Player Matchup

Horus
Horus
ReTodD
Horus
Level 29
God Stats
12W - 5L
1,667 SR
Queue Stats
69W - 56L
1,650 Elo+
Party 1
Thoth
Thoth
TopzXOnXTopz
Thoth
Level 120
God Stats
3W - 2L
1,676 SR
Queue Stats
36W - 18L
1,670 Elo+
Party 1
Tyr
Tyr
renchiee
Tyr
Level 145
God Stats
2W - 2L
1,774 SR
Queue Stats
45W - 38L
1,561 Elo+
Party 1
Team Averages
Level 98
1,706 SR
1,627 Elo+

VS

Team Averages
Level 144
1,396 SR
1,551 Elo+
Zeus
Zeus
Esoteric Verse
Zeus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,486 Elo+
Solo
Athena
Athena
MangekyoEyez
Athena
Level 147
God Stats
0W - 4L
1,153 SR
Queue Stats
115W - 141L
1,595 Elo+
Solo
Ravana
Ravana
TheDolphinos
Ravana
Level 144
God Stats
28W - 25L
1,536 SR
Queue Stats
254W - 254L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ReTodD
Horus
10
2 / 0 / 7
7,738
774
3,806
7,060
5,830
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
6 / 2 / 3
8,522
852
12,610
5,964
1,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
2 / 2 / 8
7,653
765
6,388
8,116
7,061
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,852
685
4,560
7,399
2,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
10
1 / 3 / 2
6,956
696
2,757
10,602
9,588
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
11
3 / 1 / 1
7,672
767
6,569
7,224
4,962
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
10
Kills
4
4
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
Athena
1
3
2
0.67
W
Horus
ReTodD
Horus
2
0
7
5.5
L
Ravana
3
1
1
3.5
W
6
2
3
3.75
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,804
Damage
13,886
21,140
Taken
25,225
14,864
Mitigated
16,660
5,597
Healing
3,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,560
474
0
350
7,399
2,110
0
3,915
3,376
26,708
0
L
Athena
2,757
753
222
1,076
10,602
9,588
0
5,041
5,477
15,346
0
W
Horus
ReTodD
Horus
3,806
1,527
1,516
2,949
7,060
5,830
0
3,627
3,433
0
12,617
L
Ravana
6,569
1,480
0
2,113
7,224
4,962
0
3,908
3,212
0
21,421
W
12,610
438
0
114
5,964
1,973
250
1,590
4,374
47,587
0
W
6,388
508
0
1,018
8,116
7,061
34
2,310
5,806
0
19,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,913
Gold Earned
21,480
101
Minions Killed
89
0
Camps Cleared
0
575,656
Distance Traveled
556,744
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,852
685
45
5
0
141,506
0
L
Athena
6,956
696
19
2
0
211,552
1
W
Horus
7,738
774
15
2
0
193,214
0
L
Ravana
7,672
767
25
3
0
203,686
0
W
Thoth
8,522
852
59
6
0
177,828
0
W
Tyr
7,653
765
27
3
0
204,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role