Player Matchup

Rama
Rama
Andresitooo3
Rama
Level 145
God Stats
4W - 1L
1,521 SR
Queue Stats
24W - 29L
1,410 Elo+
Party 3
He Bo
He Bo
Firebolt Fire
He Bo
Level 93
God Stats
1W - 0L
1,627 SR
Queue Stats
4W - 3L
1,091 Elo+
Party 1
Kuzenbo
Kuzenbo
Loki20240594
Kuzenbo
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,091 Elo+
Party 1
Baron Samedi
Baron Samedi
Mauser111
Baron Samedi
Level 47
God Stats
16W - 13L
1,360 SR
Queue Stats
24W - 29L
1,304 Elo+
Party 3
Bakasura
Bakasura
jan_the_ripper22
Bakasura
Level 38
God Stats
2W - 3L
1,283 SR
Queue Stats
90W - 108L
1,353 Elo+
Solo
Team Averages
Level 66
1,458 SR
1,250 Elo+

VS

Team Averages
Level 29
1,369 SR
1,298 Elo+
Gilgamesh
Gilgamesh
Berserker_ROGUE
Gilgamesh
Level 39
God Stats
1W - 1L
1,201 SR
Queue Stats
37W - 45L
1,187 Elo+
Party 2
Lancelot
Lancelot
EGYami__
Lancelot
Level 8
God Stats
0W - 7L
1,250 SR
Queue Stats
27W - 39L
1,187 Elo+
Party 2
Janus
Janus
EvilSquirrell666
Janus
Level 48
God Stats
20W - 19L
1,396 SR
Queue Stats
87W - 118L
1,429 Elo+
Solo
Cthulhu
Cthulhu
REDEYE_Enigma
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,187 Elo+
Party 2
Shiva
Shiva
Redeye_Lasagna
Shiva
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 32L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
23 / 0 / 7
13,239
630
35,876
24,412
11,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
7 / 1 / 7
11,403
543
14,596
13,283
7,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Loki20240594
Kuzenbo
17
0 / 1 / 15
11,061
527
6,305
14,575
23,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Mauser111
Baron Samedi
16
2 / 0 / 20
11,887
566
8,413
11,588
12,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
8 / 1 / 6
12,106
576
10,762
20,991
9,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Berserker_ROGUE
Gilgamesh
10
0 / 13 / 1
7,560
360
10,318
24,837
11,662
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
EGYami__
Lancelot
12
1 / 8 / 0
8,173
389
6,813
21,274
11,312
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 0 / 0
8,462
403
5,077
5,078
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
11
0 / 9 / 1
7,665
365
7,126
21,614
13,648
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
0 / 10 / 0
7,197
343
3,951
20,911
9,715
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
5
40
Kills
3
3
Deaths
40
55
Assists
2
Player
Kills
Deaths
Assists
KDA
W
23
0
7
26.5
L
Gilgamesh
Berserker_ROGUE
Gilgamesh
0
13
1
0.04
L
Lancelot
EGYami__
Lancelot
1
8
0
0.13
L
2
0
0
2
W
7
1
7
10.5
W
Kuzenbo
Loki20240594
Kuzenbo
0
1
15
7.5
W
Baron Samedi
Mauser111
Baron Samedi
2
0
20
12
L
Cthulhu
0
9
1
0.06
L
0
10
0
0
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,952
Damage
33,285
84,849
Taken
93,714
64,780
Mitigated
48,134
36,744
Healing
1,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
35,876
31,809
0
14,355
24,412
11,547
4,314
4,484
18,913
0
132,003
L
Gilgamesh
Berserker_ROGUE
Gilgamesh
10,318
2,631
0
164
24,837
11,662
65
7,049
16,782
1,095
37,436
L
Lancelot
EGYami__
Lancelot
6,813
1,188
0
5
21,274
11,312
0
6,755
12,973
97
36,536
L
5,077
143
0
500
5,078
1,797
0
3,173
1,681
46,606
0
W
14,596
850
0
3,317
13,283
7,127
1,680
4,749
8,034
101,405
0
W
Kuzenbo
Loki20240594
Kuzenbo
6,305
1,570
0
3,382
14,575
23,763
949
888
13,687
48,837
560
W
Baron Samedi
Mauser111
Baron Samedi
8,413
1,747
3,775
4,433
11,588
12,416
468
2,919
8,277
48,066
0
L
Cthulhu
7,126
954
81
30
21,614
13,648
322
4,363
17,197
37,507
0
L
3,951
974
165
756
20,911
9,715
238
6,790
14,121
70
25,195
W
10,762
7,269
0
7,482
20,991
9,927
5,752
3,188
17,711
0
91,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,696
Gold Earned
39,057
561
Minions Killed
290
0
Camps Cleared
0
1,934,316
Distance Traveled
1,681,408
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,239
630
151
7
0
365,533
0
L
Gilgamesh
7,560
360
50
2
0
392,176
0
L
Lancelot
8,173
389
49
2
0
431,547
0
L
Janus
8,462
403
85
4
0
203,123
0
W
He Bo
11,403
543
150
7
0
436,069
0
W
Kuzenbo
11,061
527
67
3
0
305,758
0
W
Baron Samedi
11,887
566
44
2
0
387,910
0
L
Cthulhu
7,665
365
65
3
0
346,196
0
L
Shiva
7,197
343
41
2
0
308,366
0
W
Bakasura
12,106
576
149
7
0
439,046
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role