Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
DuroMike
Artio
Level 85
God Stats
1W - 1L
1,260 SR
Queue Stats
213W - 212L
1,451 Elo+
Solo
Ganesha
Ganesha
EDDIE-MONSTER31
Ganesha
Level 125
God Stats
1W - 2L
1,235 SR
Queue Stats
80W - 78L
1,383 Elo+
Party 2
Discordia
Discordia
Leggless
Discordia
Level 101
God Stats
2W - 1L
1,815 SR
Queue Stats
108W - 129L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
z0mbieslayer777
Gilgamesh
Level 69
God Stats
1W - 1L
1,322 SR
Queue Stats
11W - 13L
1,361 Elo+
Solo
Team Averages
Level 106
1,426 SR
1,429 Elo+

VS

Team Averages
Level 74
1,416 SR
1,438 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BlitzD5913
Merlin
Level 54
God Stats
1W - 1L
1,740 SR
Queue Stats
17W - 43L
1,294 Elo+
Solo
Artio
Artio
Khosimersion
Artio
Level 122
God Stats
0W - 2L
1,267 SR
Queue Stats
179W - 182L
1,469 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SVG Icarus
Kumbhakarna
Level 28
God Stats
0W - 3L
1,389 SR
Queue Stats
11W - 16L
1,497 Elo+
Party 1
Discordia
Discordia
ToxicKingtut
Discordia
Level 55
God Stats
0W - 3L
1,182 SR
Queue Stats
206W - 240L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 6 / 9
9,325
777
5,871
11,206
8,409
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
DuroMike
Artio
15
1 / 6 / 13
9,473
789
3,440
13,505
8,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
0 / 4 / 18
9,396
783
6,188
18,700
16,050
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
Leggless
Discordia
17
3 / 3 / 15
9,963
830
13,041
8,454
3,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
z0mbieslayer777
Gilgamesh
19
13 / 3 / 5
11,780
982
13,267
16,474
13,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
20
10 / 3 / 3
11,781
982
14,473
11,778
5,878
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
BlitzD5913
Merlin
12
2 / 7 / 3
8,172
681
5,529
8,278
2,462
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 7
7,403
617
2,139
8,939
8,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
SVG Icarus
Kumbhakarna
9
0 / 3 / 4
7,346
612
1,320
8,026
5,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
ToxicKingtut
Discordia
19
5 / 4 / 10
10,583
882
13,734
8,430
3,430
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
44
20
Kills
17
22
Deaths
20
60
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
6
9
1.25
L
Hou Yi
 
Hou Yi
10
3
3
3.83
L
Merlin
BlitzD5913
Merlin
2
7
3
0.5
W
Artio
DuroMike
Artio
1
6
13
1.25
W
0
4
18
2.25
L
0
3
7
1.17
W
Discordia
Leggless
Discordia
3
3
15
3.5
L
Kumbhakarna
SVG Icarus
Kumbhakarna
0
3
4
0.67
L
Discordia
ToxicKingtut
Discordia
5
4
10
2.5
W
Gilgamesh
z0mbieslayer777
Gilgamesh
13
3
5
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,807
Damage
37,195
68,339
Taken
45,451
50,199
Mitigated
25,882
17,580
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,871
1,403
1,155
1,075
11,206
8,409
580
3,887
7,006
0
16,167
L
Hou Yi
 
Hou Yi
14,473
5,419
656
2,698
11,778
5,878
944
5,637
5,702
0
37,419
L
Merlin
BlitzD5913
Merlin
5,529
550
203
196
8,278
2,462
0
3,655
4,229
10,174
0
W
Artio
DuroMike
Artio
3,440
540
2,655
2,030
13,505
8,140
1,893
3,371
9,977
10,676
0
W
6,188
1,003
740
4,724
18,700
16,050
278
5,093
13,477
17,987
0
L
2,139
619
856
1,458
8,939
8,732
0
5,221
3,388
2,430
0
W
Discordia
Leggless
Discordia
13,041
593
1,159
808
8,454
3,707
2,650
4,438
3,910
27,943
0
L
Kumbhakarna
SVG Icarus
Kumbhakarna
1,320
302
663
546
8,026
5,380
0
3,773
3,721
2,195
0
L
Discordia
ToxicKingtut
Discordia
13,734
366
655
1,184
8,430
3,430
656
3,615
4,396
27,135
0
W
Gilgamesh
z0mbieslayer777
Gilgamesh
13,267
2,705
709
2,525
16,474
13,893
2,300
5,166
9,692
0
27,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,937
Gold Earned
45,285
114
Minions Killed
94
0
Camps Cleared
0
1,135,791
Distance Traveled
652,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,325
777
19
2
0
212,212
0
L
Hou Yi
11,781
982
54
5
0
208,081
0
L
Merlin
8,172
681
10
1
0
90,055
0
W
Artio
9,473
789
23
2
0
229,943
0
W
Ganesha
9,396
783
1
0
0
206,813
0
L
Artio
7,403
617
3
0
0
95,208
0
W
Discordia
9,963
830
34
3
0
234,536
0
L
Kumbhakarna
7,346
612
1
0
0
80,851
0
L
Discordia
10,583
882
26
2
0
178,349
0
W
Gilgamesh
11,780
982
37
3
0
252,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role