Player Matchup

Ix Chel
Ix Chel
Gold II
BurtonGuster773
Ix Chel
Gold II
Level 144
God Stats
26W - 26L
1,453 SR
Queue Stats
266W - 282L
1,557 MMR
Party 3
Cernunnos
Cernunnos
Gold III
DAiΩN
Cernunnos
Gold III
Level 129
God Stats
3W - 6L
1,526 SR
Queue Stats
130W - 178L
1,456 MMR
Solo
Achilles
Achilles
Gold V
IntMode69
Achilles
Gold V
Level 68
God Stats
0W - 1L
1,858 SR
Queue Stats
20W - 20L
1,458 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
SemiHardNips
Tsukuyomi
Silver I
Level 134
God Stats
10W - 7L
1,543 SR
Queue Stats
80W - 86L
1,459 MMR
Solo
Tyr
Tyr
Gold IV
TmuBoom
Tyr
Gold IV
Level 129
God Stats
5W - 4L
1,482 SR
Queue Stats
259W - 265L
1,352 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,572 SR
1,456 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,607 SR
1,459 MMR
Arachne
Arachne
Gold III
Crituhcize
Arachne
Gold III
Level 128
God Stats
1W - 1L
1,646 SR
Queue Stats
42W - 50L
1,428 MMR
Party 1
Tiamat
Tiamat
Gold II
Danthemaaan453
Tiamat
Gold II
Level 129
God Stats
8W - 5L
1,685 SR
Queue Stats
42W - 38L
1,717 MMR
Party 2
The Morrigan
The Morrigan
Gold IV
MKZ_KING-
The Morrigan
Gold IV
Level 89
God Stats
6W - 4L
1,706 SR
Queue Stats
192W - 184L
1,442 MMR
Solo
Xbalanque
Xbalanque
Silver I
RaIeigh
Xbalanque
Silver I
Level 127
God Stats
1W - 0L
1,447 SR
Queue Stats
10W - 12L
1,472 MMR
Party 1
Anubis
Anubis
Gold V
osamaluver4life
Anubis
Gold V
Level 158
God Stats
58W - 44L
1,554 SR
Queue Stats
294W - 304L
1,237 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,413
541
3,411
5,390
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
DAiΩN
Cernunnos
9
0 / 4 / 1
5,238
524
3,029
8,771
3,178
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
IntMode69
Achilles
7
0 / 5 / 1
4,787
479
3,221
11,842
7,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
SemiHardNips
Tsukuyomi
10
2 / 3 / 0
5,539
554
3,271
9,288
2,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tyr
9
0 / 1 / 1
5,096
510
2,543
8,014
5,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
ArtemisBastetRavana

VS

Bans
ThanatosHadesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Crituhcize
Arachne
10
3 / 0 / 7
6,315
632
4,417
5,758
1,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 0 / 0
7,227
723
3,963
5,870
3,939
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
MKZ_KING-
The Morrigan
9
6 / 2 / 3
6,027
603
6,602
6,279
1,959
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
RaIeigh
Xbalanque
10
1 / 0 / 4
6,136
614
4,541
6,489
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 0 / 4
7,330
733
9,154
7,021
3,288
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
16
16
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Arachne
Crituhcize
Arachne
3
0
7
6.5
L
Cernunnos
DAiΩN
Cernunnos
0
4
1
0.13
W
2
0
0
2
L
Achilles
IntMode69
Achilles
0
5
1
0.1
W
The Morrigan
MKZ_KING-
The Morrigan
6
2
3
3.75
W
Xbalanque
RaIeigh
Xbalanque
1
0
4
3
L
Tsukuyomi
SemiHardNips
Tsukuyomi
2
3
0
0.67
L
Tyr
0
1
1
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,475
Damage
28,677
43,305
Taken
31,417
20,685
Mitigated
13,305
8,519
Healing
15,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,411
280
416
337
5,390
1,558
0
2,814
2,542
36,758
0
W
Arachne
Crituhcize
Arachne
4,417
3,020
0
1,985
5,758
1,976
147
1,185
4,413
0
33,617
L
Cernunnos
DAiΩN
Cernunnos
3,029
1,297
0
1,239
8,771
3,178
0
2,752
6,008
0
37,284
W
3,963
400
0
3,798
5,870
3,939
0
14
5,856
51,171
0
L
Achilles
IntMode69
Achilles
3,221
655
0
2,816
11,842
7,762
0
6,693
5,149
130
14,345
W
The Morrigan
MKZ_KING-
The Morrigan
6,602
1,081
90
1,000
6,279
1,959
147
21
6,258
31,563
0
W
Xbalanque
RaIeigh
Xbalanque
4,541
2,461
0
3,728
6,489
2,143
882
0
6,489
0
38,814
L
Tsukuyomi
SemiHardNips
Tsukuyomi
3,271
937
0
1,072
9,288
2,848
0
3,272
6,016
0
46,124
L
Tyr
2,543
155
0
2,639
8,014
5,339
0
4,299
3,715
0
29,067
W
9,154
494
0
4,599
7,021
3,288
232
2,033
4,792
66,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,073
Gold Earned
33,035
296
Minions Killed
387
0
Camps Cleared
0
1,054,233
Distance Traveled
1,046,568
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,413
541
85
9
0
206,868
5
W
Arachne
6,315
632
50
5
0
277,141
2
L
Cernunnos
5,238
524
59
6
0
199,533
0
W
Tiamat
7,227
723
106
11
0
180,269
0
L
Achilles
4,787
479
11
1
0
196,178
2
W
The Morrigan
6,027
603
48
5
0
209,669
0
W
Xbalanque
6,136
614
68
7
0
202,685
4
L
Tsukuyomi
5,539
554
88
9
0
237,476
1
L
Tyr
5,096
510
53
5
0
214,178
2
W
Anubis
7,330
733
115
12
0
176,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role