Player Matchup

Danzaburou
Danzaburou
FlowerKid18
Danzaburou
Level 6
God Stats
1W - 3L
1,153 SR
Queue Stats
2W - 7L
1,516 Elo+
Party 1
Surtr
Surtr
PeaceMarker31
Surtr
Level 22
God Stats
3W - 9L
1,335 SR
Queue Stats
7W - 14L
1,305 Elo+
Party 1
Jormungandr
Jormungandr
full_power13254
Jormungandr
Level 66
God Stats
9W - 5L
1,504 SR
Queue Stats
87W - 85L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
oJadeDragon
Cthulhu
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,269 Elo+
Party 1
Discordia
Discordia
shastye
Discordia
Level 126
God Stats
20W - 17L
1,583 SR
Queue Stats
42W - 47L
1,476 Elo+
Party 1
Team Averages
Level 71
1,415 SR
1,409 Elo+

VS

Team Averages
Level 128
1,591 SR
1,488 Elo+
Morgan Le Fay
Morgan Le Fay
GitoGal
Morgan Le Fay
Level 144
God Stats
11W - 13L
1,582 SR
Queue Stats
105W - 123L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
JackThaDude
Sun Wukong
Level 113
God Stats
9W - 2L
1,755 SR
Queue Stats
194W - 159L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
M0NTAGNE
Baron Samedi
Level 134
God Stats
21W - 17L
1,513 SR
Queue Stats
541W - 560L
1,429 Elo+
Solo
Heimdallr
Heimdallr
TLM VeNoMRaptor
Heimdallr
Level 109
God Stats
5W - 2L
1,606 SR
Queue Stats
59W - 54L
1,525 Elo+
Solo
Thor
Thor
shy1ockwood
Thor
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FlowerKid18
Danzaburou
15
0 / 10 / 3
9,057
604
4,760
17,753
7,067
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 11 / 4
8,722
581
2,882
21,900
15,023
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
full_power13254
Jormungandr
16
2 / 14 / 3
9,925
662
13,855
32,725
25,210
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
oJadeDragon
Cthulhu
18
3 / 9 / 5
10,926
728
16,465
26,221
20,608
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
shastye
Discordia
18
4 / 10 / 3
11,263
751
11,845
18,039
6,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GitoGal
Morgan Le Fay
20
12 / 0 / 16
12,944
863
21,688
9,520
4,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
JackThaDude
Sun Wukong
19
7 / 4 / 30
13,595
906
16,466
22,410
25,798
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
M0NTAGNE
Baron Samedi
20
9 / 1 / 18
13,137
876
22,596
15,640
9,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
TLM VeNoMRaptor
Heimdallr
18
3 / 0 / 18
11,654
777
10,134
12,859
5,550
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
23 / 4 / 21
14,261
951
35,180
22,702
11,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
157
9
Kills
54
54
Deaths
9
18
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FlowerKid18
Danzaburou
0
10
3
0.15
W
Morgan Le Fay
GitoGal
Morgan Le Fay
12
0
16
20
W
Sun Wukong
JackThaDude
Sun Wukong
7
4
30
5.5
W
Baron Samedi
M0NTAGNE
Baron Samedi
9
1
18
18
L
0
11
4
0.18
W
Heimdallr
TLM VeNoMRaptor
Heimdallr
3
0
18
12
L
Jormungandr
full_power13254
Jormungandr
2
14
3
0.25
L
Cthulhu
oJadeDragon
Cthulhu
3
9
5
0.61
L
Discordia
shastye
Discordia
4
10
3
0.55
W
23
4
21
8.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,807
Damage
106,064
116,638
Taken
83,131
74,356
Mitigated
56,620
5,427
Healing
24,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FlowerKid18
Danzaburou
4,760
1,911
0
1,393
17,753
7,067
0
4,986
12,595
0
15,770
W
Morgan Le Fay
GitoGal
Morgan Le Fay
21,688
1,086
105
1,993
9,520
4,771
446
6,504
2,844
53,086
0
W
Sun Wukong
JackThaDude
Sun Wukong
16,466
1,564
2,708
5,634
22,410
25,798
304
8,923
10,854
1,706
39,715
W
Baron Samedi
M0NTAGNE
Baron Samedi
22,596
1,128
2,574
6,957
15,640
9,127
1,061
8,308
7,064
74,707
0
L
2,882
816
0
541
21,900
15,023
374
9,615
11,525
501
5,867
W
Heimdallr
TLM VeNoMRaptor
Heimdallr
10,134
6,732
0
927
12,859
5,550
5,368
8,002
3,549
0
41,133
L
Jormungandr
full_power13254
Jormungandr
13,855
1,573
0
775
32,725
25,210
442
15,513
16,069
38,692
329
L
Cthulhu
oJadeDragon
Cthulhu
16,465
679
859
1,859
26,221
20,608
405
8,733
16,800
35,739
0
L
Discordia
shastye
Discordia
11,845
525
0
0
18,039
6,448
0
4,318
13,406
37,787
0
W
35,180
10,630
0
3,299
22,702
11,374
1,145
9,206
11,872
0
69,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,893
Gold Earned
65,591
191
Minions Killed
346
0
Camps Cleared
0
1,158,044
Distance Traveled
1,658,990
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,057
604
29
2
0
227,794
0
W
Morgan Le Fay
12,944
863
59
4
0
335,628
0
W
Sun Wukong
13,595
906
42
3
0
325,085
1
W
Baron Samedi
13,137
876
116
8
0
318,715
0
L
Surtr
8,722
581
9
1
0
182,059
0
W
Heimdallr
11,654
777
60
4
0
344,938
0
L
Jormungandr
9,925
662
50
3
0
228,420
0
L
Cthulhu
10,926
728
49
3
0
261,420
0
L
Discordia
11,263
751
54
4
0
258,351
0
W
Thor
14,261
951
69
5
0
334,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role