Player Matchup

Jormungandr
Jormungandr
FlashyEgg531985
Jormungandr
Level 63
God Stats
1W - 0L
1,679 SR
Queue Stats
17W - 18L
1,446 Elo+
Party 2
Janus
Janus
Hellsing24356
Janus
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 12L
1,288 Elo+
Party 2
King Arthur
King Arthur
tkmiller2323
King Arthur
Level 43
God Stats
2W - 3L
1,526 SR
Queue Stats
5W - 4L
1,453 Elo+
Party 2
Team Averages
Level 45
1,568 SR
1,396 Elo+

VS

Team Averages
Level 31
1,512 SR
1,418 Elo+
Ymir
Ymir
Inf Interest875
Ymir
Level 49
God Stats
23W - 18L
1,525 SR
Queue Stats
87W - 97L
1,415 Elo+
Party 1
Amaterasu
Amaterasu
Killer-Thehunter
Amaterasu
Level 30
God Stats
1W - 3L
1,500 SR
Queue Stats
165W - 167L
1,500 Elo+
Solo
Anubis
Anubis
Statefarm0925
Anubis
Level 13
God Stats
5W - 6L
1,510 SR
Queue Stats
33W - 45L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FlashyEgg531985
Jormungandr
14
5 / 1 / 14
11,391
814
14,005
15,125
9,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
7 / 1 / 12
11,801
843
24,221
8,791
3,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
tkmiller2323
King Arthur
15
8 / 0 / 10
11,675
834
8,944
12,433
12,901
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 0
9,729
695
7,198
19,902
18,363
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
12
0 / 7 / 1
8,917
637
7,373
20,085
12,076
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 7 / 1
9,217
658
9,156
12,473
6,321
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
4
20
Kills
2
2
Deaths
20
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
FlashyEgg531985
Jormungandr
5
1
14
12
W
7
1
12
13
L
2
6
0
0.33
L
Amaterasu
0
7
1
0.07
L
0
7
1
0.07
W
King Arthur
tkmiller2323
King Arthur
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,170
Damage
23,727
36,349
Taken
52,460
25,854
Mitigated
36,760
3,219
Healing
6,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
FlashyEgg531985
Jormungandr
14,005
4,013
0
1,790
15,125
9,482
618
7,451
7,486
43,757
560
W
24,221
3,394
0
550
8,791
3,471
170
3,576
5,071
79,450
0
L
7,198
784
0
2,627
19,902
18,363
0
13,288
6,244
24,848
0
L
Amaterasu
7,373
3,259
188
2,197
20,085
12,076
0
15,716
4,300
0
22,481
L
9,156
446
0
1,913
12,473
6,321
0
9,425
3,048
42,506
0
W
King Arthur
tkmiller2323
King Arthur
8,944
360
440
439
12,433
12,901
182
5,965
6,365
1,528
25,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,867
Gold Earned
27,863
184
Minions Killed
110
0
Camps Cleared
0
737,629
Distance Traveled
673,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,391
814
67
5
0
243,374
0
W
Janus
11,801
843
95
7
0
251,456
0
L
Ymir
9,729
695
17
1
0
217,996
0
L
Amaterasu
8,917
637
21
2
0
250,260
0
L
Anubis
9,217
658
72
5
0
205,243
0
W
King Arthur
11,675
834
22
2
0
242,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role