Player Matchup

Ymir
Ymir
Backlit4309
Ymir
Level 28
God Stats
0W - 1L
1,550 SR
Queue Stats
57W - 77L
1,415 Elo+
Party 2
Chiron
Chiron
GraveSmoke
Chiron
Level 65
God Stats
24W - 16L
1,220 SR
Queue Stats
669W - 691L
1,446 Elo+
Solo
Cthulhu
Cthulhu
GrayBupis21
Cthulhu
Level 29
God Stats
2W - 1L
1,558 SR
Queue Stats
80W - 104L
1,427 Elo+
Party 2
Agni
Agni
domIknow
Agni
Level 123
God Stats
0W - 2L
1,267 SR
Queue Stats
335W - 349L
1,485 Elo+
Party 2
Charybdis
Charybdis
riskyglyph
Charybdis
Level 105
God Stats
3W - 4L
1,434 SR
Queue Stats
170W - 169L
1,518 Elo+
Party 2
Team Averages
Level 70
1,406 SR
1,458 Elo+

VS

Team Averages
Level 96
1,471 SR
1,428 Elo+
Bellona
Bellona
BigPapaBleach
Bellona
Level 105
God Stats
1W - 0L
1,312 SR
Queue Stats
4W - 3L
1,277 Elo+
Party 1
Nu Wa
Nu Wa
CoffeeWizard420
Nu Wa
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 87L
1,481 Elo+
Solo
Xing Tian
Xing Tian
Macdaddyswag1
Xing Tian
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,446 Elo+
Party 1
Hades
Hades
fallenarcdk
Hades
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 31L
1,521 Elo+
Solo
Jormungandr
Jormungandr
omegakira66
Jormungandr
Level 61
God Stats
8W - 3L
1,543 SR
Queue Stats
532W - 548L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 8
10,034
669
6,663
25,058
17,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
GraveSmoke
Chiron
14
1 / 4 / 4
8,472
565
11,192
15,069
6,268
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
GrayBupis21
Cthulhu
16
1 / 5 / 2
9,916
661
8,385
19,245
19,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
16
1 / 5 / 6
9,329
622
19,657
15,679
7,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
riskyglyph
Charybdis
19
6 / 3 / 1
10,594
706
15,809
15,502
7,551
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
18
3 / 0 / 13
10,583
706
11,866
11,397
9,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

20
4 / 1 / 12
11,349
757
29,435
9,007
5,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
Macdaddyswag1
Xing Tian
18
6 / 2 / 8
11,786
786
7,408
18,346
18,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
5 / 3 / 12
10,862
724
17,329
15,540
16,063
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
omegakira66
Jormungandr
19
4 / 3 / 15
11,319
755
18,460
16,571
23,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
82
9
Kills
22
22
Deaths
9
21
Assists
60
Player
Kills
Deaths
Assists
KDA
L
0
5
8
0.8
W
Bellona
3
0
13
9.5
W
4
1
12
10
L
Chiron
GraveSmoke
Chiron
1
4
4
0.75
L
Cthulhu
GrayBupis21
Cthulhu
1
5
2
0.4
W
Xing Tian
Macdaddyswag1
Xing Tian
6
2
8
5
L
Agni
1
5
6
0.8
W
5
3
12
3.67
W
Jormungandr
omegakira66
Jormungandr
4
3
15
3.83
L
Charybdis
riskyglyph
Charybdis
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,706
Damage
84,498
90,553
Taken
70,861
58,969
Mitigated
72,664
26,227
Healing
31,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,663
530
1,045
4,459
25,058
17,878
0
21,251
2,675
22,454
73
W
Bellona
11,866
933
0
1,553
11,397
9,871
905
5,338
5,905
0
19,286
W
29,435
8,957
4,762
2,493
9,007
5,052
3,622
5,108
3,817
59,570
0
L
Chiron
GraveSmoke
Chiron
11,192
2,522
1,829
3,220
15,069
6,268
0
10,804
3,290
0
21,758
L
Cthulhu
GrayBupis21
Cthulhu
8,385
590
253
1,227
19,245
19,630
0
14,775
2,932
24,087
0
W
Xing Tian
Macdaddyswag1
Xing Tian
7,408
891
5,710
4,456
18,346
18,567
570
8,940
9,208
10,070
0
L
Agni
19,657
244
2,409
3,459
15,679
7,642
0
11,826
3,113
46,102
0
W
17,329
1,494
3,431
5,423
15,540
16,063
1,093
7,569
7,644
30,799
0
W
Jormungandr
omegakira66
Jormungandr
18,460
929
1,359
2,206
16,571
23,111
180
7,288
9,215
31,434
0
L
Charybdis
riskyglyph
Charybdis
15,809
8,288
3,821
4,505
15,502
7,551
0
10,491
4,034
0
39,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,345
Gold Earned
55,899
189
Minions Killed
148
0
Camps Cleared
0
1,327,555
Distance Traveled
1,493,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,034
669
24
2
0
248,099
0
W
Bellona
10,583
706
26
2
0
335,852
0
W
Nu Wa
11,349
757
49
3
0
304,536
0
L
Chiron
8,472
565
30
2
0
232,310
0
L
Cthulhu
9,916
661
34
2
0
292,893
0
W
Xing Tian
11,786
786
4
0
0
277,218
0
L
Agni
9,329
622
63
4
0
289,245
0
W
Hades
10,862
724
34
2
0
270,478
0
W
Jormungandr
11,319
755
35
2
0
305,515
0
L
Charybdis
10,594
706
38
3
0
265,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role