Player Matchup

Eset
Eset
Dalilah04
Eset
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 46L
1,442 Elo+
Solo
Bacchus
Bacchus
JenLeazy
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,421 Elo+
Solo
Sun Wukong
Sun Wukong
MeanMrPeanut
Sun Wukong
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
187W - 187L
1,428 Elo+
Party 2
Ares
Ares
ScaryKitten4085
Ares
Level 122
God Stats
1W - 1L
1,656 SR
Queue Stats
83W - 87L
1,485 Elo+
Party 2
Tyr
Tyr
marinedevil911
Tyr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,474 Elo+
Solo
Team Averages
Level 40
1,531 SR
1,450 Elo+

VS

Team Averages
Level 150
1,584 SR
1,656 Elo+
Sobek
Sobek
EvitaΝ
Sobek
Level 195
God Stats
2W - 0L
1,680 SR
Queue Stats
38W - 30L
1,616 Elo+
Party 1
Baron Samedi
Baron Samedi
HERΩ
Baron Samedi
Level 197
God Stats
2W - 0L
1,417 SR
Queue Stats
41W - 34L
1,622 Elo+
Party 1
Tiamat
Tiamat
ROEFER123456
Tiamat
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 72L
1,919 Elo+
Party 1
Xbalanque
Xbalanque
Tοxxic
Xbalanque
Level 181
God Stats
2W - 0L
1,823 SR
Queue Stats
35W - 27L
1,625 Elo+
Party 1
Da Ji
Da Ji
Yinvado
Da Ji
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
1 / 9 / 4
7,015
779
3,524
11,094
5,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
JenLeazy
Bacchus
10
0 / 6 / 3
6,304
700
2,682
10,593
12,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
MeanMrPeanut
Sun Wukong
14
2 / 6 / 3
6,774
753
5,488
12,069
10,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 6 / 2
8,332
926
4,795
14,105
15,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
0 / 2 / 2
5,483
609
1,206
8,601
6,320
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
EvitaΝ
Sobek
12
1 / 3 / 22
8,081
898
4,999
14,065
13,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
HERΩ
Baron Samedi
16
6 / 0 / 23
9,043
1,005
10,486
6,569
3,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
13
2 / 2 / 21
7,737
860
10,952
7,052
4,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
Tοxxic
Xbalanque
16
17 / 2 / 8
9,998
1,111
18,895
8,455
3,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
Yinvado
Da Ji
15
3 / 1 / 24
8,447
939
7,349
7,569
5,662
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
127
7
Kills
29
29
Deaths
8
14
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Eset
1
9
4
0.33
W
Sobek
EvitaΝ
Sobek
1
3
22
4
W
Baron Samedi
HERΩ
Baron Samedi
6
0
23
17.5
L
Bacchus
JenLeazy
Bacchus
0
6
3
0.25
L
Sun Wukong
MeanMrPeanut
Sun Wukong
2
6
3
0.58
W
Tiamat
2
2
21
6.25
L
4
6
2
0.83
W
Xbalanque
Tοxxic
Xbalanque
17
2
8
10.5
W
Da Ji
Yinvado
Da Ji
3
1
24
15
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,695
Damage
52,681
56,462
Taken
43,710
49,930
Mitigated
31,139
7,181
Healing
19,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
3,524
79
103
493
11,094
5,207
0
6,743
4,011
8,068
0
W
Sobek
EvitaΝ
Sobek
4,999
301
971
3,461
14,065
13,706
301
1,920
11,933
9,303
350
W
Baron Samedi
HERΩ
Baron Samedi
10,486
1,249
6,161
3,949
6,569
3,412
1,898
1,287
4,956
25,420
0
L
Bacchus
JenLeazy
Bacchus
2,682
44
0
623
10,593
12,881
0
5,282
4,713
4,950
0
L
Sun Wukong
MeanMrPeanut
Sun Wukong
5,488
381
58
843
12,069
10,092
0
4,156
7,388
0
12,726
W
Tiamat
10,952
985
493
1,950
7,052
4,506
678
1,902
4,804
18,611
0
L
4,795
0
147
853
14,105
15,430
0
5,397
8,370
8,154
0
W
Xbalanque
Tοxxic
Xbalanque
18,895
11,203
0
1,945
8,455
3,853
3,867
2,603
5,596
0
45,529
W
Da Ji
Yinvado
Da Ji
7,349
1,086
0
412
7,569
5,662
1,839
2,456
4,813
0
12,701
L
1,206
129
436
3,625
8,601
6,320
0
3,276
5,097
0
3,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,908
Gold Earned
43,306
45
Minions Killed
108
0
Camps Cleared
0
665,189
Distance Traveled
882,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,015
779
13
1
0
127,233
0
W
Sobek
8,081
898
10
1
0
178,064
0
W
Baron Samedi
9,043
1,005
25
3
0
178,744
0
L
Bacchus
6,304
700
5
1
0
118,742
0
L
Sun Wukong
6,774
753
17
2
0
169,454
0
W
Tiamat
7,737
860
8
1
0
195,464
0
L
Ares
8,332
926
7
1
0
137,052
0
W
Xbalanque
9,998
1,111
53
6
0
162,057
0
W
Da Ji
8,447
939
12
1
0
167,721
0
L
Tyr
5,483
609
3
0
0
112,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role