
4W - 1L
1,883 SR
Queue Stats
117W - 116L
1,488 Elo+
Party 1
Bellona
Bellona
Londoncalling05
Bellona
Level 4
God Stats
2W - 4L
1,310 SR
Queue Stats
11W - 16L
1,331 Elo+
Party 1
Hachiman
Hachiman
SS5RunNGun
Hachiman
Level 107
God Stats
12W - 15L
1,679 SR
Queue Stats
131W - 134L
1,437 Elo+
Solo
Ymir
Ymir
ThatKidTray707
Ymir
Level 165
God Stats
65W - 39L
1,667 SR
Queue Stats
461W - 418L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 10
11,148
557
12,971
11,087
7,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
PrettyPablo
Aphrodite
15
5 / 2 / 14
10,428
521
7,091
17,575
18,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
R0LL0S
Sol
17
12 / 2 / 10
11,660
583
25,059
14,735
6,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Tommypolakovich
Morgan Le Fay
16
6 / 5 / 6
10,509
525
10,131
13,197
5,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
unOEriiE
Gilgamesh
16
5 / 2 / 10
10,420
521
10,368
16,087
8,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aptbead
Sobek
13
2 / 7 / 5
9,482
474
6,951
20,081
20,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Morrigan
Lincoln 2016
The Morrigan
17
5 / 5 / 3
10,884
544
11,308
15,080
6,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 7 / 2
7,851
393
4,900
15,428
11,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
SS5RunNGun
Hachiman
13
1 / 8 / 3
8,598
430
10,607
17,958
7,176
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 6 / 4
9,613
481
12,388
21,751
11,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
28
33
Kills
11
11
Deaths
33
50
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sobek
Aptbead
Sobek
2
7
5
0.64
W
5
0
10
10
L
The Morrigan
Lincoln 2016
The Morrigan
5
5
3
1.3
L
0
7
2
0.14
W
Aphrodite
PrettyPablo
Aphrodite
5
2
14
6
W
Sol
R0LL0S
Sol
12
2
10
8.5
L
Hachiman
SS5RunNGun
Hachiman
1
8
3
0.31
L
3
6
4
0.83
W
Morgan Le Fay
Tommypolakovich
Morgan Le Fay
6
5
6
1.8
W
Gilgamesh
unOEriiE
Gilgamesh
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,620
Damage
46,154
72,681
Taken
90,298
46,775
Mitigated
57,086
28,856
Healing
15,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Aptbead
Sobek
6,951
541
0
3,943
20,081
20,539
210
13,554
6,512
25,531
0
W
12,971
2,645
0
4,531
11,087
7,795
382
3,575
7,066
165
79,319
L
The Morrigan
Lincoln 2016
The Morrigan
11,308
1,615
0
1,384
15,080
6,419
778
6,490
8,398
82,103
3,338
L
4,900
2,262
0
1,311
15,428
11,620
0
967
14,461
0
32,417
W
Aphrodite
PrettyPablo
Aphrodite
7,091
2,136
2,169
7,105
17,575
18,232
314
6,436
11,129
31,703
0
W
Sol
R0LL0S
Sol
25,059
11,916
0
7,757
14,735
6,675
4,125
7,005
7,632
93,667
0
L
Hachiman
SS5RunNGun
Hachiman
10,607
5,224
0
4,137
17,958
7,176
246
10,749
7,162
0
57,699
L
12,388
2,607
0
5,051
21,751
11,332
0
10,630
11,121
68,426
0
W
Morgan Le Fay
Tommypolakovich
Morgan Le Fay
10,131
764
0
1,504
13,197
5,551
1,782
7,474
5,579
67,973
0
W
Gilgamesh
unOEriiE
Gilgamesh
10,368
3,864
0
5,790
16,087
8,522
0
4,893
11,028
0
77,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,165
Gold Earned
46,428
482
Minions Killed
382
0
Camps Cleared
0
1,996,983
Distance Traveled
1,946,716
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,482
474
23
1
0
411,700
0
W
Ravana
11,148
557
124
6
0
406,397
2
L
The Morrigan
10,884
544
144
7
0
372,229
0
L
Bellona
7,851
393
41
2
0
405,632
0
W
Aphrodite
10,428
521
25
1
0
387,943
8
W
Sol
11,660
583
121
6
0
358,710
0
L
Hachiman
8,598
430
88
4
0
362,834
0
L
Ymir
9,613
481
86
4
0
394,321
5
W
Morgan Le Fay
10,509
525
104
5
0
390,689
0
W
Gilgamesh
10,420
521
108
5
0
453,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role