Player Matchup

Anubis
Anubis
ApolloXai
Anubis
Level 126
God Stats
5W - 8L
1,353 SR
Queue Stats
177W - 205L
1,415 Elo+
Solo
Freya
Freya
Shwarmy
Freya
Level 104
God Stats
2W - 2L
1,363 SR
Queue Stats
409W - 384L
1,497 Elo+
Party 2
Horus
Horus
TAJ_2000
Horus
Level 119
God Stats
7W - 2L
1,784 SR
Queue Stats
110W - 94L
1,424 Elo+
Solo
Fenrir
Fenrir
happytomatoe365
Fenrir
Level 100
God Stats
0W - 2L
1,302 SR
Queue Stats
186W - 184L
1,456 Elo+
Solo
Serqet
Serqet
kurm
Serqet
Level 121
God Stats
22W - 12L
1,694 SR
Queue Stats
375W - 341L
1,529 Elo+
Party 2
Team Averages
Level 114
1,499 SR
1,464 Elo+

VS

Team Averages
Level 112
1,489 SR
1,479 Elo+
Hades
Hades
 
Hades
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BKNateDog
Tiamat
Level 129
God Stats
37W - 27L
1,512 SR
Queue Stats
290W - 288L
1,467 Elo+
Solo
Thor
Thor
ForneverNo9
Thor
Level 110
God Stats
6W - 5L
1,481 SR
Queue Stats
167W - 155L
1,496 Elo+
Solo
Neith
Neith
TataKae24x7
Neith
Level 27
God Stats
10W - 13L
1,452 SR
Queue Stats
38W - 38L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ApolloXai
Anubis
11
0 / 5 / 2
6,412
458
3,901
9,767
4,453
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Shwarmy
Freya
14
3 / 0 / 2
7,613
544
4,448
4,397
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
TAJ_2000
Horus
9
0 / 2 / 2
6,060
433
3,590
12,680
10,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 4 / 1
6,781
484
6,367
13,535
11,319
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Serqet
kurm
Serqet
13
6 / 1 / 0
7,806
558
6,351
10,155
4,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
3 / 3 / 1
8,703
622
7,567
10,909
4,773
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
 
Kukulkan
13
3 / 0 / 4
7,685
549
9,429
6,103
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiamat
BKNateDog
Tiamat
13
4 / 1 / 5
8,115
580
10,044
5,973
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 2 / 2
6,975
498
4,080
10,865
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 5 / 0
6,649
475
1,055
9,304
3,484
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
11
Kills
12
12
Deaths
11
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
3
1
1.17
W
Kukulkan
 
Kukulkan
3
0
4
5
L
Anubis
ApolloXai
Anubis
0
5
2
0.2
W
Tiamat
BKNateDog
Tiamat
4
1
5
6.5
W
2
2
2
1.5
L
Freya
Shwarmy
Freya
3
0
2
4
L
Horus
TAJ_2000
Horus
0
2
2
0.5
W
0
5
0
0
L
2
4
1
0.63
L
Serqet
kurm
Serqet
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,657
Damage
32,175
50,534
Taken
43,154
32,527
Mitigated
17,291
15,260
Healing
13,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
7,567
1,636
314
6,653
10,909
4,773
0
292
10,617
66,715
0
W
Kukulkan
 
Kukulkan
9,429
945
180
2,726
6,103
2,099
316
366
5,737
61,685
0
L
Anubis
ApolloXai
Anubis
3,901
492
0
2,625
9,767
4,453
0
6,122
3,393
48,054
0
W
Tiamat
BKNateDog
Tiamat
10,044
1,286
0
1,642
5,973
3,349
407
1,665
4,308
41,997
0
W
4,080
1,981
0
1,219
10,865
3,586
55
1,768
8,857
0
53,263
L
Freya
Shwarmy
Freya
4,448
1,242
0
3,578
4,397
1,879
572
975
3,422
58,121
0
L
Horus
TAJ_2000
Horus
3,590
1,793
583
2,382
12,680
10,719
0
7,829
4,583
0
15,296
W
1,055
726
0
1,245
9,304
3,484
312
4,448
4,796
0
34,848
L
6,367
1,801
0
5,249
13,535
11,319
0
7,030
6,465
50
40,125
L
Serqet
kurm
Serqet
6,351
1,008
0
843
10,155
4,157
0
4,485
5,496
0
51,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,672
Gold Earned
38,127
358
Minions Killed
439
0
Camps Cleared
0
1,366,639
Distance Traveled
1,335,014
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,703
622
128
9
0
236,672
2
W
Kukulkan
7,685
549
89
6
0
276,140
6
L
Anubis
6,412
458
79
6
0
228,631
4
W
Tiamat
8,115
580
93
7
0
283,884
1
W
Thor
6,975
498
68
5
0
306,612
4
L
Freya
7,613
544
102
7
0
293,363
2
L
Horus
6,060
433
24
2
0
282,489
1
W
Neith
6,649
475
61
4
0
231,706
0
L
Fenrir
6,781
484
67
5
0
241,188
0
L
Serqet
7,806
558
86
6
0
320,968
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role