Player Matchup

Sol
Sol
C4rth0r
Sol
Level 13
God Stats
15W - 14L
1,290 SR
Queue Stats
73W - 77L
1,386 Elo+
Party 2
Baron Samedi
Baron Samedi
DACT117
Baron Samedi
Level 105
God Stats
8W - 7L
1,582 SR
Queue Stats
102W - 100L
1,423 Elo+
Party 2
Heimdallr
Heimdallr
DOY8TA
Heimdallr
Level 18
God Stats
0W - 3L
1,493 SR
Queue Stats
4W - 9L
1,233 Elo+
Party 1
Cerberus
Cerberus
papimbeke
Cerberus
Level 13
God Stats
0W - 1L
1,593 SR
Queue Stats
3W - 6L
1,242 Elo+
Party 1
Thanatos
Thanatos
zeezzuu
Thanatos
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,233 Elo+
Party 1
Team Averages
Level 40
1,492 SR
1,303 Elo+

VS

Team Averages
Level 72
1,540 SR
1,390 Elo+
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
 
Xing Tian
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Surtr
Surtr
BooJo94
Surtr
Level 86
God Stats
12W - 8L
1,577 SR
Queue Stats
116W - 83L
1,486 Elo+
Solo
Loki
Loki
OpieJaxon12
Loki
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 18L
1,034 Elo+
Party 3
Medusa
Medusa
Solerelic540
Medusa
Level 66
God Stats
18W - 16L
1,622 SR
Queue Stats
194W - 194L
1,433 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
4 / 0 / 0
8,919
595
11,142
9,365
4,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
DACT117
Baron Samedi
13
1 / 6 / 2
7,737
516
5,427
10,062
4,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
DOY8TA
Heimdallr
11
0 / 1 / 1
6,518
435
6,227
11,573
4,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
papimbeke
Cerberus
10
1 / 4 / 0
6,008
401
3,478
13,602
11,490
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
zeezzuu
Thanatos
9
0 / 2 / 0
6,064
404
3,741
11,180
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 2 / 6
9,408
627
7,313
9,097
3,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
 
Xing Tian
13
6 / 0 / 1
8,536
569
8,122
11,272
10,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
BooJo94
Surtr
12
0 / 3 / 0
7,086
472
4,346
15,221
13,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 0 / 5
8,453
564
8,118
10,330
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
13
1 / 1 / 6
7,072
471
8,117
7,715
3,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
13
13
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
6
3
W
Xing Tian
 
Xing Tian
6
0
1
6.5
W
Surtr
BooJo94
Surtr
0
3
0
0
L
Sol
4
0
0
4
L
Baron Samedi
DACT117
Baron Samedi
1
6
2
0.33
L
Heimdallr
DOY8TA
Heimdallr
0
1
1
0.5
W
3
0
5
5.5
W
Medusa
1
1
6
4
L
Cerberus
papimbeke
Cerberus
1
4
0
0.25
L
Thanatos
zeezzuu
Thanatos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,015
Damage
36,016
55,782
Taken
53,635
29,484
Mitigated
34,108
19,371
Healing
19,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,313
2,381
0
3,578
9,097
3,363
1,701
4,380
4,717
77,534
0
W
Xing Tian
 
Xing Tian
8,122
345
0
2,842
11,272
10,958
0
2,914
8,358
31,476
0
W
Surtr
BooJo94
Surtr
4,346
1,045
0
3,984
15,221
13,054
0
9,692
5,529
171
44,805
L
Sol
11,142
3,836
0
5,458
9,365
4,367
840
739
8,626
64,914
8,507
L
Baron Samedi
DACT117
Baron Samedi
5,427
314
310
1,640
10,062
4,998
0
3,459
6,603
51,750
0
L
Heimdallr
DOY8TA
Heimdallr
6,227
2,145
0
4,199
11,573
4,767
0
4,045
7,528
0
50,202
W
8,118
1,662
0
6,620
10,330
3,639
0
941
9,389
0
67,952
W
Medusa
8,117
2,580
0
2,436
7,715
3,094
640
1,556
6,159
0
51,334
L
Cerberus
papimbeke
Cerberus
3,478
60
0
2,617
13,602
11,490
0
5,294
8,308
17,764
0
L
Thanatos
zeezzuu
Thanatos
3,741
1,169
0
5,147
11,180
3,862
0
2,046
9,134
0
32,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,246
Gold Earned
40,555
391
Minions Killed
429
0
Camps Cleared
0
1,481,550
Distance Traveled
1,586,411
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,408
627
146
10
0
278,241
0
W
Xing Tian
8,536
569
48
3
0
385,621
0
W
Surtr
7,086
472
66
4
0
283,408
2
L
Sol
8,919
595
122
8
0
275,094
7
L
Baron Samedi
7,737
516
87
6
0
266,687
2
L
Heimdallr
6,518
435
83
6
0
283,728
3
W
Loki
8,453
564
96
6
0
339,465
0
W
Medusa
7,072
471
73
5
0
299,676
0
L
Cerberus
6,008
401
42
3
0
285,401
0
L
Thanatos
6,064
404
57
4
0
370,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role